Geospatial Technology for Landscape Design

A special issue of Land (ISSN 2073-445X). This special issue belongs to the section "Land Planning and Landscape Architecture".

Deadline for manuscript submissions: 7 July 2025 | Viewed by 6368

Special Issue Editor


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Guest Editor
Department of Technical and Project Engineering and Architecture, University of La Laguna, 38200 Tenerife, Spain
Interests: 3D technologies for topographic data visualization; geospatial thinking; spatial orientation; geovisualization; augmented and virtual reality teaching environments
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Special Issue Information

Dear Colleagues,

Geospatial technology is related to the different tools and technologies used to represent the earth's surface, which is used in landscape planning and landscape design. Landscape planning is a term that includes both the management and decision making in landscape architecture, as well as the balanced integration of architectural environments in a landscape. These technologies help us visualize and interpret a geographic environment, identify geospatial patterns, and make decisions around information based on maps and geospatial information. Geospatial technologies are made up of systems and applications related to the geographical area, such as remote sensing, GIS science, GPS, and geoportals. Other emerging 3D technologies such as augmented reality and virtual reality facilitate the creation of virtual environments, which are also used in the representation of the earth's surface and therefore are also useful in landscape design.

This Special Issue invites researchers to share experiences and results of the application of geospatial technologies in landscape planning and design. Teaching approaches and experiences of students with the use of these technologies are also of interest.

In this Special Issue, we invite papers focusing on, but not limited to, the following topics:

  • Geospatial technologies: applications and updates;
  • Remote sensing: technologies, satellite imagery, and geospatial data for landscape design;
  • GIS science applications: analysis of geospatial data, landscape mapping, and visualization;
  • GPS, navigation, positioning, and geolocalization;
  • Geospatial analysis;
  • Virtual globes and geoportals: the role of internet mapping technologies in the landscape design field;
  • Three-dimensional virtual environment (augmented reality and virtual reality) experiences;
  • Geospatial technologies for land uses and integration of architecture in the landscape;
  • Teaching experiences and approaches.

Prof. Dr. Carlos Carbonell Carrera
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Land is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • geographic information systems (GISs)
  • geospatial technology
  • geospatial applications and updates
  • remote sensing
  • virtual globes
  • spatial data infrastructure (SDI geoportal)
  • global positioning system (GPS)
  • 3D virtual environments
  • augmented reality
  • virtual reality
  • geospatial thinking for landscape planning
  • landscape planning and design

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Published Papers (2 papers)

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Research

18 pages, 10669 KiB  
Article
Accuracy of Determination of Corresponding Points from Available Providers of Spatial Data—A Case Study from Slovakia
by Slavomir Labant, Patrik Petovsky, Pavel Sustek and Lubomir Leicher
Land 2024, 13(6), 875; https://doi.org/10.3390/land13060875 - 18 Jun 2024
Viewed by 1424
Abstract
Mapping the terrain and the Earth’s surface can be performed through non-contact methoYes, that is correct.ds such as laser scanning. This is one of the most dynamic and effective data collection methods. This case study aims to analyze the usability of spatial data [...] Read more.
Mapping the terrain and the Earth’s surface can be performed through non-contact methoYes, that is correct.ds such as laser scanning. This is one of the most dynamic and effective data collection methods. This case study aims to analyze the usability of spatial data from available sources and to choose the appropriate solutions and procedures for processing the point cloud of the area of interest obtained from available web applications. The processing of the point cloud obtained by airborne laser scanning results in digital terrain models created in selected software. The study also included modeling of different types of residential development, and the results were evaluated. Different data sources may have compatibility issues, which means that the position of the same object from different spatial data databases may not be identical. To address this, deviations of the corresponding points were determined from various data sources such as Real Estate Cadaster, ZBGIS Buildings, LiDAR point cloud, orthophoto mosaic, and geodetic measurements. These deviations were analyzed according to their size and orientation, with the average deviations ranging from 0.22 to 0.34 m and standard deviations from 0.11 to 0.20 m. The Real Estate Cadaster was used as the correct basis for comparison. The area of the building was also compared, with the slightest difference being present between the Real Estate Cadaster and geodetic measurement. The difference was zero after rounding the area to whole numbers. The maximum area difference was +5 m2 for ZBGIS Buildings. Full article
(This article belongs to the Special Issue Geospatial Technology for Landscape Design)
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23 pages, 2037 KiB  
Article
Landscape Design Outdoor–Indoor VR Environments User Experience
by Jose Luis Saorin, Carlos Carbonell-Carrera, Allison J. Jaeger and Dámari Melián Díaz
Land 2023, 12(2), 376; https://doi.org/10.3390/land12020376 - 30 Jan 2023
Cited by 7 | Viewed by 3772
Abstract
Virtual reality (VR) helps to visualize the spatial relationships between the different elements of the landscape in landscape architecture, allowing the user to feel the designed environment and navigate through it interactively. VR can be used to navigate spaces designed both indoors (inside [...] Read more.
Virtual reality (VR) helps to visualize the spatial relationships between the different elements of the landscape in landscape architecture, allowing the user to feel the designed environment and navigate through it interactively. VR can be used to navigate spaces designed both indoors (inside a building) and outdoors (landscape). In the present research, the perception of the 3D environment during navigation was compared between indoor and outdoor virtual reality environments. The value of the user experience was measured with the Questionnaire on User eXperience in Immersive Virtual Environments, analyzing the presence, engagement, immersion, flow, skill, emotion, usability, technology adoption, judgment and experience consequence subscales. In overall self-reported user experience, results showed that the perception of the environment during navigation was higher in open VR environments than in closed ones. Regarding subscales, the existence of obstacles limits the freedom of movement, which causes a lesser sense of presence. A more fluid VR navigation also generates positive effects on the flow subscale. In outdoor environments, lighting generates shadows, which help in spatial perception and orientation tasks during navigation, which facilitates and increases the perception of immersion. In closed environments, light plays a less important role during navigation. Full article
(This article belongs to the Special Issue Geospatial Technology for Landscape Design)
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