Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions
Abstract
:1. Introduction
- What are the metaphors of preschool children regarding digital play in terms of education in different regions?
- Considering the standard features of these metaphors, under which conceptual categories are the metaphors included?
2. Materials and Methods
2.1. Research Model
2.2. Working Group
2.3. Data Collection Tool
- Personal Information Form. This form, developed by the researchers, contains information about the children and their families. The children’s classroom teachers filled out the forms.
- Digital Game Metaphor Form. The expression ‘Digital game is like…Because…’ was used to determine children’s perceptions regarding digital games. It is a data collection tool prepared by the researchers. Children were given an approximate time to complete this statement and were asked to focus on only one metaphor. This statement given by the children constitutes the data source of the research as a “document”. The class teachers recorded the answers of the children.
- Drawing and Visualization. This technique is a powerful tool for gathering information from children. The aim is to reveal children’s feelings and thoughts about the world through pictures [33]. In this study, children were asked to draw pictures reflecting the metaphor sentence to examine digital game-themed metaphors deeply.
2.4. Data Collection
2.5. Analysis of Data
- Coding and debugging phase. The metaphors produced by the researchers regarding the concept of digital games were examined individually in the context of the regions, and a tentative list was created. In this framework, forms that did not include a metaphor or a justification did not produce any metaphors and were incompatible with a justification sentence related to the metaphor in question were elected. Then, the metaphor presented by each child was coded. In this context, 75 out of 496 forms were excluded from the research scope due to the evaluation of the metaphors for the concept of digital games. A total of 421 forms were included in the study.
- Sample metaphor image compilation phase. After the first stage was completed, the raw data were reviewed again. Sample metaphors were selected from the expressions representing each metaphor. During the selection process, attention was paid to the metaphor’s ability to express the analogy clearly, how much it emulated the analogy and their relationship. In addition, information about who produced the metaphor image is given in parentheses before the metaphor expression in question. The codes BSRC1 (Black Sea Region Child 1), MERC1 (Mediterranean Region Child 1), MRC1 (Marmara Region Child 1), ARC1 (Aegean Region Child 1), EARC1 (Eastern Anatolia Region Child 1), SARC1 (Southeast Anatolia Region Child 1), and CARC1 (Central Anatolia Region 1), which comprise a region and a number, refer to a child who attends a preschool education institution in that region. For example, the code (BSRC1) is used for the number one child in the Black Sea Region.
- Category development phase. Each metaphor image produced by children was analyzed in terms of the subject of the metaphor and its typical features. Then, considering the codes given to the metaphors, metaphors with similar themes were included in the same category, and a total of 7 conceptual categories were created.
- The stage of ensuring validity and reliability. The data in the research process are presented objectively, and the data analysis process is explained in detail. In addition to the code/category tables, detailed descriptions are made. For this reason, direct quotations from the children’s statements are frequently included. However, the findings are presented quantitatively as well as qualitatively. Expert opinion was used for reliability. Expert and researcher category pairings were compared. Miles and Huberman’s [36] formula was used for comparisons, and the reliability was determined as 0.93. Since it was thought to make the research results reliable, the application was more comprehensive than just completing the metaphor. However, data variations (triangulation) such as drawing and visualization were also used.
- Transferring and interpreting data to a computer environment. In the last stage, all data were transferred to the computer environment. Then, the frequency of children’s use of metaphors was calculated, and tables suitable for the categories were created. The data were interpreted according to the findings obtained.
3. Results
- Category 1. “Affective/Motivational Images”
- BSRC20—“Digital game is like courage. Because if someone attacks me, I have the feeling of protecting myself. Moreover, I think I can make armour to protect myself when I grow up.”
- Category 2. “Fantasy/Supernatural Images”
- BSRC4—“Digital game is like a monster. Because monsters have extraordinary powers, they can do anything with these powers. You can do anything in digital games. You can even create new monsters.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- BSRC17—“Digital game is like flowers. Because, like flowers, it is colourful. It has as many games as you want in it.”
- Category 4. “Technology Images”
- BSRC12—“Digital game is like a computer. Because, like him, he is swift, and we can do whatever we want.”
