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Multimodal Technologies and Interaction, Volume 6, Issue 2

February 2022 - 10 articles

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Articles (10)

  • Article
  • Open Access
5 Citations
4,644 Views
10 Pages

Reproducibility: A Researcher-Centered Definition

  • Sebastian Stefan Feger and
  • Paweł W. Woźniak

Recent years have introduced major shifts in scientific reporting and publishing. The scientific community, publishers, funding agencies, and the public expect research to adhere to principles of openness, reproducibility, replicability, and repeatab...

  • Article
  • Open Access
10 Citations
4,367 Views
18 Pages

Exploring Data-Driven Components of Socially Intelligent AI through Cooperative Game Paradigms

  • Casey Bennett,
  • Benjamin Weiss,
  • Jaeyoung Suh,
  • Eunseo Yoon,
  • Jihong Jeong and
  • Yejin Chae

The development of new approaches for creating more “life-like” artificial intelligence (AI) capable of natural social interaction is of interest to a number of scientific fields, from virtual reality to human–robot interaction to n...

  • Article
  • Open Access
5 Citations
5,775 Views
19 Pages

Key Ergonomics Requirements and Possible Mechanical Solutions for Augmented Reality Head-Mounted Displays in Surgery

  • Renzo D’Amato,
  • Fabrizio Cutolo,
  • Giovanni Badiali,
  • Marina Carbone,
  • Hao Lu,
  • Harm Hogenbirk and
  • Vincenzo Ferrari

In the context of a European project, we identified over 150 requirements for the development of an augmented reality (AR) head-mounted display (HMD) specifically tailored to support highly challenging manual surgical procedures. The requirements wer...

  • Article
  • Open Access
1 Citations
4,512 Views
20 Pages

Reducing the Gap between Mental Models of Truck Drivers and Adaptive User Interfaces in Commercial Vehicles

  • Lasse Schölkopf,
  • Camilla Gatto von der Heyde,
  • Anna Sprung and
  • Frank Diermeyer

Whether or not a product matches the user’s mental model and therefore his understanding of how it works influences the perceived usability. Therefore, it is beneficial if an interface is based on the user’s initial mental model, hence it...

  • Article
  • Open Access
22 Citations
7,113 Views
11 Pages

Unplugged Activities in Cross-Curricular Teaching: Effect on Sixth Graders’ Computational Thinking and Learning Outcomes

  • José Miguel Merino-Armero,
  • José Antonio González-Calero,
  • Ramón Cózar-Gutiérrez and
  • Javier del Olmo-Muñoz

There is a debate about the way to introduce computational thinking (CT) in schools. Different proposals are on the table; these include the creation of new computational areas for developing CT, the introduction of CT in STEM areas, and the cross-cu...

  • Article
  • Open Access
33 Citations
5,927 Views
23 Pages

End-to-End Modeling and Transfer Learning for Audiovisual Emotion Recognition in-the-Wild

  • Denis Dresvyanskiy,
  • Elena Ryumina,
  • Heysem Kaya,
  • Maxim Markitantov,
  • Alexey Karpov and
  • Wolfgang Minker

As emotions play a central role in human communication, automatic emotion recognition has attracted increasing attention in the last two decades. While multimodal systems enjoy high performances on lab-controlled data, they are still far from providi...

  • Article
  • Open Access
7 Citations
5,209 Views
20 Pages

The potential of games in empowering underrepresented groups is a central theme in the field of media studies. However, to ensure that everyone can benefit from them, it is necessary to ensure that they are inclusive and accessible. In the present wo...

  • Article
  • Open Access
6 Citations
4,155 Views
22 Pages

The relationship between sign systems and the meaning potentials and affordances of multimodal technologies has received increasing attention in research on digital technology use in education. Students constantly adhere to and engage with semiotic s...

  • Article
  • Open Access
31 Citations
10,708 Views
13 Pages

Game-based learning is becoming increasingly popular in education. The playful experience especially promises a high degree of students’ motivation. In this research, we examine the influence of sequential scaffolding within a digital education...

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Multimodal Technol. Interact. - ISSN 2414-4088