Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic
Abstract
:1. Introduction
2. Cinematography and Director’s Style
- Camera AngleCamera angle means the specific location of the camera in shooting a film scene at a certain time, or we can say the camera angle is a point of view that is recorded by the camera. A scene can be taken from various angles simultaneously to get a different perspective from the audiences’s point of view. Camera angles include objective shot, subjective shot, and point of view shot. The shots can be categorized into close-up shot, medium shot, and long shot [47].
- ContinuityContinuity is a state condition between one frame and another frame. Without continuity, the frame will not connect with other frames [48]. A picture with perfect continuity is preferred because it depicts events realistically. A picture with wrong continuity action is unacceptable because it distracts rather than attracts. This implies that an action should flow smoothly across every cut in a motion picture
- CuttingCutting is the process of changing the point of view [49]. Cutting is an important process in film making because cutting has an important role in building a plot of a story. Without the right cutting, the audience will be distracted from the plot of the film.
- Close UpClose Up is technique in photography to take a frame near the objects.
- –
- Medium Close Up refers to taking frame such that the target is approximately midway between waist or shoulders and above the head.
- –
- Head and Shoulder Close Up means taking a frame from below the shoulders to above the head.
- –
- Head Close Up will capture the head area only.
- –
- Choker Close up is a shot that covers areas below lips to above eyes.
- –
- Extreme close up shows tiny objects (e.g. eyes, rings, etc.) or areas, or small portions of large subjects or areas being filmed in extreme close up so that they appear greatly magnified on the screen.
- –
- Over The Shoulder Close Upis a typical motion picture shot, usually used in still photography, presenting the close up of a person as seen over-the-shoulder of another person in the foreground, which provides an effective transition from objectively filmed shots to point-of-view close up.
- CompositionGood composition is an arrangement of pictorial elements to form a unified, harmonious whole. Composition is about how a director directs a player, puts the background, property and all elements into a single unity to form a beautiful harmony as the way the story has been made. Placement and movement of players within the setting should be planned to produce favorable audience reactions. Making a good arrangement of elements will result in some impressions of static, dynamic, or others.
- The Trunk and Hood POVIn this style, a picture is shot from below as if it is taken from a car trunk. He made many films using this style.
- Corpse POVThis style is another variation of Trunk and Hood POV, but this one is taken from the eyes of the victim—that is, someone who is dead or lying on the ground. These two styles are variations of low angle shot.
- Tracking ShotA Tracking Shot is a shot taken from the perspective of someone who is following the main actor. This shot is taken from someone’s eyes trailing the main actor. Sometimes this style is called the following shot.
- God’s Eye ShotThis shot is recorded with the camera positioned directly high above the actors to convey that something bigger than them is the subject, or in other words, as though a god is watching what the actors are doing.
- Black and White ShotBlack and white style is a shot in monochrome to establish a certain ambience in the course of the story. It can be a flashback—that is, recalling past events—or a special emphasis on a scene before scene transition.
- Close Up on LipsClose up shot on the lips is a shooting style in which the actor’s lips are shot in full close up. This is to give the impression of a mysterious person or a sensual effect. This shot is usually taken in the beginning of the movie when a mysterious character appears. Another name for this shot is Choker Close Up style.
- Violent AwakeningThis style takes a close up view from someone who suddenly wakes up from a sleep or a coma. This is to show the impression of tension and surprise.
3. Profiling Methods
3.1. Design Simulation
3.2. Fuzzy Logic for Profiling
- The Tracking/Following ShotThis fuzzy logic will decide whether the scene is a tracking shot. The output variable is Follow Shot.
- Close Up ShotThis is to profile the choker shot, a different close up shot, or not. The output variable is Lip Shot.
- High Angle ShotThis is to profile God View or an ordinary high angle shot. The output variable is God View.
- Low Angle ShotThis is to profile the low angle shot from the first person’s view. The output variable is Low First Player.
- Trunk ShotThis is to profile the low angle from the trunk shot. The output variable is Trunk Player.
- Distance P1: The distance between the main actor and the virtual camera. The range of this input is 0–20.
- Different P1: The differences within some scenes that show consistency of tracking or following.
- Angle Y Axis P1: The angle between the virtual camera and the main actor in y-axis.
- Distance P2: The distance between the second actor and the camera.
- Angle Y Axis P2: The angle between the camera and the second actor in y-axis.
- Angle X Axis P1: The angle between the camera and the main actor in x-axis.
- Coordinat Y: The elevation height of the camera, based on the y-axis of the camera.
- Angle X Axis P2: The angle between the camera and the second actor in x-axis.