- Category 5. “Education Images”
- BSRC6—“Digital games are like a painting. Because I carry paints and I take beautiful pictures. Whatever colour shows the paint, I take that colour and paint it.”
- Category 6. “Struggle Images”
- BSRC34—“Digital game is like parkour. Because there are obstacles on the track, there are also obstacles in the digital game. Then you win the game by going through the obstacles, but if you are fast.”
- Category 7. “Value Images”
- BSRC56—“Digital game is like a human. Because people help each other, the game also helps me and teaches me everything. I also like to help.”
- Category 1. “Affective/Motivational Images”
- MERC22—“Digital games are like eating food. Because I am happy when I play, just as I am happy when I eat.”
- Category 2. “Fantasy/Supernatural Images”
- MERC6—“Digital game is like a princess. Because princesses are omnipotent, they can fly and become invisible at any moment. Furthermore, I am the princess of the game.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- MERC1—“Digital games are like a park. Because there are too many toys in the park for us to play with, I can ride any toy I want when my mom takes me there. There are also many games when playing games on the phone. I can play however I want.”
- Category 4. “Technology Images”
- MERC12—“Digital game is like a robot. Because when you set the robots, you can get everything done. I can also adjust my game while playing the game. For example, I can choose the car and person I want.”
- Category 5. “Education Images”
- MERC48—“Digital game is like a memory game. Because I am playing a game of finding fruits, you must find the same one when the strawberry picture appears. When found, another fruit emerges. When you find all the fruits, you move to another level.”
- Category 6. “Struggle Images”
- MERC37—“Digital game is like a chase. They are trying to catch me because I am running in the game. If I do not get caught, I win the game. Of course, I have strategies for that.”
- Category 7. “Value Images”
- MERC56—“Digital game is like a friend. Because he is always playing games with us, I think it helps us to make us happy.”
- Category 1. “Affective/Motivational Images”
- MRC6—“Digital games are like making children happy. Because when a child goes to a house as a guest, the owner does not give toys to the child; the child plays with his mother’s phone and is happy.”
- Category 2. “Fantasy/Supernatural Images”
- MRC47—“Digital gaming is like Lightning McQueen. Because cars talk and fly, I wish my cars could talk too.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- MRC33—“Digital gaming is like a tower. Because towers are very tall, and too many people are in them. Digital games are also very long. Moreover, there are many games in it.”
- Category 4. “Technology Images”
- MRC29—“Digital game is like an electromagnetic object. Because there are hoses connected inside, they make us play nice games. Nevertheless, we cannot see them.”
- Category 5. “Education Images”
- MRC44—“Digital game is like chess. Because while playing chess, I always think and place the pieces in the right place. I cannot move forward if I do not put the animals in their nests in the digital game.”
- Category 6. “Struggle Images”
- MRC29—“Digital gaming is like fishing. Because the one who catches the fish wins, there is also winning in digital games.”
- Category 7. “Value Images”
- MRC60—“Digital game is like a miner. Because miners are always helping others, and they are your friends.”
- Category 1. “Affective/Motivational Images”
- ARC25—“Digital gaming is like eye pain. Because if I play games for a long time, my eyes hurt. My mother is also angry with me. It hurts your eyes, and you will be wearing glasses soon.”
- Category 2. “Fantasy/Supernatural Images”
- ARC50—“Digital game is like Wing game. Because they wear orange, it has blue and white stripes. Planes are fighting each other. They have extraordinary powers.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- ARC13—“Digital game is like a car. Because the car runs on gasoline, it works with a charge on the tablet we play games on. That is why I liken it to a car.”
- Category 4. “Technology Images”
- ARC41—“Digital gaming is like electricity. Because there are robots and robots are powered by electricity. Electricity goes into them, and the robots can move.”
- Category 5. “Education Images”
- ARC54—“Digital game is like a toy. Because we are playing games with both of them, my toys teach me a lot, too, and the games I play on the tablet.”
