The Impact of Digital Leadership on Employee Resilience: The Mediating Roles of Work Gamification and Workplace Mindfulness and the Moderating Role of AI Anxiety
Abstract
1. Introduction
2. Literature Review and Research Hypotheses
2.1. Technology Resource Factor: Digital Leadership
2.2. Institutional Environment Factor: The Mediating Role of Work Gamification
2.3. Employee Cognitive Factors: The Mediating Role of Workplace Mindfulness
2.4. The Moderating Role of AI Anxiety
3. Materials and Methods
3.1. Research Sample and Data Collection
3.2. Variable Measurement
4. Results
4.1. Confirmatory Factor Analysis
4.2. Common Method Bias Test
4.3. Descriptive Statistics and Correlation Analysis
4.4. Hypothesis Testing
4.5. Supplementary Experiments
5. Discussion
5.1. General Discussion
5.2. Theoretical Contributions
5.3. Practical Implications
5.4. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| DL | Digital Leadership |
| WG | Work Gamification |
| WM | Workplace Mindfulness |
| AIA | AI Anxiety |
| ER | Employee resilience |
| CFA | Confirmatory Factor Analysis |
| CMV | Common Method Variance |
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| Category | Feature | Proportion |
|---|---|---|
| Gender | Male | 53.6% |
| Female | 46.4% | |
| Age | Under 30 | 23.9% |
| 30–45 (inclusive) | 46.1% | |
| 45–55 (inclusive) | 21.5% | |
| Over 55 | 8.5% | |
| Education | Associate degree or below | 17.7% |
| Bachelor’s degree | 48.8% | |
| Master’s degree | 23.9% | |
| Doctoral degree or above | 9.6% | |
| Company size | 50 or fewer | 19.5% |
| 51–300 | 37.5% | |
| 301–500 | 23.5% | |
| Over 500 | 19.5% | |
| Company type | State-owned | 22.5% |
| Private | 39.6% | |
| Foreign-invested | 18.8% | |
| Collective | 9.2% | |
| Other | 9.9% | |
| Region | Eastern China | 42.3% |
| Central China | 20.5% | |
| Western China | 29.7% | |
| Northeast China | 7.5% |
| Model | χ2 | df | χ2/df | RMSEA | CFI | TLI | SRMR |
|---|---|---|---|---|---|---|---|
| Five-factor: DL, ER, AIA, WG, WM | 2212.968 | 1208 | 1.832 | 0.053 | 0.907 | 0.902 | 0.058 |
| Four-factor: DL + ER, AIA, WG, WM | 2342.602 | 1196 | 1.959 | 0.057 | 0.894 | 0.887 | 0.048 |
| Four-factor: DL, ER, AIA, WG + WM | 2396.671 | 1212 | 1.977 | 0.058 | 0.890 | 0.885 | 0.104 |
| Four-factor: DL, ER, AIA + WG, WM | 3282.996 | 1209 | 2.715 | 0.077 | 0.808 | 0.798 | 0.090 |
| Three-factor: DL + ER + AIA, WG, WM | 3073.266 | 1203 | 2.555 | 0.073 | 0.827 | 0.817 | 0.115 |
| Two-factor: DL + ER + AIA + WG, WM | 4297.601 | 1218 | 3.529 | 0.093 | 0.715 | 0.702 | 0.123 |
| One-factor: DL + ER + AIA + WG + WM | 7272.645 | 1224 | 5.942 | 0.130 | 0.441 | 0.417 | 0.150 |
| Model | χ2 | df | χ2/df | RMSEA | CFI | TLI | SRMR |
|---|---|---|---|---|---|---|---|
| Five-factor: DL, ER, AIA, WG, WM | 2212.968 | 1208 | 1.832 | 0.053 | 0.907 | 0.902 | 0.058 |
| Five-factor + CMV | 2069.474 | 1158 | 1.787 | 0.052 | 0.916 | 0.907 | 0.057 |
| Difference | 143.493 | 50 | 0.045 | 0.001 | 0.009 | 0.005 | 0.001 |
| Variable | M | SD | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|---|
