Sleep Quality and Mental Health of High-Level Esports Competitors: A Cross-Sectional Study
Abstract
1. Introduction
2. Methods
2.1. Study Design and Participants
2.2. Survey Items
2.3. Statistical Analysis
3. Results
3.1. Participant Sampling
3.2. Participant Characteristics
3.3. Relationship of Sleep Dysfunctions with Demographic Characteristics
3.4. Relationship Between Anxiety and Depression Symptoms and Demographic Characteristics (K6)
3.5. Relationship of Depression Symptoms with Demographic Characteristics (PHQ-9)
3.6. Multivariate Logistic Regression Analysis of Factors Related to K6 Scores ≥ 5
4. Discussion
4.1. Key Results
4.2. Sleep Quality
4.3. Prevalence of Anxiety and Depression
4.4. Relationship of Nighttime Training Habits with Anxiety and Depressive Symptoms
4.5. Reverse Causality
4.6. Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| Esports | electronic sports |
| K6 | Kessler-6 |
| PHQ-9 | Patient Health Questionnaire-9 |
| PSQI | Pittsburgh Sleep Quality Index |
References
- Kegelaers, J.; Trotter, M.G.; Watson, M.; Pedraza-Ramirez, I.; Bonilla, I.; Wylleman, P.; Mairesse, O.; Van Heel, M. Promoting mental health in esports. Front. Psychol. 2024, 15, 1342220. [Google Scholar] [CrossRef]
- Carter, B.; Rees, P.; Hale, L.; Bhattacharjee, D.; Paradkar, M.S. Association between portable screen-based media device access or use and sleep outcomes: A systematic review and meta-analysis. JAMA Pediatr. 2016, 170, 1202–1208. [Google Scholar] [CrossRef]
- Lee, S.; Bonnar, D.; Roane, B.; Gradisar, M.; Dunican, I.C.; Lastella, M.; Maisey, G.; Suh, S. Sleep characteristics and mood of professional esports athletes: A multi-national study. Int. J. Env. Res. Public Health 2021, 18, 664. [Google Scholar] [CrossRef]
- Bonnar, D.; Castine, B.; Kakoschke, N.; Sharp, G. Sleep and performance in Eathletes: For the win! Sleep Health 2019, 5, 647–650. [Google Scholar] [CrossRef] [PubMed]
- Pereira, A.M.; Teques, P.; Verhagen, E.; Gouttebarge, V.; Figueiredo, P.; Brito, J. Mental health symptoms in electronic football players. BMJ Open Sport Exerc. Med. 2021, 7, e001149. [Google Scholar] [CrossRef] [PubMed]
- Palanichamy, T.; Sharma, M.K.; Sahu, M.; Kanchana, D.M. Influence of Esports on stress: A systematic review. Ind. Psychiatry J. 2020, 29, 191–199. [Google Scholar] [CrossRef]
- Pereira, A.M.; Costa, J.A.; Verhagen, E.; Figueiredo, P.; Brito, J. Associations between esports participation and health: A scoping review. Sports Med. 2022, 52, 2039–2060. [Google Scholar] [CrossRef]
- Kristensen, J.H.; Pallesen, S.; King, D.L.; Hysing, M.; Erevik, E.K. Problematic gaming and sleep: A systematic review and meta-analysis. Front. Psychiatry 2021, 12, 675237. [Google Scholar] [CrossRef]
- Altintas, E.; Karaca, Y.; Hullaert, T.; Tassi, P. Sleep quality and video game playing: Effect of intensity of video game playing and mental health. Psychiatry Res. 2019, 273, 487–492. [Google Scholar] [CrossRef]
- Peracchia, S.; Curcio, G. Exposure to video games: Effects on sleep and on post-sleep cognitive abilities. A systematic review of experimental evidences. Sleep Sci. 2018, 11, 302–314. [Google Scholar] [CrossRef] [PubMed]
- Kemp, C.; Pienaar, P.R.; Rosslee, D.T.; Lipinska, G.; Roden, L.C.; Rae, D.E. Sleep in habitual adult video gamers: A systematic review. Front. Neurosci. 2021, 15, 781351. [Google Scholar] [CrossRef]
- Exelmans, L.; Van den Bulck, J. Sleep quality is negatively related to video gaming volume in adults. J. Sleep Res. 2015, 24, 189–196. [Google Scholar] [CrossRef]
- Seffah, K.D.; Salib, K.; Dardari, L.; Taha, M.; Dahat, P.; Toriola, S.; Satnarine, T.; Zohara, Z.; Adelekun, A.; Ahmed, A.; et al. Health benefits of esports: A systematic review comparing the cardiovascular and mental health impacts of esports. Cureus 2023, 15, e40705. [Google Scholar] [CrossRef] [PubMed]
- Japan esports Union, 2024. Available online: https://jesu.or.jp/contents/news/news-231127/ (accessed on 31 December 2024).