- Category 6. “Struggle Images”
- ARC9—“Digital game is like a ball game. Because you are throwing it, you are trying to get it up and down the hole. The winner gets a prize.”
- Category 7. “Value Images”
- ARC38—“Digital games are like helping; for instance, I learned numbers thanks to the game. Even the colours. It helps me by teaching me so many good things. Everyone asks me how do you know this.”
- Category 1. “Affective/Motivational Images”
- EARC15—“Digital games are like eating food. Because it is both fun and beautiful.”
- Category 2. “Fantasy/Supernatural Images”
- EARC45—“Digital game is like a Barbie doll. Because she is talking to me, and I am talking to her. I make her eat, drink and sleep like my sister. Moreover, sometimes, she shows me magical powers.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- EARC3—“Digital game is like a shop. Because there are many surprise games for kids in it.”
- Category 4. “Technology Images”
- EARC19—“Digital game is like a tablet. I can play games with a tablet because there are so many games on it. Nevertheless, I cannot play all the time.”
- Category 5. “Education Images”
- EARC41—“Digital game is like numbers. Because we can play forever, the numbers are endless. I am counting, but it never ends.”
- Category 6. “Struggle Images”
- EARC28—“Digital game is like an adventure. Because there are obstacles, I get gifts as I surpass them.”
- Category 7. “Value Images”
- EARC33—“Digital game is like a child. Because children help everyone, digital games also help us. It entertains us when we are bored.”
- Category 1. “Affective/Motivational Images”
- SARC7—“Digital gaming is like love. Because if we love someone, we always want to see them. I always want to play on a tablet too. Because I have much love.”
- Category 2. “Fantasy/Supernatural Images”
- SARC40—“Digital gaming is like a beast. Because we do not know what happened, we do not know about monsters either. What do I do with it if it comes off my tablet while playing? I do not know.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- SARC13—“Digital game is like an eraser. Because it can be easily cleaned.”
- Category 4. “Technology Images”
- SARC22—“Digital gaming is like a phone. Because it is speedy and has a lot of stuff, you can find friends while playing games. You can also talk to your friends on the phone.”
- Category 5. “Education Images”
- SARC41—“Digital game is like nail game. Because you paint the nails how you want according to their colour, we apply nail polish on the same nail; it becomes like that.”
- Category 6. “Struggle Images”
- SARC33—“Digital game is like a flamingo. Because we are always trying to win, we overcome obstacles. You have to be fast, of course.”
- Category 8. “Value Images”
- SARC16—“Digital game is like Spider-Man. Because spider-men can go anywhere with their webs, he helps everyone. I think games help us too. It teaches a lot.”
- Category 1. “Affective/Motivational Images”
- CARC11—“Digital game is like a heart. Because I love heart shape so much, I love the games too. Who does not love to have fun.”
- Category 2. “Fantasy/Supernatural Images”
- CARC39—“Digital game is like a galaxy. Because you are going to galaxies, they are very mysterious places. You do not know what will happen. I think they send me nice things.”
- Category 3. “Nature (Veh./Anim./Obj.) Images”
- CARC23—“Digital game is like a rainbow. Because the rainbow is colourful. A variety of games. All are very beautiful. Moreover, I always want to play with them, but my mother will not let me.”
- Category 4. “Technology Images”
- CARC64—“Digital game is like a computer. Because there are many games on computers, I find everything I am looking for.”
- Category 5. “Education Images”
- CARC51—“Digital game is like intelligence game. Because games develop our brains, I always play games like this. My mom will not let me play any other games.”
- Category 6. “Struggle Images”
- CARC34—“Digital game is like a football match. Because they always compete in matches. I also compete with my friends. Sometimes I win; sometimes they win.”
- Category 7. “Value Images”
- CARC7—“Digital gaming is like a king. Because kings punish people, when we make mistakes in games, we cannot progress. The bad guys are catching us.”
