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Multimodal Technologies and Interaction, Volume 7, Issue 3

2023 March - 11 articles

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Articles (11)

  • Article
  • Open Access
33 Citations
12,333 Views
32 Pages

Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions

  • Elise Hodson,
  • Teija Vainio,
  • Michel Nader Sayún,
  • Martin Tomitsch,
  • Ana Jones,
  • Meri Jalonen,
  • Ahmet Börütecene,
  • Md Tanvir Hasan,
  • Irina Paraschivoiu and
  • Gareth W. Young
  • + 3 authors

This study examines motivations, definitions, methods and challenges of evaluating the social impacts of smart city technologies and services. It outlines concepts of social impact assessment and discusses how social impact has been included in smart...

(This article belongs to the Special Issue Interaction Design and the Automated City – Emerging Urban Interfaces, Prototyping Approaches and Design Methods)
  • Article
  • Open Access
6 Citations
4,943 Views
10 Pages

Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research

  • Tobias Loetscher,
  • Nadia Siena Jurkovic,
  • Stefan Carlo Michalski,
  • Mark Billinghurst and
  • Gun Lee

Virtual Reality (VR) technology is gaining in popularity as a research tool for studying human behavior. However, the use of VR technology for remote testing is still an emerging field. This study aimed to evaluate the feasibility of conducting remot...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
13 Citations
4,270 Views
13 Pages

Project-based learning (PBL) promotes increased levels of learning, deepens student understanding of acquired knowledge, and improves learning motivation. Students develop their ability to think and learn independently through depending on themselves...

(This article belongs to the Special Issue Designing EdTech and Virtual Learning Environments)
  • Article
  • Open Access
7 Citations
2,856 Views
14 Pages

In this paper, we conducted descriptive quantitative research on the assessment of virtual reality (VR) technologies in higher education in the countries of the Pacific Alliance (PA). Specifically, differences between PA countries in terms of the abo...

(This article belongs to the Special Issue Virtual Reality and Augmented Reality)
  • Article
  • Open Access
6 Citations
3,526 Views
17 Pages

There are various mobile applications to support foreign-language learning. While providing interactive designs and playful games to keep learners interested, these applications do not focus on motivating learners to continue learning after a long ti...

(This article belongs to the Special Issue Multimodal User Interfaces and Experiences: Challenges, Applications, and Perspectives)
  • Article
  • Open Access
19 Citations
5,104 Views
22 Pages

The goal of the current study was to investigate the effects of a virtual reality (VR) simulation of Anne Frank’s hiding place on learning. In a 2 × 2 experiment, 132 middle school students learned about the living conditions of Anne Fran...

(This article belongs to the Special Issue Virtual Reality and Augmented Reality)
  • Article
  • Open Access
17 Citations
6,943 Views
23 Pages

Need for UAI–Anatomy of the Paradigm of Usable Artificial Intelligence for Domain-Specific AI Applicability

  • Hajo Wiemer,
  • Dorothea Schneider,
  • Valentin Lang,
  • Felix Conrad,
  • Mauritz Mälzer,
  • Eugen Boos,
  • Kim Feldhoff,
  • Lucas Drowatzky and
  • Steffen Ihlenfeldt

Data-driven methods based on artificial intelligence (AI) are powerful yet flexible tools for gathering knowledge and automating complex tasks in many areas of science and practice. Despite the rapid development of the field, the existing potential o...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
14 Citations
7,419 Views
30 Pages

Mobile health (mHealth) is a branch of electronic health (eHealth) technology that provides healthcare services using smartphones and wearable devices. However, most mHealth applications were developed without applying mHealth specialized usability g...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
34 Citations
10,822 Views
20 Pages

In human–robot interaction, transparency is essential to ensure that humans understand and trust robots. Understanding is vital from an ethical perspective and benefits interaction, e.g., through appropriate trust. While there is research on ex...

  • Article
  • Open Access
17 Citations
7,487 Views
16 Pages

In this paper, we show that the evolution of artificial intelligence (AI) and its increased presence within an interactive system pushes designers to rethink the way in which AI and its users interact and to highlight users’ feelings towards AI...

(This article belongs to the Topic Interactive Artificial Intelligence and Man-Machine Communication)
  • Article
  • Open Access
16 Citations
4,907 Views
13 Pages

Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes

  • Aldo Uriarte-Portillo,
  • María Blanca Ibáñez,
  • Ramón Zatarain-Cabada and
  • María Lucía Barrón-Estrada

The recent pandemic brought on considerable changes in terms of learning activities, which were moved from in-person classroom-based lessons to virtual work performed at home in most world regions. One of the most considerable challenges faced by edu...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
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Multimodal Technol. Interact. - ISSN 2414-4088