- Buysse, D.J.; Reynolds, C.F., III; Monk, T.H.; Berman, S.R.; Kupfer, D.J. The Pittsburgh Sleep Quality Index: A new instrument for psychiatric practice and research. Psychiatry Res. 1989, 28, 193–213. [Google Scholar] [CrossRef] [PubMed]
- Mollayeva, T.; Thurairajah, P.; Burton, K.; Mollayeva, S.; Shapiro, C.M.; Colantonio, A. The Pittsburgh Sleep Quality Index as a screening tool for sleep dysfunction in clinical and non-clinical samples: A systematic review and meta-analysis. Sleep. Med. Rev. 2016, 25, 52–73. [Google Scholar] [CrossRef] [PubMed]
- Kessler, R.C.; Andrews, G.; Colpe, L.J.; Hiripi, E.; Mroczek, D.K.; Normand, S.-L.T.; Walters, E.E.; Zaslavsky, A.M. Short screening scales to monitor population prevalences and trends in non-specific psychological distress. Psychol. Med. 2002, 32, 959–976. [Google Scholar] [CrossRef] [PubMed]
- Furukawa, T.A.; Kawakami, N.; Saitoh, M.; Ono, Y.; Nakane, Y.; Nakamura, Y.; Tachimori, H.; Iwata, N.; Uda, H.; Nakane, H.; et al. The performance of the Japanese version of the K6 and K10 in the World Mental Health Survey Japan. Int. J. Methods Psychiatr. Res. 2008, 17, 152–158. [Google Scholar] [CrossRef]
- Sakurai, K.; Nishi, A.; Kondo, K.; Yanagida, K.; Kawakami, N. Screening performance of K6/K10 and other screening instruments for mood and anxiety disorders in Japan. Psychiatry Clin. Neurosci. 2011, 65, 434–441. [Google Scholar] [CrossRef]
- Nishi, A.; Noguchi, H.; Hashimoto, H.; Tamiya, N. Scale development of health status for secondary data analysis using a nationally representative survey. Env. Health Prev. Med. 2012, 17, 252–257. [Google Scholar] [CrossRef][Green Version]
- Nishi, D.; Imamura, K.; Watanabe, K.; Ishikawa, H.; Tachimori, H.; Takeshima, T.; Kawakami, N. Psychological distress with and without a history of depression: Results from the World Mental Health Japan 2nd Survey (WMHJ2). J. Affect. Disord. 2020, 265, 545–551. [Google Scholar] [CrossRef]
- Muramatsu, K.; Miyaoka, H.; Kamijima, K.; Muramatsu, Y.; Tanaka, Y.; Hosaka, M.; Miwa, Y.; Fuse, K.; Yoshimine, F.; Mashima, I.; et al. Performance of the Japanese version of the Patient Health Questionnaire-9 (J-PHQ-9) for depression in primary care. Gen. Hosp. Psychiatry 2018, 52, 64–69. [Google Scholar] [CrossRef] [PubMed]
- Hayashino, Y.; Yamazaki, S.; Takegami, M.; Nakayama, T.; Sokejima, S.; Fukuhara, S. Association between number of comorbid conditions, depression, and sleep quality using the Pittsburgh Sleep Quality Index: Results from a population-based survey. Sleep Med. 2010, 11, 366–371. [Google Scholar] [CrossRef]
- Kroenke, K.; Spitzer, R.L.; Williams, J.B. The PHQ-9: Validity of a brief depression severity measure. J. Gen. Intern. Med. 2001, 16, 606–613. [Google Scholar] [CrossRef] [PubMed]
- Adachi, M.; Takahashi, M.; Hirota, T.; Shinkawa, H.; Mori, H.; Saito, T.; Nakamura, K. Distributional patterns of item responses and total scores of the Patient Health Questionnaire for Adolescents in a general population sample of adolescents in Japan. Psychiatry Clin. Neurosci. 2020, 74, 628–629. [Google Scholar] [CrossRef] [PubMed]
- Harenberg, S.; Keenan, L.; Ingram, Y.; Wilson, S.; Vosloo, J.; Kaye, M. Factorial validity and gender invariance of the Patient Health Questionnaire (PHQ-9) in student-athletes. J. Am. Coll. Health 2024, 73, 1906–1912. [Google Scholar] [CrossRef]
