Enhancing L2 Learners’ Perceived Social Presence and Vocabulary Learning Grit: The Mobile Vocabulary Learning-Pal Gamification
Abstract
1. Introduction
2. Literature Review
2.1. Social Presence and Mobile-Assisted Language Learning (MALL)
2.2. Gamification and Vocabulary Learning
2.3. Vocabulary Learning Grit
2.4. Integrating Social Presence, Gamification, and Vocabulary Learning Grit
- To what extent does the learning-pal gamification feature increase L2 learners’ vocabulary learning grit?
- To what extent does the learning-pal gamification feature improve L2 learners’ perceived social presence level in the vocabulary learning process?
- What are L2 learners’ perceived social presence learning experiences of using the learning-pal gamification feature?
3. Method
3.1. Research Design and Participants
3.2. The Learning Pal Feature
3.3. Data Collection
3.3.1. Quantitative Strand: Social Presence and Vocabulary Learning Grit
3.3.2. Qualitative Strand: L2 Leaners’ Perceived Social Presence Learning Experiences
3.4. Data Analysis
3.4.1. Quantitative Data Analysis: Vocabulary Learning Grit and Perceived Social Presence
3.4.2. Qualitative Data Analysis: Perceived Social Presence Experience in Using the SBDC and the Learning Pal Gamification Feature
4. Results
4.1. Results for Research Question 1: The Effect of the Learning-Pal Feature on Vocabulary Learning Grit
4.2. Results for Research Question 2: The Effect of the Learning-Pal Feature on Perceived Social Presence
4.3. Results for Research Question 3: What Are L2 Learners’ Perceived Social Presence Learning Experiences of Using the Learning-Pal Gamification Feature?
5. Discussion
5.1. Collaborative Gamification Significantly Enhances Vocabulary Learning Grit
5.2. The Decrease of the Social Presence
5.3. Designing for Social Presence: Implications for Large-Class Learning
5.4. Moving Forward: Facilitating Effective Vocabulary Learning
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| MALL | Mobile-assisted Language Learning |
| CoI | Community of Inquiry |
| CI | consistency of interest |
| PE | perseverance of effort |
Appendix A
- What did you think about when you were preparing to write a message to your peers? Did you think about how you would sound to others? Did you think about how what you say would influence how others think of you?
- Did you use any strategies to put “personal” touches in your messages? If so, why did you want to make yourself sound more personal?
- How did the ways other students wrote their messages influence your impressions of them? Did others’ language use influence yours? If so, how?
- What did you think about when you were responding to others’ message?
- Did you choose certain people to be your learning pals? Have you built a sense of bonding with those students?
- Do you think a sense of bonding is important to learning in mobile learning environments? Why or why not?
- What were the criteria you used while choosing which messages to respond to?
- As the tone of your voice is not available in the online environment, did you find it a big constraint when communicating with your peers? If so, what did you do to overcome the constraints?
Appendix B
| Category | Indicators (Code) | Definition |
|---|---|---|
| Affective responses | Paralanguage (PL) | features of text outside formal syntax used to convey emotion |
| Emotion (EM) | use of descriptive words that indicate feelings | |
| Value (VL) | expressing personal values, beliefs and attitudes | |
| Humor (H) | Use of humor—teasing cajoling, irony, sarcasm, understatement | |
| Self-disclosure (SD) | Sharing personal information, expressing vulnerability | |
| Cohesive responses | Greetings and Salutations (GS) | Greeting, closures |
| Vocatives (V) | Addressing classmates by name | |
| Group reference (GR) | Referring to the group as “we”, “us”, “our”. | |
| Social sharing (SS) | Social sharing information unrelated to the course | |
| Self-reflection (RF) | Reflection on the course itself, a kind of self-awareness of the group | |
| Interactive responses | Acknowledgement (AK) | Referring directly to the contents of others’ messages; quoting from others’ messages agreement |
| Agreement and disagreement (AG) | Expressing agreement or disagreement with others’ messages | |
| Approval (AP) | Expressing approval, offering praise, encouragement | |
| Invitation (I) | Asking questions or otherwise inviting response | |
| Personal advice (PA) | Offering specific advice to classmates |
Appendix C



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| RQs | Data Collection | Participants | Data Analysis |
|---|---|---|---|
| RQ 1: Does the learning-pal gamification feature increase L2 learners’ vocabulary learning grit? | Cumulative vocabulary learning days | N = 100 Experimental group (N = 62) Control group (N = 38) | t-test |
| RQ 2: Does the learning-pal gamification feature improve L2 learners perceived social presence level in the vocabulary learning process? | Social presence construct of the CoI survey (Arbaugh et al., 2008) | N = 100 Recruited from an English course at a large university in Northern China | t-test |
| |||
| RQ 3: What are L2 learners’ perceived social presence learning experiences of using the learning-pal gamification feature? | Semi-structured interview (Swan & Shih, 2005) | 7 participants from experimental group | Thematic analysis |
| Participants (Pseudonym) | Gender | Accumulative Learning Days | Perceived Social Presence Level (Out of 5) |
|---|---|---|---|
| Lu | Female | 183 | 3.58 |
| Chen | Female | 164 | 3.25 |
| Guo | Male | 120 | 3.5 |
| Ni | Male | 141 | 3.75 |
| Zhong | Male | 130 | 3.83 |
| Zhao | Female | 101 | 2.67 |
| Yin | Male | 101 | 3.83 |
| N | Mean | SD | ||
|---|---|---|---|---|
| Learning Grit | Control | 38 | 86.55 | 17.14 |
| Experimental | 62 | 119.45 | 28.38 | |
| Social Presence | Control | 38 | 4.03 | 0.79 |
| Experimental | 62 | 3.74 | 0.73 |
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Share and Cite
Xu, Q.; Zhang, Z.; Richardson, J.C. Enhancing L2 Learners’ Perceived Social Presence and Vocabulary Learning Grit: The Mobile Vocabulary Learning-Pal Gamification. Educ. Sci. 2026, 16, 278. https://doi.org/10.3390/educsci16020278
Xu Q, Zhang Z, Richardson JC. Enhancing L2 Learners’ Perceived Social Presence and Vocabulary Learning Grit: The Mobile Vocabulary Learning-Pal Gamification. Education Sciences. 2026; 16(2):278. https://doi.org/10.3390/educsci16020278
Chicago/Turabian StyleXu, Qian, Zhuo Zhang, and Jennifer C. Richardson. 2026. "Enhancing L2 Learners’ Perceived Social Presence and Vocabulary Learning Grit: The Mobile Vocabulary Learning-Pal Gamification" Education Sciences 16, no. 2: 278. https://doi.org/10.3390/educsci16020278
APA StyleXu, Q., Zhang, Z., & Richardson, J. C. (2026). Enhancing L2 Learners’ Perceived Social Presence and Vocabulary Learning Grit: The Mobile Vocabulary Learning-Pal Gamification. Education Sciences, 16(2), 278. https://doi.org/10.3390/educsci16020278

