Multipurpose Models and AI Solutions for Exhibit Design: Dissemination of Siege Scenarios †
Abstract
1. Introduction
2. Materials and Methods
- They are produced through the combined use of photogrammetry and laser-scanning techniques. In particular, marble elements are generated through photogrammetry in order to avoid the evident morphological distortions that affect time-of-flight instruments and, even more significantly, phase-shift systems [32].
- The segmentation process must be carried out in collaboration with archaeologists and conservators so that the semantic subdivision can be used effectively and according to a dual objective: the optimization of the models [33,34] and the consistency with the stratigraphic reading of the masonry. This ensures that the segmentation follows both the constructive logic of the structure and the identification of additional components such as restorations and integrations.
- The models are processed in order to get medium (mid-poly) or even low (low-poly) resolution representations and are typically produced through square-dominant remeshing, which facilitates segmentation, the time-consuming parametrization process (UV mapping), and, compared to triangle-based meshes, provides greater adherence to curvature lines and sharp edges [35].
- In polyfunctional models, visual outputs require the use of multiple textures—applied across different channels such as normal, roughness, albedo, and others—which collectively provide the basis for fully exploiting the material optical-simulation features offered by the “principled” shader model [36,37], now established as the standard in Visual Effects (VFX) production. For physical models intended for prototyping, we developed a workflow based on displaced subdivision surfaces, which allows low-detail meshes to be mapped with OpenEXR [38] images so that displacement can restore the geometric detail present in the original sensor-based model (whether acquired through active or passive systems) (Figure 4).
3. Results
3.1. SMA Experience: Semantics and Interaction Design
3.2. AI Generated Pre-Visualization
3.3. Strategies for the Storytelling of Siege Techniques
4. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| SMA | Sistema Museale di Ateneo—Università di Bologna |
| VFX | Visual Effects |
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Cipriani, L.; Fantini, F. Multipurpose Models and AI Solutions for Exhibit Design: Dissemination of Siege Scenarios. Eng. Proc. 2026, 149, 3. https://doi.org/10.3390/engproc2026149003
Cipriani L, Fantini F. Multipurpose Models and AI Solutions for Exhibit Design: Dissemination of Siege Scenarios. Engineering Proceedings. 2026; 149(1):3. https://doi.org/10.3390/engproc2026149003
Chicago/Turabian StyleCipriani, Luca, and Filippo Fantini. 2026. "Multipurpose Models and AI Solutions for Exhibit Design: Dissemination of Siege Scenarios" Engineering Proceedings 149, no. 1: 3. https://doi.org/10.3390/engproc2026149003
APA StyleCipriani, L., & Fantini, F. (2026). Multipurpose Models and AI Solutions for Exhibit Design: Dissemination of Siege Scenarios. Engineering Proceedings, 149(1), 3. https://doi.org/10.3390/engproc2026149003

