Play, Learn, Adapt: The Evolution of Flexible and Gamified Education

A special issue of Behavioral Sciences (ISSN 2076-328X). This special issue belongs to the section "Educational Psychology".

Deadline for manuscript submissions: 31 December 2025 | Viewed by 73

Special Issue Editors


E-Mail Website
Guest Editor
Department of Applied Psychology and Human Development, Ontario Institute for Studies in Education, University of Toronto, Toronto, ON M5S 1A1, Canada
Interests: cognitive work analysis; think-aloud analysis; learning and training audits; socio-cognitive facilitation; innovation and collaboration facilitation; software training; problem solving training; collaboration training; innovation training; gamification; mobile technologies and e-learning

E-Mail Website
Guest Editor
Department of Applied Psychology and Human Development, Ontario Institute for Studies in Education, University of Toronto, Toronto, ON M5S 1A1, Canada
Interests: game-based learning; academic emotion and motivation; emotion and self-regulated learning; learning analytics; learning technologies; professional training and future learning; gamification; AI in education; online instruction and learning

Special Issue Information

Dear Colleagues,

This Special Issue, entitled "Play, Learn, Adapt: The Evolution of Flexible and Gamified Education", will address critical educational challenges, including declining student engagement, the need for equitable access and inclusion, and the increasing demand for personalized learning. This Special Issue (SI) will explore how two key trends in education, flexible learning systems and gamification, can address these challenges and transform learning. Flexible learning environments allow students to learn at their own pace, accommodate different learning schedules and preferences, use various learning modalities, and give learners more control over their education. Gamification incorporates game elements such as rewards and challenges into these environments to enhance motivation and engagement and facilitate deeper understanding.

This SI will illustrate how technologies including artificial intelligence, educational video games, virtual and augmented reality, and learning analytics can be implemented to better harness the potential benefits of flexible gamified education. For this SI, we primarily welcome empirical research—including case studies, experimental studies, and other methodological approaches—that illustrates the integration of flexibility and gamification into learning environments to enable effective learning experiences.

By examining a variety of educational settings and technological applications, this Special Issue will provide insights into the diverse ways in which flexible, gamified learning environments can be implemented to address various educational challenges. It will offer practical insights for educators, researchers, and policymakers aiming to develop inclusive, engaging education in the digital age.

Possible topics include the following (related topics will also be considered):

  • Adaptive learning technologies in flexible environments.
  • Hybrid and blended learning models for modern education.
  • Equity and accessibility in flexible learning environments.
  • The role of virtual and augmented reality in creating flexible learning spaces.
  • Self-regulated learning in flexible environments.
  • The effectiveness of game-based learning as an instructional tool.
  • Behavioral and cognitive impacts of gamification on learning.
  • Gamification for developing critical thinking, problem-solving, and teamwork skills.
  • Real-time feedback and adaptive assessment in gamified learning environments.
  • Cross-cultural considerations in gamified learning designs.
  • Synergies between flexible learning environments and gamified approaches.
  • Gamification strategies for enhancing online and remote learning engagement.
  • The use of learning analytics to optimize and personalize gamified experiences.
  • Game learning analytics to support learning in educational games
  • The effectiveness of gamified and flexible learning approaches across age groups.
  • Artificial intelligence in gamified and flexible learning environments.
  • Learning experience platforms (LXPs) incorporating gamification and flexibility.
  • Blockchain for credentialing and incentivizing learners in gamified systems.
  • The ethical implications of the gamification of education.
  • Data privacy concerns in relation to flexible and gamified learning approaches.
  • Balancing gamification with meaningful and reflective learning.
  • Case studies showing the successful implementation of flexible and gamified learning.
  • Applications of gamification and flexibility in specific disciplines (e.g., STEM, the arts).
  • Benefits of gamification and flexibility for underserved populations.
  • Emerging technologies (e.g., AI companions, metaverse) in gamified learning.
  • The scalability of flexible and gamified approaches to institutional or national levels.
  • The impacts of flexible and gamified learning on lifelong education and career transitions.

Prof. Dr. Earl Woodruff
Dr. Zhenhua Xu
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Behavioral Sciences is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2200 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • flexible learning
  • gamified teaching and learning
  • learner agency
  • personalized learning environments
  • digital learning technologies

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Published Papers

This special issue is now open for submission.
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