Exergames in Neurocognitive Disease Management in Elderly: A Narrative Review of Therapeutic Benefits and Applications
Objective
Methods
Results
Conclusions
INTRODUCTION
METHODS
RESULTS
DISCUSSION
CONCLUSIONS
Conflict of interest statement
Funding
Author contributions
Figures and tables
| Authors | Technology | Device |
|---|---|---|
| Padala et al., 2012 45 | Wireless | Nintendo Wii |
| Hughes et al., 2014 46 | Wireless | Nintendo Wii |
| McEwen et al., 2014 59 | Green screen technology | IREX |
| Ho Lee et al., 2016 40 | Wireless | Nintendo Wii |
| Ben-Sadoun et al., 2016 48 | Infrared | Microsoft Kinect |
| Mirelman et al., 2016 49 | Treadmill + VR | Microsoft Kinect |
| Schwenk et al., 2016 58 | Inertial sensors | LegSys e BioSensics |
| Lin et al., 2017 50 | Infrared | Microsoft Kinect |
| Padala et al., 2017 36 | Wireless | Nintendo Wii |
| Hanley et al., 2017 41 | Cycle ergometer + tablet | iIPACES |
| Wall et al., 2018 53 | Ipad+ pedalboard | iPACES 2.0 |
| Wiloth et al., 201743 | Pressure sensitivity board | Physiomat |
| Werner et al., 2018 43 | Pressure sensitivity board | Physiomat |
| Mrakic-Sposta et al., 2018 55 | Cycle ergometer | Cosmed EuroBike 320 |
| Amjad et al., 2019 60 | Infrared | Xbox 360 Kinect |
| Dove et al., 2019 78 | Infrared | Xbox 360 Kinect |
| Karssemeijer et al., 2019 54 | Cycle ergometer + VR | Bike labyrint |
| Van Santen et al., 2020 38 | Cycle ergometer + VR | Fiets labyrint |
| Torpil et al., 2021 51 | Infrared | Microsoft Kinect |
| Robert et al., 2021 79 | Infrared | Microsoft Kinect |
| Ramnath et al., 2021 37 | Infrared | Xbox 360 Kinect |
| Swinnen et al., 2021 56 | Pressure sensitivity board | Dividat Senso |
| Kruse et al., 2021 13 | VR | Valve index (HMD) |
| Liu et al., 2022 57 | Infrared | Microsoft Kinect |
| Benitez-Lugo et al., 2023 47 | Wireless | Nintendo Wii |
| Wu et al., 2023 80 | Pressure sensitivity board | Hexer Heart |
| Authors | Experimental activity | Control activity | Control activity | Frequency |
|---|---|---|---|---|
| Padala et al. 2012 45 | (Wii-Fit) yoga, strength, balance. | 30 min walking | 30 min a day, 5 x week, 8 weeks | |
| Hughes et al., 2014 46 | Wii-sports | Lessons of Healthy Aging Education Program (HAEP) | 1h x 24 sessions, 20 weeks | |
| McEwen et al., 2014 59 | Goalkeeping with VR | Mean 20 min exergaming | ||
| Ho Lee et al., 2016 40 | Wii fit + Wii sports-30 m nin balance board, 10 min wii sports | Cognitive rehab, 20 min x 36 sessions in 12 weeks + homework and pen paper exercises | 40 min, 3 times x week, 12 weeks | |
| Ben-Sadoun et al., 2016 48 | 40 min: 2.5 min scenary mode; 35 min mini-games | 3 sessions x week, 12 weeks | ||
| Mirelman et al., 2016 49 | Treadmill+ VR | Treadmill | 45 min, 3 x week, 6 weeks | |
| Schwenk et al., 2016 58 | Stability + walking and obstacle passing | None | 45 min, 4 weeks | |
| Lin et al., 2017 50 | Thai chi with virtual support | None | 45 min, 2 x week, 12 weeks | |
| Padala et al., 2017 36 | Wii-Fit: yoga, strength, aerobic, balance and multicomponent | 30 min walking | 30 min, 5x week, 8 weeks | |
| Hanley et al., 2017 41 | Neuro-exergaming cycle ergometer connected to a tablet | Exergaming: explorative virtual pedaling | Neurogaming: joystick, no aerobic training with pedalboard | 20 min |
| Wall et al., 2018 53 | Neuro-exergaming cycle ergometer connected to a tablet | 30-45 min, 3-5 x week, 8 weeks | ||
| Wiloth et al., 2017 43 | Group sessions; exergame Physiomat | Daily activity | 1,5h (intervention) 1h (control) 2x week, 10 weeks | |
| Werner et al. 2018 42 | Exergame Physiomat | 10 min, 2 x week, 20 sessions | ||
| Mrakic-Sposta et al. 2018 55 | 65%-70% of FC max; cycling in a virtual environment | None | 40-45 min, 3 x week, 6 weeks | |
| Amjad et al., 2019 60 | “Time a Bomb”; “Match Makers”; “Traffic Control”; “Mouse Mayhem”; “Strike a Pose”; “Pizza Catch”; “Flag Frenzy”; “Follow the Arrow” | Stretching and mobility | 25-30 min, 5 x week, 6 weeks | |
| Dove et al., 2019 78 | Kinect sports rivals bowling, group sessions | 1h,2 x week, 10 weeks | ||
| Karssemeijer et al., 2019 54 | Exergame: game with 7 levels | Aerobic exercise: pedaling at the intensity advised by ACSM | Mobility and relaxation exercises 30 min | 30-50 min, 3 x week, 12 weeks |
| Van Santen et al., 2020 38 | Cycle ergometer connected to a monitor | Crafts and arts, music, walking | 2 x week, 12 weeks | |
