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Games, Volume 11, Issue 3

September 2020 - 16 articles

Cover Story: A long-standing concern in game theory is to determine which multiple pure Nash equilibria is, in some sense, the “best”. Measures, such as payoff dominance, risk dominance, and others, have been proposed, but comparisons remain complicated because each measure reflects different previously obscure game theoretic attributes. Insight and answers are gained by using a newly developed way to separate games into their individual and group behavioral aspects. An added advantage of this decomposition is how it uncovers new intuitive structures of 2 × 2 potential games. View this paper
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Articles (16)

  • Article
  • Open Access
3 Citations
4,324 Views
26 Pages

Hierarchical Structures and Leadership Design in Mean-Field-Type Games with Polynomial Cost

  • Zahrate El Oula Frihi,
  • Julian Barreiro-Gomez,
  • Salah Eddine Choutri and
  • Hamidou Tembine

6 August 2020

This article presents a class of hierarchical mean-field-type games with multiple layers and non-quadratic polynomial costs. The decision-makers act in sequential order with informational differences. We first examine the single-layer case where each...

  • Article
  • Open Access
4 Citations
4,323 Views
11 Pages

23 July 2020

In this paper, an efficient implementation of the Tau method is presented for finding the open-loop Nash equilibrium of noncooperative nonzero-sum two-player differential game problems with a finite-time horizon. Regarding this approach, the two-poin...

  • Article
  • Open Access
6 Citations
4,481 Views
10 Pages

8 July 2020

Predictability is a hallmark of poor-quality decision-making during competition. One source of predictability is the strong association between current outcome and future action, as dictated by the reinforcement learning principles of win–stay...

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Games - ISSN 2073-4336