Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis
Abstract
1. Introduction
Aim of the Study
2. Materials and Methods
2.1. Procedure and Sample
2.2. Measures
2.3. Statistical Analysis
3. Results
3.1. Descriptive Statistics
3.2. Differential Item Functioning
3.3. Gender Differences in Study Variables
3.4. Linear Discriminant Analysis
4. Discussion
4.1. Limitations and Future Research
4.2. Practical Implications
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Men | Women | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | t | df | p | g | 95% CI | |
| Age | 23.36 | 3.67 | 22.07 | 3.56 | −3.47 | 392 | <0.001 | 0.35 | −0.55, −0.015 |
| Age of gaming onset | 7.96 | 2.96 | 8.80 | 3.26 | 2.65 | 390 | 0.008 | 0.27 | 0.07, 0.47 |
| Weekly gaming hours | 12.36 | 10.47 | 8.66 | 8.18 | −3.78 | 392 | <0.001 | 0.38 | −0.58, −0.18 |
| Toxicity | 2.59 | 1.39 | 2.14 | 1.38 | −3.20 | 392 | <0.001 | 0.32 | −0.52, −0.12 |
| Gaming Motivations | |||||||||
| Immersion | 14.18 | 4.12 | 14.07 | 4.50 | −0.07 | 392 | 0.394 | 0.02 | −0.22, 0.17 |
| Customization | 12.78 | 4.42 | 12.98 | 4.23 | 0.44 | 392 | 0.660 | 0.04 | −0.15, 0.24 |
| Violent Gratification | 12.12 | 4.35 | 10.60 | 4.42 | −3.39 | 392 | <0.001 | 0.34 | −0.54, −0.14 |
| Coping | 14.06 | 4.02 | 12.80 | 4.41 | −2.93 | 392 | 0.004 | 0.29 | −0.49, −0.09 |
| Fun | 17.58 | 2.94 | 17.20 | 3.15 | −1.21 | 392 | 0.228 | 0.12 | −0.32, 0.07 |
| Cognitive Challenge | 13.44 | 4.15 | 12.17 | 4.14 | −3.01 | 392 | 0.003 | 0.31 | −0.51, −0.11 |
| Competition | 11.72 | 4.15 | 11.03 | 4.03 | −1.64 | 392 | 0.100 | 0.17 | −0.37, 0.03 |
| Social Interaction | 13.34 | 4.35 | 12.03 | 4.69 | −2.84 | 392 | 0.002 | 0.29 | −0.49, −0.09 |
| Predictors | Structure Coefficients | Standardized Coefficients | Pooled Within-Group Correlations Among Predictors | |
|---|---|---|---|---|
| Violent Gratification | Age | |||
| Weekly hours of gaming | 0.62 | 0.46 | 0.134 | 0.121 |
| Violent Gratification | 0.58 | 0.63 | −0.188 | |
| Age | 0.56 | 0.63 | ||
| Canonical R | 0.30 | |||
| Eigenvalue | 0.10 | |||
| Sample | Gender | Men (Predicted) | Women (Predicted) | % Correctly Classified |
|---|---|---|---|---|
| Original | Men | 137 | 91 | 60.1 |
| Women | 56 | 110 | 66.3 | |
| % total cases correctly classified | 62.7 | |||
| Cross-validated | Men | 135 | 93 | 59.2 |
| Women | 58 | 108 | 65.1 | |
| % total cases correctly classified | 61.7 |
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Gisbert-Pérez, J.; Longobardi, C.; Martí-Vilar, M.; Ijaz, A.; Badenes-Ribera, L. Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis. Behav. Sci. 2026, 16, 1223. https://doi.org/10.3390/bs16071223
Gisbert-Pérez J, Longobardi C, Martí-Vilar M, Ijaz A, Badenes-Ribera L. Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis. Behavioral Sciences. 2026; 16(7):1223. https://doi.org/10.3390/bs16071223
Chicago/Turabian StyleGisbert-Pérez, Júlia, Claudio Longobardi, Manuel Martí-Vilar, Ali Ijaz, and Laura Badenes-Ribera. 2026. "Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis" Behavioral Sciences 16, no. 7: 1223. https://doi.org/10.3390/bs16071223
APA StyleGisbert-Pérez, J., Longobardi, C., Martí-Vilar, M., Ijaz, A., & Badenes-Ribera, L. (2026). Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis. Behavioral Sciences, 16(7), 1223. https://doi.org/10.3390/bs16071223

