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Virtual Worlds, Volume 4, Issue 2

2025 June - 17 articles

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Articles (17)

  • Article
  • Open Access
804 Views
18 Pages

This paper evaluates a new interaction mode for object manipulation tasks in virtual reality (VR) utilizing an aircraft cockpit simulation. Building on prior research, this study examines the effectiveness and user experience of a mixed-interaction m...

  • Article
  • Open Access
2 Citations
3,971 Views
16 Pages

Introduction: This study examines the combined use of objective physiological measures (heart rate [HR], heart rate variability [HRV]) and subjective self-reports to gain a comprehensive understanding of anxiety reduction mechanisms—specificall...

  • Review
  • Open Access
2,695 Views
29 Pages

Mobile technology advancements have led to cellphone bans in some school jurisdictions. The basis of these bans is judging their utilization by students as unhealthy, antisocial, and educationally controversial. Banning student cellphones neglects th...

  • Article
  • Open Access
1 Citations
2,085 Views
55 Pages

Creating Non-Visual Non-Verbal Social Interactions in Virtual Reality

  • Brandon Biggs,
  • Steve Murgaski,
  • Peter Coppin and
  • Bruce N. Walker

Although virtual reality (VR) was originally conceived of as a multi-sensory experience, most developers of the technology have focused on its visual aspects to the detriment of other senses such as hearing. This paper presents design patterns to mak...

  • Article
  • Open Access
1,384 Views
27 Pages

Presence is widely recognized as a key quality metric for immersive virtual reality (IVR) experiences. However, research on factors contributing to presence is impeded by the plethora of identified factors, contradictory results, and unclear interact...

  • Article
  • Open Access
1,327 Views
19 Pages

Annotating the Field: Investigating the Affordances of Mixed Reality for Learning Beyond the Classroom

  • Kenneth Y. T. Lim,
  • Aaron J. C. Liang,
  • Yuyue Fang and
  • Bryan Z. W. Kuok

While educational excursions are widely acknowledged to enhance student learning through immersive, real-world experiences, there is limited research on how students can best capture and retain knowledge during such activities. Traditional note-takin...

  • Article
  • Open Access
1 Citations
1,802 Views
18 Pages

Drivers of the Integration of Virtual Reality into Construction Safety Training in Ghana

  • Hutton Addy,
  • Clinton Aigbavboa,
  • Simon Ofori Ametepey,
  • Rexford Henaku Aboagye and
  • Wellington Didibhuku Thwala

The utilization of virtual reality (VR) in safety training in the construction industry is increasingly driven by the requirement to enhance both the level of safety and the effectiveness of safety training. The research takes a quantitative approach...

  • Article
  • Open Access
1,036 Views
12 Pages

Dietitian-led grocery store tours (GSTs) educate consumers about nutrition. Virtual GSTs could increase access to nutrition education. A feasibility study was conducted to determine participant acceptability and their physiological responses to a vir...

  • Article
  • Open Access
845 Views
22 Pages

Effect of Cognitive Distractors on Neonatal Endotracheal Intubation Performance: Insights from a Dual-Task Simulator

  • Yan Meng,
  • Shang Zhao,
  • Xiaoke Zhang,
  • John Philbeck,
  • Prachi Mahableshwarkar,
  • Boyuan Feng,
  • Lamia Soghier and
  • James Hahn

Neonatal endotracheal intubation (ETI) is a complex medical procedure that demands extensive training before practicing on real patients. Clinical studies indicate that the conventional training approach, typically conducted in idealized conditions w...

  • Communication
  • Open Access
921 Views
20 Pages

Natural and human-made disasters can severely impact communities and can result in high numbers of human injuries and deaths. Animals, both companion and livestock, are often injured as a result of these disasters and require veterinary care. Veterin...

  • Article
  • Open Access
2 Citations
2,020 Views
23 Pages

This paper presents an augmented reality (AR) mobile application developed for Android devices, which brings five bust sculptures of historical personalities of the city of Komotini, Greece, to ‘life’ using the Unity engine. These busts n...

  • Article
  • Open Access
2 Citations
2,058 Views
22 Pages

Effective teleoperation visualization is crucial but challenging for tasks like remote inspection. This study proposes a VR-based teleoperation framework featuring a ‘Virtual Co-Existence Space’ and systematically investigates visualizati...

  • Article
  • Open Access
2,088 Views
17 Pages

Introduction: In line with previous research conducted during chemotherapy to explore whether virtual reality (VR) can support patients’ emotional regulation, this study examines the relevance of adding olfactory reinforcement to VR sessions du...

  • Article
  • Open Access
3,664 Views
18 Pages

A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study

  • Inês Lopes,
  • Raquel Simões de Almeida,
  • Paulo Veloso Gomes and
  • António Marques

Arachnophobia is a specific phobia characterized by an intense and persistent fear of spiders, often leading to avoidance behaviors that can significantly impact daily life. Virtual Reality Exposure Therapy (VRET) offers a controlled, adaptable, and...

  • Article
  • Open Access
2 Citations
2,219 Views
18 Pages

Virtual reality has been used for a variety of training and gaming purposes. Recent studies have demonstrated that their use in higher education enhances student engagement and positively impacts student performance. In this study, we implemented 360...

  • Review
  • Open Access
2 Citations
4,728 Views
21 Pages

(1) Background: Parkinson’s disease (PD) is a progressive neurodegenerative disorder that impairs balance and postural control, gait, overall motor function, and mood, and involves the gradual degradation of several physiologic systems. With li...

  • Article
  • Open Access
1 Citations
1,709 Views
18 Pages

As virtual reality (VR) becomes increasingly integrated into educational settings, understanding preservice teachers’ (PSTs) perceptions and training needs is crucial for effective classroom implementation. Although existing research emphasizes...

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Virtual Worlds - ISSN 2813-2084