4. Discussion
5. Conclusions
6. Recommendations
7. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Conflicts of Interest
References
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Regions | Metaphors | f | % |
---|---|---|---|
The Black Sea Region | House (2), Sky (2), Lipstick, Park, Car, Animal, Flower, Space, Fish, Fun (7), Feeling Good (2), Boring, Changing Clothes, Good Play, Bad, Dare, Surprise, Emotion, Good Thing, Funny, Minecraft (4), Roblox (3), Tom, FIFA, Monster, Dinosaur, Flying, Alien, Internet (3), Tablet (2), Phone (2), Robot, Television, Computer, Game (2), Educational Toy, Color, Picture, Race Car, Parkour, Car Game, Football, Human | 62 | 14.72 |
The Mediterranean Region | Car, Balloon, Park, Dog’s Nest, Rabbit, Cat, Bear, Rainbow, Watermelon, Strawberry, Snake, House, Truck, Eating, Jumping, Dentist, Minecraft (3), PUBG (3), Roblox, Princess, Ghost, Hacker, Dinosaur, Computer (3), Tablet (2), Robot (2), Phone, Memory Game (4), Drawing (2), Color (2), Card Game, Toy, Shape, Parkour, Chase, Friendship, Man | 50 | 11.87 |
The Marmara Region | Car (4), Bus (3), Money (3), Balloon (2), Truck (2), Motor, Dog, House, Panda, Bear, Caravan, Horse, Tower, Ball, Diamond, Garden, Sheep, Flower, Animal, Beauty, Bathing, Making Happy, Fight, Very Good, Chocolate, Headache, Roblox (2), Mario (2), Lightning McQueen, Barbie Doll, Freezing Crew, Telephone (3), Computer, Electromagnetic Item, Chess (2), Game, Puzzle, Jigsaw, Card, Line, Coloring, Numbers, Parkour (2), Catch, Football, Basketball, Fishing, Miner, Boxer, Soldier, Human | 66 | 15.67 |
The Aegean Region | Car (2), House, Ferris Wheel, Bucket, Bicycle, Seat, Pillow, Dog, Spider, Red Bull, Ship, Grandpa Moon, Lipstick, Money, Buckle, Fun (2), Driving, War, Cat Play, Eye Pain, Minecraft (2), Roblox (2), Rabbit Game (2), Wing Game, Pop It, Angela, Snake Game, Dinosaur, Unreal, Electric, Video, Toy (2), Game, Coloring, Puzzle, Doll Dress Up, Painting, Cat Game, Car Game (4), Race (2), Race Car, Parkour, Ball Game, Balloon Game, Soldier, Hairdressing, Help | 57 | 13.53 |
The Eastern Anatolia Region | Eating, Pizza, Cake, Car Racing, Song, Heart, Barbie Doll (5), Pop It (2), Roblox, Elsa, Toca Boca, Dinosaur, Car (4), Airplane (3), Cake (3), Ball (2), Ice Cream, Bed, Butterfly, Key, Bracelet, Forest, Shop, World, Box, Flower, Tablet (2), Game (2), Puzzle, Figure Racing (3), Fighting, War, Shark, Child (2) | 53 | 12.53 |
The Southeastern Anatolia Region | Train (2), Ball (2), Grape, Stone, Tree, Sheep, Slide, Strawberry, Cave, Rain, Cat, Field, Eraser, Machine, Oven, Telephone (7), Computer (4), Television (2), Technology, Tablet, Cat Game (3), Nail game (2), Game (2), Dress Up, Mind Game, Baby Game, Rectangle, Match (2), Racing Game, Flamingo Racing, Gold Collecting, Football, Robot War, Car Game, Horse Racing, Motor, Fun (3), Affection, Cartoon, Papchi (3), PUBG, Tom, Minecraft, Monster | 66 | 15.67 |
The Central Anatolia Region | Car (4), Sun (2), Bus, Rainbow, Slide, Money, Cat, Ladybug, Pen, Fridge, Fun, Heart, Jumping Game, Mario, Roblox, Galaxy, Monster, Tablet (9), Computer (6), Telephone (5), Television (5), Internet, Technology, Mobile Phone, Game (3), Sauce Game (2), Shape (2), Wrestling, Tennis, Toy, Coloring, Chess, Brain Game, Race Car, Football Race, Car Game, Catch, King | 67 | 15.91 |