- Peduzzi, P.; Concato, J.; Kemper, E.; Holford, T.R.; Feinstein, A.R. A simulation study of the number of events per variable in logistic regression analysis. J. Clin. Epidemiol. 1996, 49, 1373–1379. [Google Scholar] [CrossRef]
- Tagaya, H.; Uchiyama, M.; Ohida, T.; Kamei, Y.; Shibui, K.; Ozaki, A.; Tan, X.; Suzuki, H.; Aritake, S.; Li, L.; et al. Sleep habits and factors associated with short sleep duration among Japanese high-school students: A community study. Sleep Biol. Rhythm. 2004, 2, 57–64. [Google Scholar] [CrossRef]
- Horiuchi, M.; Oda, S. Relationships between sleep pattern and mental health in university students-insights from gender differences. Bull. North. Reg. Lifelong Sports Res. Cent. Hokusho Univ. 2011, 2, 75. [Google Scholar]
- Doi, Y.; Minowa, M.; Uchiyama, M.; Okawa, M. Subjective sleep quality and sleep problems in the general Japanese adult population. Psychiatry Clin. Neurosci. 2001, 55, 213–215. [Google Scholar] [CrossRef]
- Pereira, A.M.; Bolling, C.; Birch, P.; Figueiredo, P.; Verhagen, E.; Brito, J. Perspectives of eFootball players and staff members regarding the effects of esports on health: A qualitative study. Sports Med. Open 2023, 9, 62. [Google Scholar] [CrossRef]
- AlMarzooqi, M.A.; Alhaj, O.A.; Alrasheed, M.M.; Helmy, M.; Trabelsi, K.; Ebrahim, A.; Hattab, S.; Jahrami, H.A.; Ben Saad, H. Symptoms of nomophobia, psychological aspects, insomnia and physical activity: A cross-sectional study of ESports players in Saudi Arabia. Healthcare 2022, 10, 257. [Google Scholar] [CrossRef]
- Perrault, A.A.; Bayer, L.; Peuvrier, M.; Afyouni, A.; Ghisletta, P.; Brockmann, C.; Spiridon, M.; Vesely, S.H.; Haller, D.M.; Pichon, S.; et al. Reducing the use of screen electronic devices in the evening is associated with improved sleep and daytime vigilance in adolescents. Sleep 2019, 42, zsz125. [Google Scholar] [CrossRef]
- Xie, Y.; Liu, S.; Chen, X.-J.; Yu, H.-H.; Yang, Y.; Wang, W. Effects of exercise on sleep quality and insomnia in adults: A systematic review and meta-analysis of randomized controlled trials. Front. Psychiatry 2021, 12, 664499. [Google Scholar] [CrossRef]
- Kredlow, M.A.; Capozzoli, M.C.; Hearon, B.A.; Calkins, A.W.; Otto, M.W. The effects of physical activity on sleep: A meta-analytic review. J. Behav. Med. 2015, 38, 427–449. [Google Scholar] [CrossRef]
- Tayama, J.; Nakaya, N.; Hamaguchi, T.; Tomiie, T.; Shinozaki, M.; Saigo, T.; Shirabe, S.; Fukudo, S. Effects of personality traits on the manifestations of irritable bowel syndrome. Biopsychosoc. Med. 2012, 6, 20. [Google Scholar] [CrossRef]
- Asanuma, T.; Takeda, F.; Monma, T.; Hotoge, S. Relationship between mental health and competitive stressor among collegiate athletes—Differences in the level of sense of coherence. Jpn. J. Health Promot. 2015, 17, 4–14. [Google Scholar]
- Umegaki, Y.; Todo, N. Psychometric properties of the Japanese CES-D, SDS, and PHQ-9 depression scales in university students. Psychol. Assess. 2017, 29, 354–359. [Google Scholar] [CrossRef] [PubMed]
- Japanese Ministry of Health; Labour and Welfare. National Survey of Living Standards, 2024. Available online: https://www.mhlw.go.jp/toukei/saikin/hw/k-tyosa/k-tyosa22/dl/06.pdf (accessed on 31 December 2024).
