Abstract
In physically based volume rendering of volumetric medical imaging data, exposure levels are typically set empirically. However, differences in voxel values and opacity across transfer functions can make a fixed setting produce underexposed or overexposed results. To address this issue, we propose a voxel-contribution-based adaptive exposure model for physically based volume rendering. During volume integration, the method visibility-weights effective volumetric-sample energies using accumulated transmittance and opacity and estimates a global exposure coefficient from their weighted geometric mean. Compared with a two-dimensional HDR method operating on the rendered image, the proposed method incorporates three-dimensional information from volume integration into exposure estimation. The mean exposure-coefficient deviation is approximately , compared with for the two-dimensional method, while output mean-luminance variation remains below over the tested range of normal illumination. The results demonstrate stable exposure and structural response across the evaluated transfer functions and illumination conditions.