A UDL-Driven Framework for Designing Digital Tactile Graphics in Cultural Heritage Learning
Abstract
1. Introduction
2. Theoretical Background
2.1. Literacy of Students with Visual Impairments and the Standardization Issue of Tactile Graphics
2.2. Tactile Graphics and Cultural Heritage Learning Accessibility
2.3. Learning Environments Based on Tangible User Interfaces
2.4. Linkage Between Universal Design for Learning and Tactile Graphic Design
3. Materials and Methods
3.1. Research Design
3.2. Construction of the Cultural Heritage Image Dataset
3.3. Image Restructuring Process
3.4. Derivation of Expert Validation Criteria
3.5. TUI-Based Tactile Learning Environment Configuration
3.6. Expert Validation Procedure
4. Results
4.1. Cultural Heritage Image Restructuring Results
4.2. Tactile Graphic Design Guidelines
- (1)
- Shape Simplification: Remove complex visual elements and structure the graphic around principal forms.
- (2)
- Outline Thickness Differentiation: Render outlines in two-line thickness and interior lines in one-line thickness to enhance tactile recognition.
- (3)
- Object Spacing: Maintain sufficient spacing between graphic elements so that forms can be distinguished during tactile exploration.
- (4)
- Shape Filling: Apply fill patterns to make forms and features more readily identifiable through touch.
- (5)
- Spatial Description Structure: Sequence descriptions in the order of “scene description → spatial structure description → supplementary description.”
4.3. Expert Validation Results
5. Discussion
Limitations
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Category | n | Representative Examples |
|---|---|---|
| Architecture | 9 | Seokgatap Pagoda, Sungnyemun Gate, Cheomseongdae, Tangpyeongbi, Mireuksaji Stone Pagoda, etc. |
| Artifacts | 48 | Silla Gold Crown, Rain Gauge (Cheugugi), Hunminjeongeum, Dolmen, Traditional Coin (Yeokjeon), etc. |
| Cultural Symbols | 57 | Eosahwa, Gat (traditional hat), Gayageum, Jegi-chagi, Gama (palanquin), Janggu, Kkwaenggwari, Jangseung, etc. |
| Traditional Objects | 86 | Millstone (Maetdol), Farming tools, Nolttwigi (seesaw), Earthen jar, Inkstone, Jige (backpack frame), Hoe, etc. |
| Total | 200 | — |
| Domain | Item Definition | Key References |
|---|---|---|
| Clarity of Tactile Graphic Structure | Degree to which structural forms can be clearly perceived through tactile exploration | [9,29] |
| Comprehensibility of Information Delivery | Degree to which the meaning of visual information can be accurately understood through tactile perception | [18,30] |
| Potential for Supporting Concept Learning | Degree to which cultural heritage concept learning for students with visual impairments is effectively supported | [11,16] |
| Practical Usability in Educational Settings | Degree to which the material can be used directly in real educational settings without additional restructuring by teachers | [7,8] |
| Category | N | Area of Expertise |
|---|---|---|
| Special Education Expert | 3 | Education of students with visual impairments |
| Accessibility Researcher | 2 | Assistive technology and accessibility |
| Design Researcher | 5 | Tactile or graphic design |
| Content Developer | 3 | Dot device content development |
| Traditional Culture Image Researcher | 2 | Traditional cultural image production |
| Total | 15 |
| Guideline | UDL Principle | UDL Checkpoint [25] | Accessibility Function | Design Evidence |
|---|---|---|---|---|
| Shape Simplification | Multiple Means of Representation | 1.1 Customize display options; 1.2 Multiple modes of perception | Reduces cognitive load by removing irrelevant visual complexity; allows learners to identify principal structural forms without interference from decorative detail. | Cycle 1: complex outlines (e.g., Silla Gold Crown) hindered tactile recognition. Cycle 2: simplification improved form-identification rates [7,18]. |
| Outline Thickness Differentiation | Multiple Means of Representation | 1.2 Multiple modes of perception; 2.1 Clarify symbols and structures | Differentiates figure from ground and primary from secondary elements via tactile salience; two-line outer contours create a distinct haptic boundary that guides exploratory touch. | Cycle 1: inconsistent line thickness blurred structural boundaries. Standardizing two-line outer/one-line interior resolved inter-rater disagreement [9,29]. |