- Potter, G.D.M.; Skene, D.J.; Arendt, J.; Cade, J.E.; Grant, P.J.; Hardie, L.J. Circadian rhythm and sleep disruption: Causes, metabolic consequences, and countermeasures. Endocr. Rev. 2016, 37, 584–608. [Google Scholar] [CrossRef]
- Salgado-Delgado, R.; Tapia Osorio, A.; Saderi, N.; Escobar, C. Disruption of circadian rhythms: A crucial factor in the etiology of depression. Depress. Res. Treat. 2011, 2011, 839743. [Google Scholar] [CrossRef]
- McClung, C.A. Circadian rhythms and mood regulation: Insights from pre-clinical models. Eur. Neuropsychopharmacol. 2011, 21, S683–S693. [Google Scholar] [CrossRef] [PubMed]
- Crouse, J.J.; Carpenter, J.S.; Song, Y.J.C.; Hockey, S.J.; Naismith, S.L.; Grunstein, R.R.; Scott, E.M.; Merikangas, K.R.; Scott, J.; Hickie, I.B. Circadian rhythm sleep-wake disturbances and depression in young people: Implications for prevention and early intervention. Lancet Psychiatry 2021, 8, 813–823. [Google Scholar] [CrossRef] [PubMed]
- Von Elm, E.; Altman, D.G.; Egger, M.; Pocock, S.J.; Gøtzsche, P.C.; Vandenbroucke, J.P.; for the STROBE Initiative. The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) statement: Guidelines for reporting observational studies. Lancet 2007, 370, 1453–1457. [Google Scholar] [CrossRef] [PubMed]
| Characteristic | Overall (n = 275) |
|---|---|
| Sex | |
| Male, n (%) | 269 (97.8) |
| Female, n (%) | 3 (1.1) |
| Did not report, n (%) | 3 (1.1) |
| Age (years) | |
| Mean (SD) | 24.8 (11.8) |
| Median (IQR) | 20 (17–30) |
| Distribution, n (%) | |
| ≤14 | 33 (12.0) |
| 15–19 | 94 (34.2) |
| 20–24 | 50 (18.2) |
| 25–29 | 26 (9.5) |
| 30–34 | 21 (7.6) |
| ≥35 | 51 (18.5) |
| Occupation/School attendance status, n (%) | |
| Elementary school students | 5 (1.8) |
| Junior high school students | 35 (12.7) |
| High school students | 61 (22.2) |
| College/junior college/vocational school students | 52 (18.9) |
| Working adults | 118 (42.9) |
| Others | 4 (1.5) |
| Professional license, n (%) | |
| Held | 16 (5.8) |
| Did not hold | 259 (94.2) |
| Specialized game category, n (%) | |
| Fighting | 1 (0.4) |
| Music/rhythm games | 5 (1.8) |
| Racing | 186 (67.6) |
| Puzzles | 40 (14.5) |
| Sports | 13 (4.7) |
| FPS/TPS | 17 (6.2) |
| Digital card games | 9 (3.3) |
| Other | 4 (1.5) |
| Physical training (hour/week) | |
| Mean (SD) | 5.7 (6.2) |
| Median (IQR) [minimum–maximum] | 3.5 (1.4–7) [0–49] |
| Esports training (hour/week) | |
| Mean (SD) | 17.5 (11.4) |