| 1. DL | 4.040 | 0.750 | (0.931) | ||||
| 2. ER | 3.998 | 0.724 | 0.844 ** | (0.948) | |||
| 3. WG | 3.810 | 0.605 | 0.530 ** | 0.589 ** | (0.881) | ||
| 4. AIA | 3.437 | 0.712 | 0.349 ** | 0.422 ** | 0.549 ** | (0.886) | |
| 5. WM | 3.611 | 0.609 | 0.308 ** | 0.386 ** | 0.565 ** | 0.705 ** | (0.926) |
| Variables | Work Gamification | Workplace Mindfulness | Overall | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Model 1 | Model 2 | Model 3 | Model 4 | Model 5 | Model 6 | Model 7 | Model 8 | Model 9 | Model 10 | Model 11 | Model 12 | Model 13 | |
| Control variables | |||||||||||||
| Gender | 0.008 | 0.030 | 0.020 | 0.021 | 0.021 | 0.008 | 0.030 | 0.030 | 0.029 | 0.029 | 0.022 | 0.022 | 0.020 |
| Age | −0.047 | −0.014 | −0.012 | −0.010 | −0.006 | −0.047 | −0.014 | −0.020 | −0.014 | −0.016 | −0.016 | −0.012 | −0.021 |
| Education | −0.040 | 0.007 | 0.007 | 0.014 | 0.012 | −0.040 | 0.007 | 0.004 | 0.013 | 0.013 | 0.005 | 0.012 | 0.003 |
| Enterprise size | −0.033 | −0.023 | −0.002 | −0.001 | 0.007 | −0.033 | −0.023 | −0.013 | −0.011 | −0.014 | −0.002 | −0.001 | 0.000 |
| Enterprise nature | 0.019 | −0.039 | −0.030 | −0.027 | −0.030 | 0.019 | −0.039 | −0.035 | −0.032 | −0.028 | −0.029 | −0.028 | −0.031 |
| Enterprise area | −0.026 | 0.006 | −0.005 | −0.007 | −0.009 | −0.026 | 0.006 | 0.004 | 0.001 | 0.002 | −0.004 | −0.006 | −0.008 |
| IV | |||||||||||||
| Digital Leadership (DL) | 0.848 *** | 0.743 *** | 0.737 *** | 0.715 *** | 0.848 *** | 0.805 *** | 0.792 *** | 0.767 *** | 0.742 *** | 0.738 *** | 0.670 *** | ||
| Mediator | |||||||||||||
| Work gamification (WG) | 0.194 *** | 0.153 *** | 0.180 *** | 0.156 *** | 0.145 ** | 0.183 *** | |||||||
| Workplace mindfulness (WM) | 0.137 *** | 0.077 | 0.099 * | 0.069 | 0.032 | 0.050 | |||||||
| Moderator | |||||||||||||
| AI anxiety | 0.082 * | 0.065 | 0.091 * | 0.077 | 0.063 | 0.075 | |||||||
| IV × Mediator | |||||||||||||
| DL × AI anxiety | −0.123 *** | ||||||||||||
| WG × AI anxiety | 0.086 ** | 0.084 ** | |||||||||||
| WM × AI anxiety | 0.112 *** | 0.100 * | |||||||||||
| R2 | 0.005 | 0.715 | 0.742 | 0.746 | 0.753 | 0.005 | 0.715 | 0.732 | 0.736 | 0.748 | 0.745 | 0.747 | 0.770 |
| ΔR2 | 0.005 | 0.710 | 0.026 | 0.005 | 0.007 | 0.005 | 0.710 | 0.017 | 0.004 | 0.012 | 0.030 | 0.002 | 0.023 |
| F | 0.257 | 710.819 *** | 28.974 *** | 5.095 * | 7.583 ** | 0.257 | 710.819 *** | 17.824 *** | 4.181 * | 13.222 *** | 16.407 *** | 2.008 | 9.264 *** |
| Variables | WG | WM | ||
|---|---|---|---|---|
| Model 1 | Model 1 | Model 1 | Model 1 | |
| Control variables | ||||
| Gender | 0.037 | 0.051 | −0.006 | 0.002 |
| Age | −0.027 | −0.006 | 0.031 | 0.044 |
| Education | −0.030 | 0.000 | 0.004 | 0.022 |
| Enterprise size | −0.113 | −0.107 | −0.073 | −0.069 |
| Enterprise nature | −0.013 | −0.050 | −0.009 | −0.031 |
| Enterprise area | 0.040 | 0.061 | 0.003 | 0.015 |
| IV | ||||
| Digital Leadership (DL) | 0.537 *** | 0.314 *** | ||
| R2 | 0.018 | 0.302 | 0.007 | 0.104 |
| ΔR2 | 0.018 | 0.285 | 0.007 | 0.097 |
| F | 0.854 | 116.309 *** | 0.340 | 30.932 *** |
