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Computers, Volume 12, Issue 7

July 2023 - 20 articles

Cover Story: Around 17–30% of the population have oculomotor dysfunctions (OMDs), problems relating to coordination and accuracy of eye movements. Eye-tracking (ET) technologies, often based on laptop computers, show benefits in the identification and objective measures of OMDs. Existing ET solutions utilize computers with limited screen sizes, unable to measure visual field and depth. This study aims to explore the potential of immersive virtual reality (VR) technologies compared to laptop technologies. The outcome variables under investigation include user experiences, presence, immersiveness, and the use of serious games for identifying OMDs. Today’s VR has limitations for some important measurements for OMD but shows increased user experiences and positive appreciation for utilizing games. View this paper
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Articles (20)

  • Review
  • Open Access
12 Citations
6,191 Views
18 Pages

Exploring the Landscape of Data Analysis: A Review of Its Application and Impact in Ecuador

  • Manuel Ayala-Chauvin,
  • Fátima Avilés-Castillo and
  • Jorge Buele

Data analysis is increasingly critical in aiding decision-making within public and private institutions. This paper scrutinizes the status quo of big data and data analysis and its applications within Ecuador, focusing on its societal, educational, a...

  • Article
  • Open Access
5 Citations
3,049 Views
20 Pages

Kernel-Based Regularized EEGNet Using Centered Alignment and Gaussian Connectivity for Motor Imagery Discrimination

  • Mateo Tobón-Henao,
  • Andrés Marino Álvarez-Meza and
  • Cesar German Castellanos-Dominguez

Brain–computer interfaces (BCIs) from electroencephalography (EEG) provide a practical approach to support human–technology interaction. In particular, motor imagery (MI) is a widely used BCI paradigm that guides the mental trial of motor...

  • Article
  • Open Access
8 Citations
4,960 Views
22 Pages

FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation

  • Rytis Maskeliūnas,
  • Robertas Damaševičius,
  • Tomas Blažauskas,
  • Jakub Swacha,
  • Ricardo Queirós and
  • José Carlos Paiva

This paper is poised to inform educators, policy makers and software developers about the untapped potential of PWAs in creating engaging, effective, and personalized learning experiences in the field of programming education. We aim to address a sig...

  • Article
  • Open Access
78 Citations
19,039 Views
20 Pages

In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions. Gamification methods aim to motivate learners to participate in learning by inco...

  • Article
  • Open Access
8 Citations
1,772 Views
18 Pages

This paper utilizes convex optimization to implement a day-ahead scheduling strategy for operating a photovoltaic distribution static compensator (PV-STATCOM) in medium-voltage distribution networks. The nonlinear non-convex programming model of the...

  • Article
  • Open Access
26 Citations
2,544 Views
19 Pages

With the rise of artificial intelligence, sensor-based human activity recognition (S-HAR) is increasingly being employed in healthcare monitoring for the elderly, fitness tracking, and patient rehabilitation using smart devices. Inertial sensors have...

  • Article
  • Open Access
3 Citations
4,769 Views
12 Pages

Developing a Sustainable Online Platform for Language Learning across Europe

  • Alexander Mikroyannidis,
  • Maria Perifanou and
  • Anastasios A. Economides

In this paper, we present a sustainable approach for addressing the language skills gap among EU citizens, which significantly hinders their mobility across the EU and their participation in education, in training, as well as in youth programmes. Our...

  • Article
  • Open Access
5 Citations
3,603 Views
23 Pages

Power and energy efficiency are among the most crucial requirements in high-performance and other computing platforms. In this work, extensive experimental methods and procedures were used to assess the power and energy efficiency of fundamental hard...

  • Article
  • Open Access
9 Citations
3,591 Views
22 Pages

Preschool Children’s Metaphoric Perceptions of Digital Games: A Comparison between Regions

  • Elçin Yazıcı Arıcı,
  • Michail Kalogiannakis and
  • Stamatios Papadakis

Preschoolers now play digital games on touch screens, e-toys and electronic learning systems. Although digital games have an important place in children’s lives, there needs to be more information about the meanings they attach to games. In thi...

  • Article
  • Open Access
7 Citations
5,118 Views
21 Pages

The study focuses on news category prediction and investigates the performance of sentence embedding of four transformer models (BERT, RoBERTa, MPNet, and T5) and their variants as feature vectors when combined with Softmax and Random Forest using tw...

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Computers - ISSN 2073-431X