| Median (IQR) [minimum–maximum] | 15 (10–21) [0–56] |
| Esports training time slots | |
| 8 AM–8 PM (daytime) | 67 (24.3) |
| 8 PM–8 AM (nighttime) | 197 (71.6) |
| No answer | 11 (4.0) |
| Factor | PSQI Score | |||||||
|---|---|---|---|---|---|---|---|---|
| Mean (SD) | Median (IQR) | p Value | <5.5 n (%) | ≥5.5 n (%) | p Value | Sleeping Time Mean (SD) | p Value | |
| Overall | 5.3 (3.1) | 5 (3–7) | 169 (61.5) | 106 (38.5) | 6.5 (1.2) | |||
| Sex | ||||||||
| Male | 5.3 (1.9) | 5 (3–7) | 0.92 | 165 (60) | 104 (37.8) | 1.00 | 6.5 (1.2) | 0.72 |
| Female | 6.0 (5.2) | 3 (3–12) | 2 (0.7) | 1 (0.4) | 6.0 (1.0) | |||
| Did not report | 6.0 (3.6) | 5 (3–10) | 2 (0.7) | 1 (0.4) | 6.0 (1.7) | |||
| Age (years) | ||||||||
| ≤14 | 3.5 (2.7) | 3 (1–5) | 0.0052 | 27 (9.8) | 6 (2.2) | 0.14 | 7.5 (1.1) | <0.0001 * |
| 15–19 | 5.3 (3.2) | 4.5 (3–7) | 56 (20.4) | 38 (13.8) | 6.3 (1.1) | |||
| 20–24 | 5.8 (3.1) | 5 (3.8–8) | 27 (9.8) | 23 (8.4) | 6.7 (1.4) | |||
| 25–29 | 5.8 (3.1) | 5 (4–7) | 16 (5.8) | 10 (3.6) | 6.5 (0.8) | |||
| 30–34 | 6.0 (2.8) | 5 (4–7) | 11 (4.0) | 10 (3.6) | 6.0 (1.3) | |||
| ≥35 | 5.4 (2.6) | 5 (3–7) | 32 (11.6) | 19 (6.9) | 6.2 (1.1) | |||
| Occupation/School attendance status | ||||||||
| Elementary school students | 1.8 (2.0) | 2 (0–3.5) | 0.0002 † | 5 (1.8) | 0 (0.0) | 0.02 | 8.4 (0.5) | <0.0001 ‡ |
| Junior high school students | 3.7 (2.6) | 3 (1–5) | 28 (10.2) | 7 (2.6) | 7.3 (1.1) | |||
| High school students | 5.2 (3.1) | 4 (3–7) | 37 (13.5) | 24 (8.7) | 6.2 (0.8) | |||
| College students (including junior college and vocational school students) | 5.9 (3.4) | 5 (3–7.8) | 27 (9.8) | 25 (9.1) | 6.5 (1.4) | |||
| Working adults | 5.6 (2.9) | 5 (4–7) | 71 (25.8) | 47 (17.1) | 6.2 (1.1) | |||
| Others | 6.8 (1.7) | 6.5 (5.3–8.5) | 1 (0.4) | 3 (1.1) | 7.3 (1.5) | |||
| Professional license | ||||||||
| Held | 4.4 (2.5) | 4 (3–5.8) | 0.24 | 12 (4.4) | 4 (1.5) | 0.30 | 6.8 (1.7) | 0.35 |
| Did not hold | 5.3 (3.1) | 5 (3–7) | 157 (57.1) | 102 (37.1) | 6.4 (1.2) | |||
| Physical training (hour/week) | 6.1 (6.6) | 5.1 (5.5) | 0.007 | |||||
| Esports training (hour/week) | 16.1 (11.0) | 19.8 (11.8) | 0.33 | |||||
| Esports training time slots | ||||||||
| 8 AM–8 PM (daytime) | 4.0 (2.4) | 4 (2–6) | 0.0007 § | 49 (17.8) | 18 (6.6) | 0.074 | 6.9 (1.2) | 0.0002 || |
| 8 PM–8 AM (nighttime) | 5.6 (3.1) | 5 (3–7) | 114 (41.5) | 83 (30.2) | 6.4 (1.2) | |||
| No answer | 6.5 (3.2) | 5 (4–10) | 6 (2.2) | 5 (1.8) | 5.6 (1.4) | |||
