Discovering Crosscutting Concepts in Science Through Free Play: A 12-Week, Two-Cohort Study of Elementary Students
Abstract
1. Introduction
1.1. Literature Review
1.1.1. Play-Based Learning in Science Education
1.1.2. Early Science Experiences for STEM Engagement
1.1.3. Defining the Crosscutting Concepts
1.1.4. Examples of the Intersection of Play and Science from Within the Classroom
1.2. Theoretical Framework
1.3. Research Question
2. Materials and Methods
2.1. Study Setting and Design
2.2. Participants
2.3. Data Sources and Analysis
3. Results
Frequency and Distribution Analysis
4. Discussion
4.1. Play as a Context for CCC Development
4.2. Grade Level Variations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Photo Title & Description of Connection to CCC | P | C&E | SPQ | S&SM | E&M | S&F | S&C |
|---|---|---|---|---|---|---|---|
| 1 girl on swivel board—If I push or position my body a certain way then this is how my rotation changes | X | X | |||||
| Boy playing chess—Identifying similarities & differences and making decisions/interpretations based on the pattens they are observing; as they make those decisions, they learn the consequence or pattern further- these function as small tests for the patterns they observe | X | X | |||||
| Girl manipulating clay—Depending on what I do, the clay will change or can create something new | X | X | X | ||||
| Girl painting—working within the space you want and processing how different mediums can change that | X | X | X | ||||
| Boy building with Legos—putting smaller Legos together will create new things | X | X | X | X |
| Section of Play | Categorized | Examples of That Type of Play |
|---|---|---|
| Creative | 1 | Painting, sculpting, bracelet making, using Kinetic Sand, coloring, Floam, or light table cubes |
| Imaginative | 2 | Painting specific scenes (aliens, dogs, etc.), playing with kits (house, baby dolls, veterinary, grocery store, cooking), puppet shows or enactments, |
| Games | 3 | Mandala, Guess Who, chess, Battleship, Clack, Ticket to Ride, cards, Taco Cat Goat Cheese Pizza, KerPlunk, Perplexus, puzzles, Connect Four, Jenga, bean bag toss |
| Construction | 4 | LEGO bricks, bricks, pavers, Brain Flakes, MAGNA-TILES, marble run |
| Big Body | 5 | Trampoline, stepping stones, swivel wobble board and chair, tunnel, hopscotch; obstacle courses with mats and other materials included here were periodically set up |
| CCC | Quantity of Codes (Out of 274 CCC-Coded Images; 374 Total Photographs Collected) | Form of Play Most Supporting CCC | Form of Play Least Supporting CCC |
|---|---|---|---|
| Pattern | 166 | Big Body: 47 (28.3%) | Imaginative: 3 (1.8%) |
| Cause and Effect | 172 | Creative: 52 (30.2%) | Imaginative: 2 (1.2%) |
| Scale, Proportion, and Quantity | 65 | Creative: 56 (86.2%) | Big Body: 0 |
| Systems and System Models | 33 | Construction: 31 (93.9%) | All other CCCs: 0 |
| Energy and Matter | 15 | Big Body: 9 (60.0%) | Creative: 0 |
| Structure and Function | 42 | Construction: 23 (54.8%) | Imaginative & Big Body: 0 |
| Stability and Change | 11 | Games: 9 (81.8%) | Construction: 0 |
| Grade Level | CCC | ||||||
|---|---|---|---|---|---|---|---|
| Patterns (166) | Cause and Effect (172) | Scale, Proportion, and Quantity (65) | Systems and System Models (33) | Energy and Matter (15) | Structure and Function (42) | Stability and Change (11) | |
| 1 | 25 (15.1%) | 26 (15.1%) | 13 (20.0%) | 6 (18.2%) | 0 | 6 (14.3%) | 0 |
| 2 | 37 (22.3%) | 44 (25.6%) | 16 (24.6%) | 4 (12.1%) | 7 (46.7%) | 5 (11.9%) | 1 (9.1%) |
| 3 | 39 (23.5%) | 37 (21.5%) | 11 (16.9%) | 7 (21.2%) | 4 (26.7%) | 6 (14.3%) | 1 (9.1%) |
| 4 | 19 (11.4%) | 22 (12.8%) | 7 (10.8%) | 4 (12.1%) | 0 | 6 (14.3%) | 1 (9.1%) |
| 5 | 38 (22.9%) | 39 (22.7%) | 16 (24.6%) | 7 (21.2%) | 3 (20.0%) | 19 (45.2%) | 8 (72.7%) |
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Casey, E.; Alvarez-Briglie, S.; Feille, K. Discovering Crosscutting Concepts in Science Through Free Play: A 12-Week, Two-Cohort Study of Elementary Students. Educ. Sci. 2026, 16, 1514. https://doi.org/10.3390/educsci16091514
Casey E, Alvarez-Briglie S, Feille K. Discovering Crosscutting Concepts in Science Through Free Play: A 12-Week, Two-Cohort Study of Elementary Students. Education Sciences. 2026; 16(9):1514. https://doi.org/10.3390/educsci16091514
Chicago/Turabian StyleCasey, Erin, Sofia Alvarez-Briglie, and Kelly Feille. 2026. "Discovering Crosscutting Concepts in Science Through Free Play: A 12-Week, Two-Cohort Study of Elementary Students" Education Sciences 16, no. 9: 1514. https://doi.org/10.3390/educsci16091514
APA StyleCasey, E., Alvarez-Briglie, S., & Feille, K. (2026). Discovering Crosscutting Concepts in Science Through Free Play: A 12-Week, Two-Cohort Study of Elementary Students. Education Sciences, 16(9), 1514. https://doi.org/10.3390/educsci16091514

