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Game Informatics

This special issue belongs to the section “Information Applications“.

Special Issue Information

Dear Colleagues,

Games have been the prime source of benchmarking, testing, analysis, and design of various artificial and computational intelligent techniques, agent systems, search algorithms, supporting decision making, management and planning systems, and many more. This stems from the plethora of human and computer-generated information that is rich with objective, subjective, and emotional experiences, catered towards leisure and/or competitive settings.

Visible, deterministic, and objective information typically expresses the game’s straightforward and obvious process, mechanics, and complexities. Meanwhile, underlying information that was hidden, stochastic and subjective information would describe the complicated, typically human-driven factors, such as experiences related to the “fun”, “joy”, and “entertainment” of the game. Such stark contrast between objective and subjective information that is both obtainable and extractable from the game statistics, metrics, and telemetries invokes the need for unique “science” of play.

With the advancement of computing software and hardware systems, new interface technologies (virtual/augmented/extended reality), a new form of interactions (deductive, deceptive, hacking/exploits, etc.), and novel game infrastructures (blockchain-based games and crowdsourcing models, etc.), rich information can be extracted to develop expertise and generate knowledge to add value to individual, businesses, society, and nation.

This Special Issue aims to collect comprehensive research written by experts that provides access to state-of-the-art methodology, while advancing the existing body of literature by sharing contemporary, cutting-edge research relevant to game informatics.

Dr. Mohd Nor Akmal Khalid
Dr. Chu-Hsuan Hsueh
Dr. Ting-Han Wei
Prof. Dr. Hiroyuki Iida
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • game information dynamics
  • game metrics and analytics
  • game-playing experience and design
  • user–AI Interactions and Analysis
  • social and cultural influence in games
  • game development and impacts
  • simulation and imitation in games
  • learning and behavior synthesis
  • gamified experience and gamification
  • assessment and evaluation in/of games

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Information - ISSN 2078-2489