| Factor | K6 Score | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean (SD) | Median (IQR) | p Value | <5 n (%) | ≥5 n (%) | p Value | <13 n (%) | ≥13 n (%) | p Value | |
| Overall | 2.9 (4.3) | 1(0–4) | 208 (75.6) | 67 (24.4) | 263 (95.6) | 12 (4.4) | |||
| Sex | |||||||||
| Male | 2.9 (4.3) | 1 (0–4) | 0.93 | 204 (74.2) | 65 (23.6) | 0.45 | 257 (93.5) | 12 (4.4) | 1.00 |
| Female | 3.3 (5.8) | 0 (0–10) | 2 (0.7) | 1 (0.4) | 3 (1.1) | 0 (0.0) | |||
| Did not report | 3.0 (4.4) | 1 (0–8) | 2 (0.7) | 1 (0.4) | 3 (1.1) | 0 (0.0) | |||
| Age (year) | |||||||||
| ≤14 | 1.7 (2.8) | 0 (0–3.5) | 0.14 | 29 (10.6) | 4 (1.5) | 0.32 | 33 (12.0) | 0 (0.0) | 0.55 |
| 15–19 | 2.7 (4.3) | 1 (0–4) | 72 (26.2) | 22 (8.0) | 91 (33.1) | 3 (1.1) | |||
| 20–24 | 3.8 (4.6) | 2 (0–6) | 33 (12.0) | 17 (6.2) | 46 (16.7) | 4 (1.5) | |||
| 25–29 | 3.0 (3.9) | 2 (0–3.25) | 21 (7.6) | 5 (1.8) | 25 (9.1) | 1 (0.4) | |||
| 30–34 | 3.4 (4.8) | 2 (0–5) | 16 (5.8) | 5 (1.8) | 20 (7.3) | 1 (0.4) | |||
| ≥35 | 2.9 (4.7) | 1 (0–5) | 37 (13.5) | 14 (5.1) | 48 (17.5) | 3 (1.1) | |||
| Occupation/School attendance status | |||||||||
| Elementary school students | 1.2 (2.7) | 0 (0–3) | 0.16 | 4 (1.5) | 1 (0.4) | 0.19 | 5 (1.8) | 0 (0.0) | 0.032 |
| Junior high school students | 1.8 (2.7) | 0 (0–4) | 31 (11.3) | 4 (1.5) | 35 (12.7) | 0 (0.0) | |||
| High school students | 2.7 (4.4) | 1 (0–4) | 47 (17.1) | 14 (5.1) | 58 (21.1) | 3 (1.1) | |||
| College students (including junior college and vocational school students) | 3.5 (4.1) | 1 (0–6.75) | 35 (12.7) | 17 (6.2) | 51 (18.6) | 1 (0.4) | |||
| Working adults | 3.0 (4.5) | 1 (0–4.25) | 89 (32.4) | 29 (10.6) | 112 (40.7) | 6 (2.2) | |||
| Others | 7.5 (7.5) | 8 (0.5–14) | 2 (0.7) | 2 (0.7) | 2 (0.7) | 2 (0.7) | |||
| Professional license | |||||||||
| Held | 1.9 (2.6) | 1 (0–2.75) | 0.84 | 14 (5.1) | 2 (0.7) | 0.37 | 16 (5.8) | 0 (0.00) | 1.00 |
| Did not hold | 2.9 (4.4) | 1 (0–5) | 194 (70.6) | 65 (23.6) | 247 (89.8) | 12 (4.4) | |||
| Physical training (hour/week) | 6.1 (6.5) | 4.6 (5.0) | 0.07 | 5.8 (6.3) | 4.7 (4.3) | 0.75 | |||
| Esports training (hour/week) | 17.1 (11.4) | 18.8 (11.4) | 0.28 | 17.5 (11.6) | 18.3 (8.2) | 0.50 | |||
| Esports training time slots | |||||||||
| 8 AM–8 PM (daytime) | 1.3 (2.3) | 0 (0–2) | 0.001 * | 61 (22.2) | 6 (2.2) | 0.0009 | 67 (24.4) | 0 (0.0) | 0.11 |
| 8 PM–8 AM (nighttime) | 3.5 (4.6) | 2 (0–6) | 138 (50.2) | 59 (21.5) | 186 (67.6) | 11 (4.0) | |||
