Next Article in Journal
Hidden Dynamical Symmetry and Quantum Thermodynamics from the First Principles: Quantized Small Environment
Previous Article in Journal
Post-Processing of High Formwork Monitoring Data Based on the Back Propagation Neural Networks Model and the Autoregressive—Moving-Average Model
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Article

A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques

1
Prestige Institute of Management, Gwalior 474020, India
2
Centre de Recherche en Informatique, Signal et Automatique de Lille, INRIA, 59655 Villeneuve-d’Ascq, France
3
Faculty of Applied Mathematics, Silesian University of Technology, 44100 Gliwice, Poland
4
Department of Computer Science and Engineering, Thapar Institute of Engineering and Technology, Patiala 147004, India
5
Telecommunication Engineering Department, University of Jaén, 23071 Jaén, Spain
*
Authors to whom correspondence should be addressed.
Symmetry 2021, 13(8), 1545; https://doi.org/10.3390/sym13081545
Submission received: 21 July 2021 / Revised: 16 August 2021 / Accepted: 16 August 2021 / Published: 23 August 2021

Abstract

In recent years, the enhancement in technology has been envisioning for people to complete tasks in an easier way. Every manufacturing industry requires heavy machinery to accomplish tasks in a symmetric and systematic way, which is much easier with the help of advancement in the technology. The technological advancement directly affects human life as a result. It is found that humans are now fully dependent on it. The online game industry is one example of technology breakthrough. It is now a prominent industry to develop online games at world level. In this paper, our main objective is to analyze major factors which encourage mobile games industry to expand. Analyzing the system and symmetric relations inside can be done into two phases. The first phase is through a TAM Model, which is a very efficient way to solve statistical problems, and the second phase is with machine learning (ML) techniques, such as SVM, logistic regression, etc. Both strategies are popular and efficient in analyzing a system while maintaining the symmetry in a better way. Therefore, according to results from both the TAM model and ML approach, it is clear that perceived usefulness, attitude, and symmetric flow are important factors for game industry. The analytics provide a clear insight that perceived usefulness is an important parameter over behavior intention for the online mobile game industry.
Keywords: mobile games; TAM model; SVM; logistic regression; ridge regression; machine learning mobile games; TAM model; SVM; logistic regression; ridge regression; machine learning

Share and Cite

MDPI and ACS Style

Chauhan, S.; Mittal, M.; Woźniak, M.; Gupta, S.; Pérez de Prado, R. A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques. Symmetry 2021, 13, 1545. https://doi.org/10.3390/sym13081545

AMA Style

Chauhan S, Mittal M, Woźniak M, Gupta S, Pérez de Prado R. A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques. Symmetry. 2021; 13(8):1545. https://doi.org/10.3390/sym13081545

Chicago/Turabian Style

Chauhan, Shaifali, Mohit Mittal, Marcin Woźniak, Swadha Gupta, and Rocío Pérez de Prado. 2021. "A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques" Symmetry 13, no. 8: 1545. https://doi.org/10.3390/sym13081545

APA Style

Chauhan, S., Mittal, M., Woźniak, M., Gupta, S., & Pérez de Prado, R. (2021). A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques. Symmetry, 13(8), 1545. https://doi.org/10.3390/sym13081545

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Back to TopTop