| Torpil et al., 2021 51 | Jet Run; Superkick; Boxing Trainer; Air Challenge + cognitive rehab | Cognitive rehab | 45 min, 2 x week, 12 weeks | |
| Robert et al., 2021 79 | Battleship, virtual ambient exploring, mini games with orienteering exercises | Daily activity of the rehab center | 15 min, 2 x week, 12 weeks | |
| Ramnath et al., 2021 37 | Bowling, box, track and field, ping pong, beach volley, soccer 2vs2 | Multimodal gaming; 10 minutes warm up, 30 minutes strength training, 10 minutes proprioceptive exercises; 10 minutes cool down | 1h, 2 x week, 12 week | |
| Swinnen et al., 2021 56 | 10 min walking, 15 min exercise, 10 min walking | 10 min walking, watching, and listening to musical video on tv, 10 min walking | 3 x week, 8 weeks | |
| Kruse et al., 2021 13 | Memory Journalist VR | None | 15-25 min, 2 x week, 6 weeks | |
| Liu et al., 2022 57 | Thai chi with virtual support + body map | Thai chi with virtual support | None | 36 sessions familiarization, 50 min, 3 x week, 12 weeks |
| Benitez-Lugo et al., 2023 47 | Penguin slide and step plus with balance board | Mobility, cognitive stimulation | 30 min, 2 x week, 16 weeks | |
| Wu et al., 2023 80 | Avoid obstacles with the avatar | Aerobic exercise: pedaling on a cycle ergometer | Familiarization 2 weeks, intervention 3 x week, 12 weeks |
| Authors | Evaluated parameters |
|---|---|
| Padala et al., 2012 45 | Balance, walking, cognitive functions |
| Hughes et al., 2014 46 | |
| McEwen et al., 2014 59 | Balance, mobility |
| Ho Lee et al., 2016 40 | Balance, mental state, quality of life |
| Ben-Sadoun et al., 2016 48 | |
| Mirelman et al., 2016 49 | Falling risk |
| Schwenk et al., 2016 58 | Walking, balance, ankle, knee, hip movement |
| Lin et al., 2017 50 | Cognitive function, walking; strength |
| Padala et al., 2017 36 | Balance, walking |
| Hanley et al., 2017 41 | Cognitive function, walking, strength |
| Wall et al., 2018 53 | Cognitive function, walking, strength |
| Wiloth et al., 2017 43 | Cognitive function, balance |
| Werner et al., 2018 42 | |
| Mrakic-Sposta et al., 2018 55 | Cognitive function, oxidative stress |
| Amjad et al., 2019 60 | EEG, cognitive function |
| Dove et al., 2019 78 | |
| Karssemeijer et al., 2019 54 | |
| Van Santen et al., 2020 38 | Cognitive and social functioning, physical performance |
| Torpil et al., 2021 51 | Cognitive functions |
| Robert et al., 2021 79 | |
| Ramnath et al., 2021 37 | Fitness, functional ability, cognitive performance |
| Swinnen et al., 2021 56 | Walking, balance, mobility, reaction time, cognitive and neuropsychiatric scores, quality of life, activity of daily living |
| Kruse et al., 2021 13 | Psychological, cognitive and physical wellness |
| Liu et al., 2022 57 | Cognitive function, 2 tasks walking |
| Benitez-Lugo et al., 2023 47 | Memory, focus, balance, walking, fall risk |
| Wu et al., 2023 80 | Executive and physical functions |
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D’ermo, A.; Di Libero, T.; Langiano, E.; Tosti, B.; Corrado, S.; Diotaiuti, P.; Fattorini, L.; Rodio, A. Exergames in Neurocognitive Disease Management in Elderly: A Narrative Review of Therapeutic Benefits and Applications. J. Gerontol. Geriatr. 2024, 72, 204-214. https://doi.org/10.36150/2499-6564-N753
D’ermo A, Di Libero T, Langiano E, Tosti B, Corrado S, Diotaiuti P, Fattorini L, Rodio A. Exergames in Neurocognitive Disease Management in Elderly: A Narrative Review of Therapeutic Benefits and Applications. Journal of Gerontology and Geriatrics. 2024; 72(4):204-214. https://doi.org/10.36150/2499-6564-N753
Chicago/Turabian StyleD’ermo, Annalisa, Tommaso Di Libero, Elisa Langiano, Beatrice Tosti, Stefano Corrado, Pierluigi Diotaiuti, Luigi Fattorini, and Angelo Rodio. 2024. "Exergames in Neurocognitive Disease Management in Elderly: A Narrative Review of Therapeutic Benefits and Applications" Journal of Gerontology and Geriatrics 72, no. 4: 204-214. https://doi.org/10.36150/2499-6564-N753
APA StyleD’ermo, A., Di Libero, T., Langiano, E., Tosti, B., Corrado, S., Diotaiuti, P., Fattorini, L., & Rodio, A. (2024). Exergames in Neurocognitive Disease Management in Elderly: A Narrative Review of Therapeutic Benefits and Applications. Journal of Gerontology and Geriatrics, 72(4), 204-214. https://doi.org/10.36150/2499-6564-N753