Total | 421 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Fun (7), Feeling Good (2), Boring, Changing Clothes, Good Play, Bad, Dare, Surprise, Emotion, Something Good, Funny | 11 | 18 | 29.03 |
2. Fantasy/Supernatural Images | Minecraft (4), Roblox (3), Tom, FIFA, Monster, Dinosaur, Flying, Alien | 8 | 13 | 20.96 |
3. Nature (Veh./Anim./Obj.) Images | Home (2), Sky (2), Lipstick, Park, Car, Animal, Flower, Space, Fish | 9 | 11 | 17.74 |
4. Technology Images | Internet (3), Tablet (2), Phone (2), Robot, Television, Computer | 6 | 10 | 16.12 |
5. Education Images | Game (2), Educational Toy, Color, Picture | 4 | 5 | 8.06 |
6. Struggle Images | Race Car, Track, Car Game, Football | 4 | 4 | 6.45 |
7. Value Images | Human | 1 | 1 | 1.61 |
Total | 43 | 62 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Eating, Jumping, Dentist | 3 | 3 | 6.00 |
2. Fantasy/Supernatural Images | Minecraft (3), PUBG (3), Roblox, Princess, Ghost, Hacker, Dinosaur | 7 | 11 | 22.00 |
3. Nature (Veh./Anim./Obj.) Images | Car, Balloon, Park, Dog Nest, Rabbit, Cat, Bear, Rainbow, Watermelon, Strawberry, Snake, House, Truck | 13 | 13 | 26.00 |
4. Technology Images | Computer (3), Tablet (2), Robot (2), Phone | 4 | 8 | 16.00 |
5. Education Images | Memory Game (4), Drawing (2), Color (2), Card Game, Toy, Shape | 6 | 11 | 22.00 |
6. Struggle Images | Parkour, Chase | 2 | 2 | 4.00 |
7. Value Images | Friendship, Man | 2 | 2 | 4.00 |
Total | 37 | 50 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Beauty, Bathing, Making You Happy, Fighting, Adorable, Chocolate, Headache | 7 | 7 | 10.60 |
2. Fantasy/Supernatural Images | Roblox (2), Mario (2), Lightning McQueen, Barbie Doll, Rafadan Tayfa | 5 | 7 | 10.60 |
3. Nature (Veh./Anim./Obj.) Images | Car (4), Bus (3), Money (3), Truck (2), Balloon (2), Dog, House, Panda, Bear, Caravan, Horse, Motor, Tower, Ball, Diamond, Garden, Animal, Sheep, Flower | 19 | 28 | 42.42 |
4. Technology Images | Telephone (3), Computer, Electromagnetic Equipment | 3 | 5 | 7.57 |
5. Education Images | Chess (2), Games, Puzzles, Jigsaw, Card, Line, Coloring, Numbers | 8 | 9 | 13.63 |
6. Struggle Images | Track (2), Catch, Football, Basketball, Fishing | 5 | 6 | 9.09 |
7. Value Images | Miner, Boxer, Soldier, Human | 4 | 4 | 6.06 |
Total | 51 | 66 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Fun (2), Driving, War, Cat Play, Eye Pain | 5 | 6 | 10.52 |
2. Fantasy/Supernatural Images | Minecraft (2), Roblox (2), Rabbit Game (2), Wing Game, Pop It, Angela, Snake Game, Dinosaur, Unreal | 9 | 12 | 21.05 |
3. Nature (Veh./Anim./Obj.) Images | Car (2), House, Ferris Wheel, Bicycle, Bucket, Seat, Pillow, Dog, Spider, Red Bull, Ship, Grandpa Moon, Lipstick, Buckle, Money | 15 | 16 | 28.07 |
4. Technology Images | Electricity, Video | 2 | 2 | 3.50 |
5. Education Images | Toy (2), Game, Coloring, Puzzle, Doll Dress Up, Picture, Cat Game | 7 | 8 | 14.03 |
6. Struggle Images | Car Game (4), Race (2), Race Car, Parkour, Ball Game, Balloon Game | 6 | 10 | 17.54 |