| Pathway | Effect | SE | 95% CI Lower | 95% CI Upper |
|---|---|---|---|---|
| Total effect | 0.818 | 0.031 | 0.757 | 0.878 |
| Total indirect effect | 0.102 | 0.028 | 0.050 | 0.159 |
| DL → WG → ER | 0.081 | 0.029 | 0.024 | 0.137 |
| DL → WM → ER | 0.021 | 0.012 | 0.0001 | 0.049 |
| Variables | Moderator | Effect Size | SE | p Value | 95% CI |
|---|---|---|---|---|---|
| Interaction term (WG × AIA) | - | 0.282 | 0.060 | 0.000 | [0.164, 0.400] |
| Conditional effect (WG → ER) | Low AI | 0.469 | 0.073 | 0.000 | [0.325, 0.612] |
| Moderate AI | 0.670 | 0.066 | 0.000 | [0.539, 0.800] | |
| High AI | 0.871 | 0.084 | 0.000 | [0.705, 1.037] | |
| Interaction term (WM × AIA) | - | 0.316 | 0.063 | 0.000 | [0.193, 0.439] |
| Conditional effect (WM → ER) | Low AI | 0.040 | 0.093 | 0.664 | [−0.140, 0.223] |
| Moderate AI | 0.265 | 0.087 | 0.003 | [0.094, 0.437] | |
| High AI | 0.490 | 0.102 | 0.000 | [0.289, 0.691] |
| Variables | Moderator | Effect Size | SE | p Value | 95% CI |
|---|---|---|---|---|---|
| Interaction term (DL × AIA) | - | −0.148 | 0.041 | 0.000 | [−0.229, −0.067] |
| Conditional effect (DL → ER) | Low AI | 0.751 | 0.039 | 0.000 | [0.675, 0.828] |
| Moderate AI | 0.646 | 0.036 | 0.000 | [0.576, 0.717] | |
| High AI | 0.541 | 0.052 | 0.000 | [0.438, 0.644] |
| Mediator | AI Anxiety Level | Indirect Effect | SE | 95% CI |
|---|---|---|---|---|
| Work gamification | Low (M − 1SD) | 0.062 | 0.029 | [0.001, 0.119] |
| Moderate (M) | 0.095 | 0.025 | [0.047, 0.142] | |
| High (M + 1SD) | 0.128 | 0.033 | [0.065, 0.194] | |
| High − Low difference | 0.047 | 0.026 | [−0.003, 0.108] | |
| Workplace mindfulness | Low (M − 1SD) | −0.007 | 0.018 | [−0.050, 0.021] |
| Moderate (M) | 0.015 | 0.015 | [−0.012, 0.046] | |
| High (M + 1SD) | 0.037 | 0.020 | [0.007, 0.085] | |
| High − Low difference | 0.031 | 0.017 | [0.012, 0.079] |
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Ji, Y.; Wang, X.; Xia, L.; Wu, H. The Impact of Digital Leadership on Employee Resilience: The Mediating Roles of Work Gamification and Workplace Mindfulness and the Moderating Role of AI Anxiety. Behav. Sci. 2026, 16, 644. https://doi.org/10.3390/bs16050644
Ji Y, Wang X, Xia L, Wu H. The Impact of Digital Leadership on Employee Resilience: The Mediating Roles of Work Gamification and Workplace Mindfulness and the Moderating Role of AI Anxiety. Behavioral Sciences. 2026; 16(5):644. https://doi.org/10.3390/bs16050644
Chicago/Turabian StyleJi, Yanshu, Xiaoyi Wang, Lijun Xia, and Huabin Wu. 2026. "The Impact of Digital Leadership on Employee Resilience: The Mediating Roles of Work Gamification and Workplace Mindfulness and the Moderating Role of AI Anxiety" Behavioral Sciences 16, no. 5: 644. https://doi.org/10.3390/bs16050644
APA StyleJi, Y., Wang, X., Xia, L., & Wu, H. (2026). The Impact of Digital Leadership on Employee Resilience: The Mediating Roles of Work Gamification and Workplace Mindfulness and the Moderating Role of AI Anxiety. Behavioral Sciences, 16(5), 644. https://doi.org/10.3390/bs16050644
