Activating Embodied Memory Through a Fusion of Clay and Augmented Reality
Abstract
1. Introduction
1.1. Positioning the CAR Project Practice
1.2. Clay and Augmented Reality as a Hybrid Artistic Method
1.3. Why Augmented Reality? Subverting Technological Norms
In addition to the art therapy, there is the field of neurological rehabilitation, developing tools using new media for the recovery of brain functions impaired by trauma, stroke, or neurological disease. The team of researchers also stated that ‘the scoping review aims to systematically map and analyse the use of art therapy integrated with digital and immersive technologies in neurorehabilitation. The goal is to understand how various creative modalities are supported and enhanced through technological tools’ (Albani-Rocchetti et al. 2026). However, more research for the use of AR within these fields is needed because it allows users to remain connected to their physical environments. This connection to physical environments is significant because, through the use of AR, participants experience spatial movements created in a real environment, in real time, surrounded by real objects, within a collective-making space and the gaze of colleagues. In this sense, AR functions as an overlay for an experiential spatial trigger.These hybrid settings allow for deeper emotional articulation, symbolic reconstruction, and adaptive self-expression. Rather than viewing technology as a separate tool, the phygital approach frames it as a co-active element within the therapeutic relationship. The therapist’s role expands to include sensory attunement, media coordination, and ethical navigation across shifting experiential layers. Through this lens, art therapy becomes a responsive process in which sensation, memory, identity, and meaning are continually reconfigured. However, in research the clinical use of Augmented Reality in art therapy is at a very early experimental stage.
2. Materials and Methods
2.1. Artistic Foundations
2.2. Workshop Structure
2.3. It Is Me in the Clay and AR Space
2.4. Abstract Gestures of Remembering: Embodied Play in Clay and AR
2.5. Workshop 1: Freud, Polanyi, Ettinger and Tacit Knowledge
2.6. Tacit and Transpersonal Memory of the Matrixial
2.7. Relational Care Connected to Melanie Klein’s Observations
3. Results
3.1. Feedback Collection and Analysis
3.2. Participant Feedback
3.3. Feedback Analysis
4. Conclusions
4.1. Intersection of Theories and Practices
4.2. Beyond the Sum of Its Parts and Embodied Synergy
4.3. Curating the Hybrid Space
4.4. Future of the Method
4.5. Final Thoughts
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| CAR | Clay and Augmented Reality |
| WS | Workshop |
| WS1 | Workshop 1 |
| WS2 | Workshop 2 |
| WS3 | Workshop 3 |
| WS4 | Workshop 4 |
| WS5 | Workshop 5 |
| WS6 | Workshop 6 |
| AR | Augmented Reality |
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Atlavina, S. Activating Embodied Memory Through a Fusion of Clay and Augmented Reality. Arts 2026, 15, 55. https://doi.org/10.3390/arts15030055
Atlavina S. Activating Embodied Memory Through a Fusion of Clay and Augmented Reality. Arts. 2026; 15(3):55. https://doi.org/10.3390/arts15030055
Chicago/Turabian StyleAtlavina, Svetlana. 2026. "Activating Embodied Memory Through a Fusion of Clay and Augmented Reality" Arts 15, no. 3: 55. https://doi.org/10.3390/arts15030055
APA StyleAtlavina, S. (2026). Activating Embodied Memory Through a Fusion of Clay and Augmented Reality. Arts, 15(3), 55. https://doi.org/10.3390/arts15030055
