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Multimodal Technologies and Interaction, Volume 7, Issue 2

2023 February - 16 articles

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Articles (16)

  • Review
  • Open Access
9 Citations
3,902 Views
27 Pages

Millions of people with vision impairment or vision loss face considerable barriers in using mobile technology and services due to the difficulty of text entry. In this paper, we review related studies involving the design and evaluation of novel pro...

  • Article
  • Open Access
20 Citations
8,772 Views
23 Pages

Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces

  • Tram Thi Minh Tran,
  • Callum Parker,
  • Marius Hoggenmüller,
  • Luke Hespanhol and
  • Martin Tomitsch

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as technical constrai...

  • Article
  • Open Access
3 Citations
3,179 Views
14 Pages

How Can One Share a User’s Activity during VR Synchronous Augmentative Cooperation?

  • Thomas Rinnert,
  • James Walsh,
  • Cédric Fleury,
  • Gilles Coppin,
  • Thierry Duval and
  • Bruce H. Thomas

Collaborative virtual environments allow people to work together while being distant. At the same time, empathic computing aims to create a deeper shared understanding between people. In this paper, we investigate how to improve the perception of dis...

  • Article
  • Open Access
9 Citations
5,735 Views
16 Pages

A variety of evaluation methods for user interfaces (UI) exist such as usability testing, cognitive walkthrough, and heuristic evaluation. However, UIs such as guidance systems at transit hubs must be evaluated in their intended application field to...

  • Article
  • Open Access
8 Citations
6,033 Views
25 Pages

Rhythm games are known for their engaging gameplay and have gained renewed popularity with the adoption of virtual reality (VR) technology. While VR rhythm games have achieved commercial success, there is a lack of research on how and why they are en...

  • Article
  • Open Access
3 Citations
3,428 Views
30 Pages

Roadmap for the Development of EnLang4All: A Video Game for Learning English

  • Isabel Machado Alexandre,
  • Pedro Faria Lopes and
  • Cynthia Borges

Nowadays, people are more predisposed to being self-taught due to the availability of online information. With digitalization, information appears not only in its conventional state, as blogs, articles, newspapers, or e-books, but also in more intera...

  • Article
  • Open Access
11 Citations
3,739 Views
29 Pages

External human–machine interfaces (eHMIs) have the potential to benefit AV–pedestrian interactions. The majority of studies investigating eHMIs have used relatively simple traffic environments, i.e., a single pedestrian crossing in front...

  • Review
  • Open Access
13 Citations
7,366 Views
29 Pages

In music, the interpreter manipulates the performance parameters in order to offer a sonic rendition of the piece that is capable of conveying specific expressive intentions. Since the 1980s, there has been growing interest in expressive music perfor...

  • Article
  • Open Access
45 Citations
13,321 Views
24 Pages

Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines

  • Olivia Zechner,
  • Lisanne Kleygrewe,
  • Emma Jaspaert,
  • Helmut Schrom-Feiertag,
  • R. I. Vana Hutter and
  • Manfred Tscheligi

Virtual Reality (VR) provides great opportunities for police officers to train decision-making and acting (DMA) in cognitively demanding and stressful situations. This paper presents a summary of findings from a three-year project, including requirem...

  • Perspective
  • Open Access
8 Citations
6,456 Views
13 Pages

Challenges and Trends in User Trust Discourse in AI Popularity

  • Sonia Sousa,
  • José Cravino and
  • Paulo Martins

The Internet revolution in 1990, followed by the data-driven and information revolution, has transformed the world as we know it. Nowadays, what seam to be 10 to 20 years ago, a science fiction idea (i.e., machines dominating the world) is seen as po...

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Multimodal Technol. Interact. - ISSN 2414-4088