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Symmetry 2018, 10(4), 89;

Automatic Generation of Dynamic Skin Deformation for Animated Characters

The National Centre for Computer Animation, Bournemouth University, Poole, BH12 5BB, UK
Author to whom correspondence should be addressed.
Received: 15 December 2017 / Revised: 25 March 2018 / Accepted: 26 March 2018 / Published: 31 March 2018
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Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications. View Full-Text
Keywords: automatic rigging; curve-based method; dynamic skin deformation, ode-based simulation automatic rigging; curve-based method; dynamic skin deformation, ode-based simulation

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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Bian, S.; Zheng, A.; Chaudhry, E.; You, L.; Zhang, J.J. Automatic Generation of Dynamic Skin Deformation for Animated Characters. Symmetry 2018, 10, 89.

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