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Advanced Virtual, Augmented, and Mixed Reality: Immersive Applications and Innovative Techniques: 2nd Edition

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 30 May 2025 | Viewed by 1688

Special Issue Editor


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Guest Editor
College of Engineering and Computing, Missouri University of Science and Technology, Rolla, MO 63128, USA
Interests: virtual reality; augmented reality; computer graphics; robotics; machine learning; data mining; qualitative spatial reasoning
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

AR/VR has grown beyond its science fiction roots, becoming a powerful visualization tool using and creating immersive software and hardware technology. This technology provides a more immersive experience than traditional vignette approaches to evoke instant perception and comprehension. The COVID-19 pandemic has accelerated the need for enhancements in technology with such research and immersive tools. Zoom, for instance, is a prime tool for remote learning, conferencing, meeting of minds, etc. VR also uses remote sensing devices to inspect, diagnose, and maintain products and projects remotely. The technology has not yet reached a mature state because of the cost of equipment, but this is not a deterrent to content developers, and more research is continuing to be carried out to combat this.

Research interest in virtual reality education is rapidly growing beyond the limits of imagination in many areas, leading to various innovative applications that are of use for both researchers and the general public. This includes several industries such as automotive, healthcare, psychology, education and training, tourism, manufacturing, civil engineering, commerce (advertising and retail sales), military, architecture, and research and development. VR is also akin to perception, immersion, and visualization. Moreover, the innovators in each industry continue to explore ways to tap into the unlimited potential of VR in abstract and real environments.

In 2023, the trend is anticipated to involve the exploration and exploitation of AR as much as possible. AR trends show that it is increasingly being adopted in automotives, healthcare, marketing, engineering, and education, and there is a rapidly growing demand for professionals who are proficient in virtual reality (VR) and augmented reality (AR). In the context of these recent innovations, AR and VR will soon be integral aspects of society. We welcome original papers in all areas of virtual reality and augmented reality applications in natural and social sciences.

Dr. Chaman Sabharwal
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality
  • augmented reality
  • digital
  • immersion
  • remote
  • AR and AI

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Published Papers (2 papers)

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Research

17 pages, 2200 KiB  
Article
Virtual Reality as a Perceptual-Motor Training Tool: Validity and Fidelity Assessments of a 4 × 100 m Relay Simulator
by Martin Egiziano, Loïc Chomienne, Valentin Hervet, Nicolas Mascret, Richard Kulpa and Gilles Montagne
Appl. Sci. 2025, 15(6), 3224; https://doi.org/10.3390/app15063224 - 15 Mar 2025
Viewed by 502
Abstract
The use of virtual reality simulators for perceptual-motor training has increased in recent years. However, few virtual sport environments have been shown to be effective in transferring learning to the real world. From this perspective, concepts of validity and fidelity are known to [...] Read more.
The use of virtual reality simulators for perceptual-motor training has increased in recent years. However, few virtual sport environments have been shown to be effective in transferring learning to the real world. From this perspective, concepts of validity and fidelity are known to be good predictors, highlighting the need to establish a method of testing them. This study measures the validity and fidelity of a relay simulator in the most comprehensive way by testing elements of physical, biomechanical, and psychological fidelity and construct validity. Twelve national-level athletes performed race initiation tasks during a baton handover in both virtual and real environment conditions. The athletes’ perceptual-motor behavior was compared on both group and individual scales (construct validity and biomechanical and psychological fidelity). These measures were complemented by measures of workload (psychological fidelity) and presence (physical fidelity). A group-scale analysis showed no significant difference in the initiation behavior of the athletes, and all of them reported high levels of presence. Moreover, individual-scale measures showed a clear maintenance of perceptual-motor behavior for most athletes. Despite few differences being found in workload, these results largely support the simulator’s validity and fidelity, which is an important step towards integrating the simulator into the training protocols of elite athletes. Full article
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12 pages, 10631 KiB  
Article
Reimagining Historical Exploration: Multi-User Mixed Reality Systems for Cultural Heritage Sites
by Agapi Chrysanthakopoulou, Theofilos Chrysikopoulos, Gerasimos Arvanitis and Konstantinos Moustakas
Appl. Sci. 2025, 15(5), 2854; https://doi.org/10.3390/app15052854 - 6 Mar 2025
Viewed by 752
Abstract
This work presents a mixed reality (MR) system designed to explore inaccessible cultural heritage sites through immersive and interactive experiences. The application features two versions: an asynchronous personalized guided system offering interactions tailored to individual users’ requests and a synchronous guided system providing [...] Read more.
This work presents a mixed reality (MR) system designed to explore inaccessible cultural heritage sites through immersive and interactive experiences. The application features two versions: an asynchronous personalized guided system offering interactions tailored to individual users’ requests and a synchronous guided system providing a shared, collective navigation experience for all users. Both versions integrate innovative mechanics that allow users to explore virtual recreations of cultural sites. Multi-user functionality ensures the visibility of other users as avatars in the virtual environment, enabling collaborative exploration. The proposed application offers a GPS localization system for on-site experiences and a non-location-dependent option for remote settings. A user evaluation was conducted to assess the effectiveness and engagement of the system, providing insights into user preferences and the potential for MR technologies in preserving and promoting cultural heritage. The results highlight the application’s impact on accessibility, immersion, and multi-user interaction, paving the way for further innovation in MR cultural heritage exploration. Full article
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