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Multimodal Technologies and Interaction, Volume 5, Issue 12

2021 December - 13 articles

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Articles (13)

  • Article
  • Open Access
22 Citations
7,420 Views
19 Pages

In recent years, researchers and manufacturers have started to investigate ways to enable autonomous vehicles (AVs) to interact with nearby pedestrians in compensation for the absence of human drivers. The majority of these efforts focuses on externa...

  • Article
  • Open Access
3 Citations
4,958 Views
19 Pages

Millions of people worldwide are taking up foreign languages with logographic writing systems, such as Japanese or Chinese. Learning thousands of characters necessary for literacy in those languages is a unique challenge to those coming from alphabet...

  • Article
  • Open Access
20 Citations
6,047 Views
25 Pages

An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning

  • Maria Cristina Costa,
  • Paulo Santos,
  • João Manuel Patrício and
  • António Manso

Mobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such as classrooms. This paper presents an interactive information system desi...

  • Article
  • Open Access
30 Citations
13,349 Views
16 Pages

Vocabulary learning has been traditionally considered central to second language learning. It may take place either intentionally, by means of deliberate attempts to commit factual information to memory, or incidentally, as a consequence of other cog...

  • Review
  • Open Access
86 Citations
20,538 Views
34 Pages

Technologies for Multimodal Interaction in Extended Reality—A Scoping Review

  • Ismo Rakkolainen,
  • Ahmed Farooq,
  • Jari Kangas,
  • Jaakko Hakulinen,
  • Jussi Rantala,
  • Markku Turunen and
  • Roope Raisamo

When designing extended reality (XR) applications, it is important to consider multimodal interaction techniques, which employ several human senses simultaneously. Multimodal interaction can transform how people communicate remotely, practice for tas...

  • Article
  • Open Access
38 Citations
7,211 Views
17 Pages

The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage

  • Mafkereseb Kassahun Bekele,
  • Erik Champion,
  • David A. McMeekin and
  • Hafizur Rahaman

Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement, and a contextual relationship as key elements of interaction design that influence users’ experience and cultural learning in VH applications....

  • Article
  • Open Access
4 Citations
4,097 Views
11 Pages

This study presents a co-design project that invites participants with little or no background in artificial intelligence (AI) and machine learning (ML) to design their ideal virtual assistants (VAs) for everyday (/daily) use. VAs are differently des...

  • Article
  • Open Access
11 Citations
5,497 Views
21 Pages

In this paper, we examine to what degree children of 3–4 years old engage with a task and with a social robot during a second-language tutoring lesson. We specifically investigated whether children’s task engagement and robot engagement w...

  • Article
  • Open Access
9 Citations
5,021 Views
9 Pages

Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children

  • Bo Molenaar,
  • Breixo Soliño Fernández,
  • Alessandra Polimeno,
  • Emilia Barakova and
  • Aoju Chen

Robot-assisted language learning (RALL) is a promising application when employing social robots to help both children and adults acquire a language and is an increasingly widely studied area of child–robot interaction. By introducing prosodic e...

  • Article
  • Open Access
7 Citations
7,242 Views
38 Pages

Usability is a principal aspect of the system development process to improve and augment system facilities and meet users’ needs and necessities in all domains. It is no exception for cultural heritage. Usability problems of the interactive tec...

  • Article
  • Open Access
27 Citations
9,264 Views
19 Pages

A Survey of Domain Knowledge Elicitation in Applied Machine Learning

  • Daniel Kerrigan,
  • Jessica Hullman and
  • Enrico Bertini

Eliciting knowledge from domain experts can play an important role throughout the machine learning process, from correctly specifying the task to evaluating model results. However, knowledge elicitation is also fraught with challenges. In this work,...

  • Article
  • Open Access
12 Citations
5,494 Views
25 Pages

Robot-Enhanced Language Learning for Children in Norwegian Day-Care Centers

  • Till Halbach,
  • Trenton Schulz,
  • Wolfgang Leister and
  • Ivar Solheim

In a case study, we transformed the existing learning program Language Shower, which is used in some Norwegian day-care centers in the Grorud district of Oslo municipality, into a digital solution using an app for smartphones or tablets with the opti...

  • Article
  • Open Access
6 Citations
8,526 Views
20 Pages

Case Studies in Game-Based Complex Learning

  • Josh Aaron Miller and
  • Seth Cooper

Despite the prevalence of game-based learning (GBL), most applications of GBL focus on teaching routine skills that are easily teachable, drill-able, and testable. Much less work has examined complex cognitive skills such as computational thinking, a...

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Multimodal Technol. Interact. - ISSN 2414-4088