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Computers, Volume 12, Issue 7

July 2023 - 20 articles

Cover Story: Around 17–30% of the population have oculomotor dysfunctions (OMDs), problems relating to coordination and accuracy of eye movements. Eye-tracking (ET) technologies, often based on laptop computers, show benefits in the identification and objective measures of OMDs. Existing ET solutions utilize computers with limited screen sizes, unable to measure visual field and depth. This study aims to explore the potential of immersive virtual reality (VR) technologies compared to laptop technologies. The outcome variables under investigation include user experiences, presence, immersiveness, and the use of serious games for identifying OMDs. Today’s VR has limitations for some important measurements for OMD but shows increased user experiences and positive appreciation for utilizing games. View this paper
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Computers - ISSN 2073-431X