Beyond Words: How Streamers’ Dynamic Nonverbal Cues Increase Consumer Purchase Behavior Through Viewer Immersion
Abstract
1. Introduction
2. Literature Review
2.1. Streamer Behavior and Consumer Decisions
2.2. Nonverbal Cues
2.3. Social Cognitive Theory
3. Hypotheses and Research Model
3.1. Nodding
3.2. Postural Movement
3.3. Camera Proximity
3.4. Gestures
3.5. Forward Lean
4. Method
4.1. Data Processing
4.2. Variable Measurement
4.2.1. Independent Variable
4.2.2. Dependent Variable
4.2.3. Mediating Variable
4.2.4. Control Variables
4.3. Model Specification
5. Results
5.1. Main Effects
5.2. Mediation Results
5.3. Robustness Check
6. Conclusions
6.1. Key Findings
6.2. Theoretical Contributions
6.3. Practical Implications
6.4. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Variable | Model 1 Baseline | Model 2 Nodding | Model 3 Gesture | Model 4 Movement | Model 5 Proximity | Model 6 Lean | Model 7 Full Model |
|---|---|---|---|---|---|---|---|
| ln(1 + Nodding) | 0.16 *** (0.03) | 0.17 *** (0.05) | |||||
| ln(1 + Gesture) | 0.22 * (0.09) | 0.16 ** (0.06) | |||||
| ln(1 + Movement) | 0.21 *** (0.06) | 0.18 ** (0.06) | |||||
| ln(1 + Proximity) | 0.16 ** (0.05) | 0.14 *** (0.04) | |||||
| ln(1 + Lean) | 0.13 * (0.06) | 0.12 ** (0.04) | |||||
| Control variables | YES | YES | YES | YES | YES | YES | YES |
| Fixed effect (Live session) | YES | YES | YES | YES | YES | YES | YES |
| Fixed effect (Product category) | YES | YES | YES | YES | YES | YES | YES |
| VIF | 1.15 | 1.15 | 1.26 | 1.26 | 1.26 | 1.26 | 1.28 |
| N | 4600 | 4600 | 4600 | 4600 | 4600 | 4600 | 4600 |
| R2 | 0.24 | 0.31 | 0.32 | 0.28 | 0.30 | 0.29 | 0.39 |
| Variable | Model 1 Baseline | Model 2 Nodding | Model 3 Gesture | Model 4 Movement | Model 5 Proximity | Model 6 Lean | Model 7 Full Model |
|---|---|---|---|---|---|---|---|
| ln(1 + Nodding) | 0.23 * (0.09) | 0.21 ** (0.08) | |||||
| ln(1 + Gesture) | 0.27 ** (0.10) | 0.25 * (0.10) | |||||
| ln(1 + Movement) | 0.18 * (0.07) | 0.16 ** (0.06) | |||||
| ln(1 + Proximity) | 0.17 * (0.07) | 0.16 * (0.07) | |||||
| ln(1 + Lean) | 0.14 ** (0.05) | 0.14 ** (0.05) | |||||
| Control variables | YES | YES | YES | YES | YES | YES | YES |
| Fixed effect (Live session) | YES | YES | YES | YES | YES | YES | YES |
| Fixed effect (Product category) | YES | YES | YES | YES | YES | YES | YES |
| VIF | 1.25 | 1.28 | 1.28 | 1.28 | 1.45 | 1.45 | 1.45 |
| N | 4600 | 4600 | 4600 | 4600 | 4600 | 4600 | 4600 |
| R2 | 0.18 | 0.21 | 0.23 | 0.20 | 0.23 | 0.22 | 0.31 |
| Variable | Model 9 | Model 10 Immersion |
|---|---|---|
| ln(1 + Nodding) | 0.17 *** (0.05) | 0.17 *** (0.05) |
| ln(1 + Gesture) | 0.16 ** (0.06) | 0.14 * (0.06) |
| ln(1 + Movement) | 0.18 ** (0.06) | 0.17 ** (0.06) |
| ln(1 + Proximity) | 0.14 *** (0.04) | 0.14 *** (0.04) |
| ln(1 + Lean) | 0.12 ** (0.04) | 0.13 ** (0.04) |
| ln(1 + WatchTime) | 0.32 ** (0.10) | |
| Control variables | YES | YES |
| Fixed effect (Live session) | YES | YES |
| Fixed effect (Product category) | YES | YES |
| N | 4600 | 4600 |
| R2 | 0.39 | 0.43 |
| Variable | Indirect Effect (α × ρ) | 95% CI Lower Bound | 95% CI Upper Bound | Proportion Mediated |
|---|---|---|---|---|
| Nodding frequency | 0.07 | 0.0023 | 0.1321 | 0.395 |
| Gesture intensity | 0.08 | 0.0004 | 0.1596 | 0.500 |
| Postural movement intensity | 0.05 | 0.0022 | 0.1002 | 0.284 |
| Camera proximity | 0.05 | 0.0028 | 0.1052 | 0.366 |
| Forward lean | 0.04 | 0.0031 | 0.0865 | 0.373 |
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Share and Cite
Liu, X.; Ma, T.; Han, Q.; Yang, Q. Beyond Words: How Streamers’ Dynamic Nonverbal Cues Increase Consumer Purchase Behavior Through Viewer Immersion. J. Theor. Appl. Electron. Commer. Res. 2026, 21, 106. https://doi.org/10.3390/jtaer21040106
Liu X, Ma T, Han Q, Yang Q. Beyond Words: How Streamers’ Dynamic Nonverbal Cues Increase Consumer Purchase Behavior Through Viewer Immersion. Journal of Theoretical and Applied Electronic Commerce Research. 2026; 21(4):106. https://doi.org/10.3390/jtaer21040106
Chicago/Turabian StyleLiu, Xiaochen, Tianyang Ma, Qianqian Han, and Qiang Yang. 2026. "Beyond Words: How Streamers’ Dynamic Nonverbal Cues Increase Consumer Purchase Behavior Through Viewer Immersion" Journal of Theoretical and Applied Electronic Commerce Research 21, no. 4: 106. https://doi.org/10.3390/jtaer21040106
APA StyleLiu, X., Ma, T., Han, Q., & Yang, Q. (2026). Beyond Words: How Streamers’ Dynamic Nonverbal Cues Increase Consumer Purchase Behavior Through Viewer Immersion. Journal of Theoretical and Applied Electronic Commerce Research, 21(4), 106. https://doi.org/10.3390/jtaer21040106

