Human Behaviour Modelling for Interactive Social Simulation

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: closed (6 May 2019)

Special Issue Editor


E-Mail Website
Guest Editor
Laboratoire d'Informatique de Grenoble, University Grenoble-Alps, Grenoble, France
Interests: agent-based modelling and simulation; artificial emotions; cognitive architectures; crisis management; serious games

Special Issue Information

Dear Colleagues,

Recent developments in human behaviour modelling have seen the advent of more complex models and architectures, allowing new applications. The focus has shifted from simple models of reactive behaviour and strong rationality hypotheses, towards complex cognitive architectures taking into account the influence of many human factors, from emotions or personality to social attachment and cognitive biases. At the same time, tools have evolved to make it ever simpler to program these models and run simulations, even for field experts not trained in computer science. As a result, social simulations can now be used in such various fields as disaster response and management, urban planning, economics and finance, or autonomous car navigation.

From a research point of view, there are many issues that should be investigated. First, It should be explored what level of abstraction to model human behaviour is necessary, depending on the target application. Very simple models such as Schelling’s segregation model have proven sufficient to explain some phenomena, but, in other cases, additional complexity is required. For instance, evacuation models have been significantly improved by taking into account social relationships, attachment, or altruistic behaviours not initially considered in simple particle-like models. Second, it should be examined how to find appropriate data to feed more complex models, when qualitative data (e.g., interviews or surveys) are harder to gather than quantitative data (e.g., statistics). Third, it should be studied how to evaluate or validate such human behaviour models so that the resulting simulation is useful to its target end users. Finally, it is also important to understand how to turn a simulation into an engaging serious game, considering issues such as user enjoyment and interaction methods. Additional issues concern the actual use of such tools by field experts who might be reluctant to new unknown technology when they already have satisfying tools.

This Special Issue aims at providing a collection of high-quality research articles that address broad challenges in theoretical aspects of human behaviour modelling and in the evaluation and validation of such models and their various application fields, such as human–computer interaction, social simulation, serious games. The scope includes theoretical papers and concrete case studies or surveys of existing tools.

Dr. Carole Adam
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Human behaviour modelling
  • Human factors, emotions, cognition, biases
  • Social and cultural issues
  • Agent-based social simulation
  • Design and evaluation
  • Serious games, user engagement, user interaction
  • Psychology
  • User studies

Published Papers

There is no accepted submissions to this special issue at this moment.
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