Modeling Social Interaction with Virtual Characters

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: closed (31 March 2021) | Viewed by 804

Special Issue Editors


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Guest Editor
German Research Center for Artifical Intelligence, Saarbrücken, Germany
Interests: affective computing; computational models of affect; social human computer interaction; virtual characters; behavior modelling

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Guest Editor
Aix-Marseille Université & Université de Toulon, Marseille, France
Interests: affective computing; social signal processing; embodied conversational agents; humanoid robots; virtual agents for social skills training

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Guest Editor
Lab for Human-Centered Multimedia, Augsburg University, Augsburg, Germany
Interests: social signal processing; machine learning; explainable AI; affective computing; human computer interaction

Special Issue Information

Dear Colleagues,

Virtual characters are essential in the research field of human–computer interactions. They are employed in a wide range of application areas, e.g., gaming, assisting, training, and therapeutic support. Within these areas, they are used for various tasks, beginning with interactively conveying information, simulating socially challenging behavior, to consoling patients in challenging situations. Many of these tasks require virtual characters to show social competence (e.g., awareness, engagement, or even trust and empathy). A realization of social competences involves expertise from many different areas and involves a technological adaptation on various levels.

Modeling the social interaction abilities of virtual characters requires a deep understanding of situational context and internal affective states and their relation to observable signals (head, body, voice, etc.). Approaches have to consider individual cultural values; models of perspective-taking; or, more generally, empathy, techniques of multi-modal language understanding, as well as techniques of recognition of social signals and context information. Besides this, virtual characters need to express and adapt their social behavior according to the current interaction state, role, and task, and other information in order to remain socially believable.

This Special Issue aims for high-quality research articles that address broad challenges in the area of modelling individual and group social interactions with virtual characters. From a research point of view, models that go beyond the state of the art, like hybrid models of social interaction that combine machine learning models with theory-driven cognitive models about social aspects. The employment of such an approach is the basis of understanding and explaining social behavior, which should be mandatory for social virtual characters. This comes along with new and extended ways of how such technology can be evaluated. Future approaches might include subjective evaluation through questionnaires, together with objective evaluation based on behavioral, (neuro-) physiological cues, and even experimental protocols (e.g., perceptive tasks versus user-involved interactions). Related to this area are studies, technological concepts, and ethical considerations that take all kinds of social aspects (and their realization) into account, e.g., promote prosocial behavior, models of fairness in combination with culture, or social politeness and repair strategies with regard to perspective taking and empathy.

Dr. Patrick Gebhard
Dr. Magalie Ochs
Dr. Tobias Baur
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Models of Social Cultural Interaction
  • Theory of Mind Model
  • Perspective Taking
  • Social Signal Processing
  • Explainable Hybrid Models
  • Explainable Social AI
  • Social Behavior Models
  • Prosocial computing with virtual characters
  • Empathy human-virtual character interaction
  • Virtual Agents for Social Skills Training
  • Fairness in social interaction with virtual characters
  • Social interaction in group of virtual agents

Published Papers

There is no accepted submissions to this special issue at this moment.
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