Advances in Computer Graphics, Geometric Modeling, and Virtual and Augmented Reality
A special issue of Symmetry (ISSN 2073-8994). This special issue belongs to the section "Computer".
Deadline for manuscript submissions: closed (15 December 2017) | Viewed by 40040
Special Issue Editors
2. Department of Information Science, Faculty of Sciences, Toho University, 2-2-1 Miyama, 274-8510 Funabashi, Japan
Interests: swarm intelligence and swarm robotics; bio-inspired optimisation; computer graphics; geometric modelling
Special Issues, Collections and Topics in MDPI journals
Interests: computer graphics; rendering; natural phenomena; material perception; multiple scattering
2. Department of Information Science, Faculty of Sciences, Toho University, 2-2-1 Miyama, Funabashi 274-8510, Japan
Interests: artificial Intelligence; soft computing for optimization; evolutionary computation; computational intelligence
Special Issues, Collections and Topics in MDPI journals
Interests: computer-aided geometric design; computer graphics; aesthetic curves and surfaces; log-aesthetic curves; logarithmic curvature/torsion graphs
Special Issue Information
Dear Colleagues,
Computer graphics is unanimously recognized as a major field in computer science and a driving force of our current technological world. Nowadays, computer graphics can be found everywhere: From breathtaking special effects and computer animation for theatrical movies and TV films to thrilling digital worlds and believable synthetic actors in blockbuster video games; from scientific visualization to engineering applications; from noninvasive medical imaging techniques for diagnosis and therapy to advertising, education, architecture, surveying, archaeology, and many others. The field of computer graphics is constantly evolving as a result of the latest advances in hardware and software, such as powerful multi-core graphical cards (GPUs) or exciting, recently-released devices for virtual and augmented reality. Similarly, geometric modeling (the collection of algorithms, methods and techniques to describe the shape and geometric features of an object) is a fundamental tool in many applied and industrial fields, such as computer-aided design and manufacturing (CAD/CAM) for the automotive, aerospace, and ship building industries, robotics, biomedical engineering (medical implants and prosthesis), and so on.
This Special Issue aims to foster the dissemination of high-quality research in methods, theories, techniques, tools and devices concerning computer graphics, geometric modeling, and virtual and augmented reality. Original research articles are solicited on all aspects of those fields, including novel potential or real applications for solving challenging problems and opening new promising lines of research.
Potential topics include, but are not limited to:
- Geometric Modeling
- CAD/CAM
- Solid Modeling
- Physically Based Modeling
- Computer-Aided Geometric Design (CAGD)
- Curve and Surface Reconstruction
- Geometric Processing
- Scientific Visualization
- Autonomous Agents
- Computer Animation
- Video Games
- Rendering
- Multimedia
- Virtual Reality
- Augmented Reality
- Virtual Worlds
- Texture Models
- Human-Computer Interaction
- Computer Graphics and Internet
- Artificial Intelligence for Computer Graphics and Geometric Modeling
- Computer Graphics Software and Hardware
- Computer Graphics Applications (Art, Education, Engineering, Entertainment, Medicine, etc.)
- Current and Future Trends in Computer Graphics
Prof. Andres Iglesias Prieto
Prof. Mikio Shinya
Prof. Norimasa Yoshida
Prof. Akemi Galvez Tomida
Guest Editos
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Symmetry is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- Computer Graphics
- Geometric Modeling and Processing
- Virtual and Augmented Reality
- Computer-Aided Design and Manufacturing (CAD/CAM)
- Curve and Surface Reconstruction
- Computer Animation and Video Games
- Rendering and Texturing
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