Table of Contents
Computers, Volume 7, Issue 4 (December 2018)
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Cover Story (view full-size image) In this work, we compare the exergaming experience of young and old individuals under four [...] Read more. In this work, we compare the exergaming experience of young and old individuals under four difficulty adjustment methods. Studies frequently use exergames to improve individuals’ physical functions and reduce the likelihood of noncommunicable diseases. While task difficulty optimization is crucial to the exergame design, research has consistently overlooked the effects of age-related factors on the preferred difficulty adjustment methods. We compared the exergaming experience of young and old individuals under constant, ramping, performance-based, and biofeedback-based difficulty adjustments. Our results correlate well with previous work and support the role of dynamic difficulty adjustments. Further investigation revealed that old individuals are also likely to experience flow under ramping difficulty adjustments, whereas performance-based adjustments were only feasible for young individuals. View Paper here.