| No answer | 2.1 (4.8) | 0 (0–1) | 9 (3.3) | 2 (0.7) | 10 (3.6) | 1 (0.4) | |||
| Factor | PHQ-9 Score | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean (SD) | Median (IQR) | p Value | <5 n (%) | ≥5 n (%) | p Value | <10 n (%) | ≥10 n (%) | p Value | |
| Overall | 3.9 (4.9) | 2 (0–6) | 194 (70.6) | 81 (29.5) | 241 (87.6) | 34 (12.4) | |||
| Sex | |||||||||
| Male | 3.9 (4.8) | 2 (0–6) | 0.69 | 189 (68.7) | 80 (29.1) | 0.80 | 236 (85.8) | 33 (12.0) | 0.55 |
| Female | 5.0 (8.7) | 0 (0–15) | 2 (0.7) | 1 (0.4) | 2 (0.7) | 1 (0.4) | |||
| Did not report | 1.7 (1.5) | 2 (0–3) | 3 (1.1) | 0 (0.0) | 3 (1.1) | 0 (0.0) | |||
| Age (year) | |||||||||
| ≤14 | 2.0 (2.9) | 1 (0–3) | 0.01 * | 30 (10.9) | 3 (1.1) | 0.01 | 31 (11.3) | 2 (0.7) | 0.36 |
| 15–19 | 4.1 (4.8) | 3 (0–6) | 66 (24.0) | 28 (10.2) | 79 (28.7) | 15(5.5) | |||
| 20–24 | 5.6 (5.6) | 4 (1.75–8.25) | 28 (10.2) | 22 (8.0) | 41 (14.9) | 9 (3.3) | |||
| 25–29 | 3.1 (3.3) | 2 (1–4.25) | 20 (7.3) | 6 (2.2) | 25 (9.1) | 1 (0.4) | |||
| 30–34 | 4.4 (5.2) | 3 (0–8) | 12 (4.4) | 9 (3.3) | 19 (6.9) | 2 (0.7) | |||
| ≥35 | 3.3 (5.2) | 1(0–6) | 38 (13.8) | 13 (4.7) | 46 (16.7) | 5 (1.8) | |||
| Occupation/School attendance status | |||||||||
| Elementary school students | 0.6 (0.9) | 0 (0–1.5) | 0.002 † | 5 (1.8) | 0 (0.0) | 0.01 | 5 (1.8) | 0 (0.0) | 0.02 |
| Junior high school students | 2.3 (2.9) | 2 (0–3) | 30 (10.9) | 5 (1.8) | 33 (12.0) | 2 (0.7) | |||
| High school students | 4.1 (5.1) | 2 (0–6) | 44 (16.0) | 17 (6.2) | 51 (18.6) | 10 (3.6) | |||
| College students (including junior college and vocational school students) | 5.6 (4.8) | 4 (2–9) | 28 (10.2) | 24 (8.7) | 41 (14.9) | 11 (4.0) | |||
| Working adults | 3.6 (4.8) | 2 (0–6) | 85 (30.9) | 33 (12.0) | 109 (39.6) | 9 (3.3) | |||
| Others | 8.8 (10.4) | 6 (0.5–19.75) | 2 (0.7) | 2 (0.7) | 2 (0.7) | 2 (0.7) | |||
| Professional license | |||||||||
| Held | 3.6 (4.5) | 2 (0.25–4.5) | 0.78 | 12 (4.4) | 4 (1.5) | 0.78 | 14 (5.1) | 2 (0.7) | 1.00 |
| Did not hold | 3.9 (4.9) | 2 (0–6) | 182 (66.2) | 77 (28.0) | 227 (82.6) | 32 (11.6) | |||
| Physical training (hour/week) | 6.4 (6.7) | 4.3 (4.6) | 0.01 | 6.0 (6.3) | 4.2 (5.4) | 0.07 | |||
| Esports training (hour/week) | 17.1 (10.9) | 18.5 (12.6) | 0.52 | 17.1 (11.2) | 20.1 (12.6) | 0.18 | |||
| Esports training time slots | |||||||||
| 8 AM–8 PM (daytime) | 2.3 (3.2) | 1 (0–3) | 0.001 ‡ | 55 (20.0) | 12 (4.4) | 0.01 | 64 (23.3) | 3 (1.1) | 0.047 |
