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Multimodal Technologies and Interaction, Volume 8, Issue 11

2024 November - 12 articles

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Articles (12)

  • Article
  • Open Access
10 Citations
17,704 Views
16 Pages

In recent years, the integration of technology into education has significantly transformed teaching methods, especially in science education. Tools like PhET simulations have proven highly effective in enhancing student engagement and comprehension....

  • Article
  • Open Access
7 Citations
6,760 Views
26 Pages

The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG

  • Saeed Safikhani,
  • Vinzenz Gattringer,
  • Michael Schmied,
  • Johanna Pirker and
  • Selina Christin Wriessnegger

One of the most crucial aspects of the user experience in virtual reality (VR) is the sense of presence. To evaluate this, both subjective and objective methods can be employed. While subjective methods are easy to implement and interpret, they may n...

  • Article
  • Open Access
1 Citations
2,247 Views
28 Pages

Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning

  • Satoko Inoue,
  • Emmanuel Ayedoun,
  • Hiroshi Takenouchi and
  • Masataka Tokumaru

Serendipitous learning, characterized by the discovery of new insights and unexpected connections, is recognized as a valuable educational experience that stimulates critical thinking and self-regulated learning. While there have been limited efforts...

  • Article
  • Open Access
4 Citations
2,766 Views
17 Pages

Designing a Tactile Document UI for 2D Refreshable Tactile Displays: Towards Accessible Document Layouts for Blind People

  • Sara Alzalabny,
  • Omar Moured,
  • Karin Müller,
  • Thorsten Schwarz,
  • Bastian Rapp and
  • Rainer Stiefelhagen

Understanding document layouts is vital for enhancing document exploration and information retrieval for sighted individuals. However, for blind and visually impaired people, it becomes challenging to have access to layout information using typical a...

  • Systematic Review
  • Open Access
2 Citations
3,846 Views
14 Pages

Interactive Conversational Agents for Cigarette-Smoking and Vaping Cessation: A Mixed-Methods Systematic Review

  • Anthony Lachance,
  • Sié Mathieu Aymar Romaric Da,
  • Achille Yameogo,
  • James Plaisimond,
  • Florian Naye,
  • Farzaneh Yousefi,
  • Frédéric Bergeron,
  • Maxime Sasseville and
  • Marie-Pierre Gagnon

Interactive conversational agents, also known as chatbots, have the potential to increase the success rate of digital technology interventions to promote healthy behaviors. However, due to their newness and limited use, little is known about their in...

  • Article
  • Open Access
3 Citations
4,936 Views
16 Pages

Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings

  • Ryan Hsu,
  • Connor McCabe,
  • Caroline Ellison,
  • Mark Howells and
  • Tobias Loetscher

Managing complex behaviors in disability support settings requires competent de-escalation skills. However, the current training methods often lack sufficient opportunities for realistic practice. This study details a three-stage development and eval...

  • Article
  • Open Access
2,694 Views
12 Pages

Multimodal Approach of Improving Spatial Abilities

  • Tamás Balla,
  • Róbert Tóth,
  • Marianna Zichar and
  • Miklós Hoffmann

Spatial abilities, which are sources of our capacity to understand visual and spatial relations among objects, as well as the abilities to generate, retain, retrieve, and transform well-structured visual information are important in several scientifi...

  • Review
  • Open Access
62 Citations
17,083 Views
46 Pages

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of Metaverse. XR...

  • Article
  • Open Access
2,200 Views
11 Pages

Many disciplines—from science to art and education—engage with the postdigital concept, where human activities transform into digital activities. The post-COVID-19 era has involved new consequences for societies, where education has incre...

  • Article
  • Open Access
9 Citations
5,516 Views
23 Pages

Using a Game to Educate About Sustainable Development

  • Gita Senka,
  • Michela Tramonti,
  • Alden Meirzhanovich Dochshanov,
  • Triinu Jesmin,
  • Jaanus Terasmaa,
  • Hariklia Tsalapatas,
  • Olivier Heidmann,
  • Manuel Caeiro-Rodriguez and
  • Carlos Vaz de Carvalho

Sustainable natural resource management is a high priority in the 21st century as it plays a crucial role in mitigating climate change and preventing some of its consequences like loss of biodiversity, land degradation, desertification, and the exhau...

  • Article
  • Open Access
1 Citations
3,611 Views
34 Pages

Addressing human trafficking is crucial due to its severe impact on human rights, dignity, and well-being. Serious games refer to digital games that are designed to entertain while also accomplishing at least one additional objective, such as learnin...

  • Article
  • Open Access
3 Citations
2,672 Views
22 Pages

The integration of automated vehicle (AV) technology in public transportation systems offers promising opportunities to improve the flexibility and safety of the traffic environment. However, user acceptance remains a critical challenge in the field...

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Multimodal Technol. Interact. - ISSN 2414-4088