7. Value Images | Soldier, Hairdressing, Helping | 3 | 3 | 5.26 |
Total | 47 | 57 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Eating, Pizza, Cake, Racing Car, Song, Heart | 6 | 6 | 11.32 |
2. Fantasy/Supernatural Images | Barbie Doll (5), Pop It (2), Roblox, Elsa, Toca Boca, Dinosaur | 6 | 11 | 20.75 |
3. Nature (Veh./Anim./Obj.) Images | Car (4), Airplane (3), Cake (3), Ball (2), Ice Cream, Bed, Butterfly, Key, Bracelet, Forest, Shop, World, Box, Flower | 14 | 22 | 41.50 |
4. Technology Images | Tablet (2) | 1 | 2 | 3.77 |
5. Education Images | Game (2), Puzzle, Number | 3 | 4 | 7.54 |
6. Struggle Images | Racing (3), Fighting, War, Shark | 4 | 6 | 11.32 |
7. Value Images | Child (2) | 1 | 2 | 3.77 |
Total | 35 | 53 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Fun (3), Love, Cartoon | 3 | 5 | 7.57 |
2. Fantasy/Supernatural Images | Papchi (3), PUBG, Tom, Minecraft, Monster | 5 | 7 | 10.60 |
3. Nature (Veh./Anim./Obj.) Images | Ball (2), Train (2), Grape, Stone, Tree, Sheep, Slide, Strawberry, Cave, Rain, Cat, Field, Eraser, Machine, Oven | 15 | 17 | 25.75 |
4. Technology Images | Phone (7), Computer (4), Television (2), Technology, Tablet | 5 | 15 | 22.72 |
5. Education Images | Cat Game (3), Nail Game (2), Game (2), Dress Up, Mind Game, Baby Game, Rectangle | 7 | 11 | 16.66 |
6. Struggle Images | Match (2), Racing Game, Flamingo Racing, Gold Collecting, Football, Robot Battle, Car Game, Horse Racing, Motorbike | 9 | 10 | 15.15 |
7. Value Images | Spider-Man | 1 | 1 | 1.51 |
Total | 45 | 66 | 100 |
Categories | Metaphors | No. of Metaphors | f | % |
---|---|---|---|---|
1. Affective/Motivational Images | Fun, Heart, Jumping Game | 3 | 3 | 4.47 |
2. Fantasy/Supernatural Images | Mario, Roblox, Galaxy, Monster | 4 | 4 | 5.97 |
3. Nature (Veh./Anim./Obj.) Images | Car (4), Sun (2), Bus, Rainbow, Slide, Money, Cat, Ladybug, Refrigerator, Pen | 10 | 14 | 20.89 |
4. Technology Images | Tablet (9), Computer (6), Phone (5), Television (5), Internet, Technology, Cell Phone | 7 | 28 | 41.79 |
5. Education Images | Game (3), Sauce Game (2), Shape (2), Wrestling, Tennis, Toy, Coloring, Chess, Intelligence Game | 9 | 13 | 19.40 |
6. Struggle Images | Race Car, Football Racing, Car Game, Catch | 4 | 4 | 5.97 |
7. Value Images | King | 1 | 1 | 1.49 |
Total | 38 | 67 | 100 |
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Share and Cite
Yazıcı Arıcı, E.; Kalogiannakis, M.; Papadakis, S. Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions. Computers 2023, 12, 138. https://doi.org/10.3390/computers12070138
Yazıcı Arıcı E, Kalogiannakis M, Papadakis S. Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions. Computers. 2023; 12(7):138. https://doi.org/10.3390/computers12070138
Chicago/Turabian StyleYazıcı Arıcı, Elçin, Michail Kalogiannakis, and Stamatios Papadakis. 2023. "Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions" Computers 12, no. 7: 138. https://doi.org/10.3390/computers12070138
APA StyleYazıcı Arıcı, E., Kalogiannakis, M., & Papadakis, S. (2023). Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions. Computers, 12(7), 138. https://doi.org/10.3390/computers12070138