| 8 PM–8 AM (nighttime) | 4.5 (5.1) | 3 (1–7) | 129 (46.9) | 68 (24.7) | 167 (60.7) | 30 (10.9) | |||
| No answer | 3.1 (7.0) | 1 (0–3) | 10 (3.6) | 1 (0.4) | 10 (3.6) | 1 (0.4) | |||
| Multivariate Logistic Regression Analysis | |||||
|---|---|---|---|---|---|
| K6 Score < 5 | K6 Score ≥ 5 | Adjusted OR | 95% CI | p Value | |
| Sex | |||||
| Male | 204 | 65 | reference | reference | reference |
| Female | 2 | 1 | 1.17 | 0.10–13.89 | 0.90 |
| Did not report | 2 | 1 | 1.74 | 0.14–21.28 | 0.67 |
| Age (years) | |||||
| <20 | 101 | 26 | reference | reference | reference |
| ≥20 | 107 | 41 | 1.35 | 0.46–3.98 | 0.58 |
| Occupation/School attendance status | |||||
| Elementary school students | 4 | 1 | reference | reference | reference |
| Junior high school students | 31 | 4 | 0.45 | 0.04–5.69 | 0.54 |
| High school students | 47 | 14 | 0.79 | 0.07–8.41 | 0.84 |
| College students (including junior college and vocational school students) | 35 | 17 | 0.86 | 0.07–10.45 | 0.91 |
| Working adults | 89 | 29 | 0.53 | 0.04–6.83 | 0.63 |
| Others | 2 | 2 | 1.71 | 0.07–44.80 | 0.75 |
| Physical training (hour/week), mean [SD], (per 1) | 6.1 [6.5] | 4.6 [5.0] | 0.96 | 0.91–1.01 | 0.14 |
| Esports training (hour/week), mean [SD], (per 1) | 17.1 [11.4] | 18.8 [11.4] | 1.01 | 0.98–1.04 | 0.40 |
| Esports training time slots | |||||
| 8 AM–8 PM (daytime) | 61 | 6 | reference | reference | reference |
| 8 PM–8 AM (nighttime) | 138 | 59 | 3.80 | 1.50–9.64 | 0.005 * |
| no answer | 9 | 2 | 2.16 | 0.36–13.10 | 0.40 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Yamamoto, H.; Muraoka, H.; Inada, K. Sleep Quality and Mental Health of High-Level Esports Competitors: A Cross-Sectional Study. Healthcare 2026, 14, 582. https://doi.org/10.3390/healthcare14050582
Yamamoto H, Muraoka H, Inada K. Sleep Quality and Mental Health of High-Level Esports Competitors: A Cross-Sectional Study. Healthcare. 2026; 14(5):582. https://doi.org/10.3390/healthcare14050582
Chicago/Turabian StyleYamamoto, Hiroaki, Hiroyuki Muraoka, and Ken Inada. 2026. "Sleep Quality and Mental Health of High-Level Esports Competitors: A Cross-Sectional Study" Healthcare 14, no. 5: 582. https://doi.org/10.3390/healthcare14050582
APA StyleYamamoto, H., Muraoka, H., & Inada, K. (2026). Sleep Quality and Mental Health of High-Level Esports Competitors: A Cross-Sectional Study. Healthcare, 14(5), 582. https://doi.org/10.3390/healthcare14050582