4. Results
5. Conclusions and Discussion
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Abbreviations
MED | Medium |
FR | Front Right |
FL | Front Left |
UNFOL | Unfollow |
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Character/Scene | Objects | Triangle | Vertices |
---|---|---|---|
Background | 720 | 629K | 451K |
Main Character | 1 | 35K | 21K |
Second Character | 1 | 8970 | 6154 |
Output Variable | Membership Function | ||
---|---|---|---|
MF | Type | Control | |
Follow Shot (O1) | Unfollow | trapmf | [0,0,2,3] |
Pseudo | trimf | [2,4,6] | |
Follow | trapmf | [5,7,10,10] | |
Lip Shot (O2) | Unlip Shot | trapmf | [0,0,2,4] |
Pseudo | trimf | [2,5,8] | |
Lip Shot | trapmf | [6,8,10,10] | |
God View (O3) | Not High Angle | trapmf | [0,0,2,4] |
High Angle | trimf | [2,5,8] | |
God View | trapmf | [6,8,10,10] | |
Low First Player (O4) | Unlow | trapmf | [0,0,2,4] |
Middle Low | trimf | [2,5,8] | |
High Low | trapmf | [6,8,10,10] | |
Trunk Player (O5) | Untrunk | trapmf | [0,0,2,4] |
Semi | trimf | [2,5,8] | |
Trunk | trapmf | [6,8,10,10] |
Input Variable | Membership Function | ||
---|---|---|---|
MF | Type | Control | |
Distance_P1 (I1) | Near | trapmf | [0,0,1.7,2] |
Medium | trimf | [1.7,2.1,2.5] | |
Far | trapmf | [2.3,3,20,20] | |
Different_P1 (I2) | Short | trapmf | [0,0,20,40] |
Medium | trimf | [20,50,80] | |
Long | trapmf | [60,80,100,100] | |
Angle_Y_P1 (I3) | Front Left | trapmf | [−180,−180,−160,−110] |
Left | trimf | [−160,−90,−20] | |
Rear | trimf | [−70,0,70] | |
Right | trimf | [20,90,160] | |
Front Right | trapmf | [110,160,180,180] | |
Distance_P2 (I4) | Near | trapmf | [0,0,20,40] |
Medium | trimf | [20,50,80] | |
Far | trapmf | [60,80,100,100] | |
Angle_Y_P2 (I5) | Front Left | trapmf | [−180,−180,−160,−110] |
Left | trimf | [−160,−90,−20] | |
Rear | trimf | [−70,0,70] | |
Right | trimf | [20,90,160] | |
Front Right | trapmf | [110,160,180,180] | |
Angle_X_P1 (I6) | Rear Upper | trapmf | [−180,−180,−160,−110] |
Upper | trimf | [−160,−90,−20] | |
Front | trimf | [−70,0,70] | |
Below | trimf | [20,90,160] | |
Rear Below | trapmf | [110,160,180,180] | |
Coordinat_Y (I7) | Low | trapmf | [0,0,20,40] |
Eye View | trimf | [20,50,80] | |
High | trapmf | [60,80,100,100] | |
Angle_X_P2 (I8) | Front Upper | trapmf | [0,0,45,110] |
Rear Upper | trimf | [70,135,200] | |
Rear Below | trimf | [160,225,290] | |
Front Below | trapmf | [250,315,360,360] |
Input Fuzzy | Output Fuzzy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I1 | I2 | I3 | I4 | I5 | I6 | I7 | I8 | O1 | O2 | O3 | O4 | O5 | |
1 | MED | Short | Rear | Follow | |||||||||
2 | MED | Short | Right | Pseudo | |||||||||
3 | MED | Short | Left | Pseudo | |||||||||
4 | MED | Short | FR | UNFOL | |||||||||
5 | MED | Short | FL | UNFOL | |||||||||
6 | Long | UNFOL | |||||||||||
7 | MED | UNFOL | |||||||||||
8 | Near | UNFOL | |||||||||||
9 | Far | UNFOL | |||||||||||
10 | Near | FL | Lip Shot | ||||||||||
11 | Near | FR | Lip Shot | ||||||||||
12 | Near | Right | Pseudo |
Rule | IF THEN RULE |
---|---|
1 | IF distance_p1=Medium AND different_p1=Short AND angle_Y_P1=Rear THEN follow_shot=follow |
2 | IF distance_p1=Medium AND different_p1=Short AND angle_Y_P1=Right THEN follow_shot=pseudo |
3 | IF distance_p1=Medium AND different_p1=Short AND angle_Y_P1=Left THEN follow_shot=pseudo |
4 | IF distance_p1=Medium AND different_p1=Short AND angle_Y_P1=Front Right THEN follow_shot=unfollow |
5 | IF distance_p1=Medium AND different_p1=Short AND angle_Y_P1=Front Left THEN follow_shot=unfollow |
6 | IF different_p1=Long THEN follow_shot=unfollow |
7 | IF different_p1=Medium THEN follow_shot=unfollow |
8 | IF distance_p1=Near THEN follow_shot=unfollow |
9 | IF distance_p1=Far THEN follow_shot=unfollow |
10 | IF distance_p2=Near AND angle_Y_P2=Front Left THEN lip_shot=lip shot |
11 | IF distance_p2=Near AND angle_Y_P2=Front Right THEN lip_shot=lip shot |
12 | IF distance_p2=Near AND angle_Y_P2=Right THEN lip_shot=pseudo |
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Junaedi, H.; Hariadi, M.; Purnama, I.K.E. Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic. Computers 2018, 7, 61. https://doi.org/10.3390/computers7040061
Junaedi H, Hariadi M, Purnama IKE. Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic. Computers. 2018; 7(4):61. https://doi.org/10.3390/computers7040061
Chicago/Turabian StyleJunaedi, Hartarto, Mochamad Hariadi, and I Ketut Eddy Purnama. 2018. "Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic" Computers 7, no. 4: 61. https://doi.org/10.3390/computers7040061
APA StyleJunaedi, H., Hariadi, M., & Purnama, I. K. E. (2018). Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic. Computers, 7(4), 61. https://doi.org/10.3390/computers7040061