| Object Spacing | Multiple Means of Representation | 1.1 Customize display options; 1.2 Multiple modes of perception | Prevents tactile merging of adjacent elements; adequate inter-element spacing keeps spatially distinct features perceptually discrete under fingertip exploration. | Cycle 1: insufficient spacing caused form confusion (e.g., pagoda stories, gate components). Cycle 2: minimum spacing rule eliminated finger-crossing errors [18]. |
| Shape Filling | Multiple Means of Representation | 1.2 Multiple modes of perception; 2.5 Multiple media representations | Adds a second tactile channel (texture contrast) to contour information; helps distinguish foreground from background and differentiate surface regions without relying solely on edge detection. | Cycle 2: uniform filling obscured interior detail. Selective filling of principal form regions improved region identification [30]. |
| Spatial Description Structure | Multiple Means of Engagement; Multiple Means of Action and Expression | 6.3 Organize information and resources; 7.2 Relevance, value, authenticity | Provides a sequenced scaffold (scene → spatial structure → supplementary detail) for self-directed tactile navigation; reduces reliance on teacher mediation by embedding orientation information into the material itself. | Cycle 2: initial ordering was non-hierarchical. The three-level sequence was endorsed by special education experts as congruent with how blind learners build spatial mental models [11,15]. |
| Evaluation Item | Mean (M) | SD | Interpretation |
|---|---|---|---|
| Clarity of Tactile Graphic Structure | 4.53 | 0.60 | High |
| Comprehensibility of Information Delivery | 4.63 | 0.49 | High |
| Potential for Supporting Concept Learning | 4.80 | 0.40 | Very High |
| Practical Usability in Educational Settings | 4.78 | 0.49 | Very High |
| Overall Mean | 4.69 | 0.51 | Very High |
| Evaluation Domain | CVI Result | S-CVI/Ave | Decision |
|---|---|---|---|
| Clarity of Tactile Graphic Structure | Items 1–3: I-CVI = 1.00, κ* = 1.00. Item 4 (CVI-1-4: “Degree to which the effect of applying design guidelines can be measured through tactile exploration”): I-CVI = 0.67, κ* = 0.63 (below threshold). This item was removed from the final instrument following standard CVI practice [31,32], as the item assessed guideline measurability rather than structural clarity itself, introducing construct ambiguity. The remaining three items in this domain were retained. Initial S-CVI/Ave (n = 4 items) = 0.92; Final S-CVI/Ave (n = 3 items, after removal) = 1.00. | 0.92 → 1.00 | Accepted |
| Comprehensibility of Information Delivery | All items: I-CVI = 1.00, κ* = 1.00 | 1.00 | Accepted |
| Potential for Supporting Concept Learning | CVI-3-4: I-CVI = 0.93, κ* = 0.93; items 1–3: I-CVI = 1.00, κ* = 1.00 | 0.98 | Accepted |
| Practical Usability in Educational Settings | All items: I-CVI = 1.00, κ* = 1.00 | 1.00 | Accepted |
| Overall | Initial instrument (n = 16 items): S-CVI/Ave = 0.98; S-CVI/UA = 0.88 (≥0.80 in 2 of 4 domains; CVI-1-4 and CVI-3-4 fell below universal agreement). Final instrument (n = 15 items, after CVI-1-4 removal): S-CVI/Ave = 0.99; S-CVI/UA = 0.93 (CVI-3-4 retained at I-CVI = 0.93, with one dissenting rater). | 0.98 → 0.99 | Accepted |
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Lee, T.-E. A UDL-Driven Framework for Designing Digital Tactile Graphics in Cultural Heritage Learning. Appl. Sci. 2026, 16, 6467. https://doi.org/10.3390/app16136467
Lee T-E. A UDL-Driven Framework for Designing Digital Tactile Graphics in Cultural Heritage Learning. Applied Sciences. 2026; 16(13):6467. https://doi.org/10.3390/app16136467
Chicago/Turabian StyleLee, Tae-Eun. 2026. "A UDL-Driven Framework for Designing Digital Tactile Graphics in Cultural Heritage Learning" Applied Sciences 16, no. 13: 6467. https://doi.org/10.3390/app16136467
APA StyleLee, T.-E. (2026). A UDL-Driven Framework for Designing Digital Tactile Graphics in Cultural Heritage Learning. Applied Sciences, 16(13), 6467. https://doi.org/10.3390/app16136467
