Special Issue "Wearable Augmented and Mixed Reality Applications"

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Artificial Intelligence".

Deadline for manuscript submissions: 10 June 2019

Special Issue Editors

Guest Editor
Prof. Dr. Andrea Sanna

Dipartimento di Automatica e Informatica Politecnico di Torino Corso Duca degli Abruzzi 24, I-10129 Torino, Italy
Website | E-Mail
Interests: human–machine interaction; computer graphics; scientific visualization; angumented and virtual reality; distributed computing; computational geometry
Guest Editor
Dr. Federico Manuri

Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, C.so Duca degli Abruzzi 24, 10129, Italy
Website | E-Mail
Interests: human–machine interaction; computer graphics and augmented reality
Guest Editor
Dr. Francesco De Pace

Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, C.so Duca degli Abruzzi 24, 10129, Italy
Website | E-Mail
Interests: human–computer/human–robot interaction; augmented reality and virtual reality

Special Issue Information

Dear Colleagues,

Although the terms Augmented Reality and Mixed Reality appear with increasing frequency, they are often used inappropriately to express the same concept. Milgram and Kishino defined Mixed Reality (MR) as a continuum space going from full reality to full virtuality; within this definition it is possible to identify Augmented Reality (AR) as a category where real elements are dominant and are supplemented by virtual elements. Until some years ago, there was a lack of low-cost AR devices and AR was used only in a limited number of cases. Thanks to the technology improvements, it is now possible to find on the market several AR wearable devices; these devices greatly improve the synergy between real and virtual world, allowing users to be part of an immersive experience in which they can easily interact with 3D assets and real objects at the same time. Thus, the number of AR/MR applications is greatly increased, from educational or cultural heritage applications to industry ones, such as maintenance-assembly-repair processes or product inspection and building monitoring. Indeed, several improvements have been developed to enhance this technology, but AR is still affected by several issues, such as limited filed-of-view of the wearable devices or the tracking stability. Moreover, to improve the user experience, it is still necessary to develop more effective AR interfaces that simplify the interaction with the 3D contents.

This Special Issue encourages the submission of state-of-the-art researches in wearable AR/MR applications. Topics of interest include (but are not limited to) the following subject categories:

  • wearable AR/MR applications in Automotive;
  • wearable AR/MR applications in Education;
  • wearable AR/MR applications in Entertainment;
  • wearable AR/MR applications in Industry;
  • wearable AR/MR applications in Medicine;
  • wearable AR/MR applications in Military;
  • wearable AR/MR applications in Tourism and Cultural Heritage;
  • wearable AR/MR technologies;
  • wearable AR/MR indoor/outdoor tracking systems.

Prof. Andrea Sanna
Dr. Federico Manuri
Dr. Francesco De Pace
Guest Editors

Manuscript Submission Information

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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Augmented Reality
  • Mixed Reality
  • Tracking Systems

Published Papers (2 papers)

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Research

Open AccessArticle A Mobile Solution for Augmenting a Manufacturing Environment with User-Generated Annotations
Information 2019, 10(2), 60; https://doi.org/10.3390/info10020060
Received: 11 January 2019 / Revised: 31 January 2019 / Accepted: 12 February 2019 / Published: 14 February 2019
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Abstract
The ever-increasing complexity in manufacturing environments has caused delay and uncertainty for on-site personnel when retrieving critical information. Currently, information associated with manufacturing environments is created and stored in centralized terminals and even paper-based logbooks. Any delays in accessing this information can hinder [...] Read more.
The ever-increasing complexity in manufacturing environments has caused delay and uncertainty for on-site personnel when retrieving critical information. Currently, information associated with manufacturing environments is created and stored in centralized terminals and even paper-based logbooks. Any delays in accessing this information can hinder critical decision-making processes that are essential to ensure maximum efficiency and productivity. To increase the competitiveness of manufacturing companies, the authors present a user-oriented markerless augmented reality authoring solution for the manufacturing environment utilizing the capability of a modern smartphone or head-mounted display. With a one-time setup and calibration, the end user is able to augment a physical workspace with a digital layer and annotate any stationary object with application data including maintenance records, service tickets, and usage logs. By directly mapping the data onto a relevant physical object, it allows more efficient reuse and better contextualization of manufacturing information. The backend expandable data structure also enhances extensibility so that the users can modify the digital layer with ease when the physical environment changes. This annotation tool defines a novel way of managing manufacturing information to help companies work more efficiently and effectively. Full article
(This article belongs to the Special Issue Wearable Augmented and Mixed Reality Applications)
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Open AccessArticle A Large Effective Touchscreen Using a Head-Mounted Projector
Information 2018, 9(9), 235; https://doi.org/10.3390/info9090235
Received: 17 August 2018 / Revised: 4 September 2018 / Accepted: 8 September 2018 / Published: 18 September 2018
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Abstract
In our previous work, we proposed a user interface in which a user wears a projector and a depth camera on his or her head and performs touch operations on an image projected on a flat surface. By using the head-mounted projector, images [...] Read more.
In our previous work, we proposed a user interface in which a user wears a projector and a depth camera on his or her head and performs touch operations on an image projected on a flat surface. By using the head-mounted projector, images are always projected in front of the user in the direction of the user’s gaze. The image to be projected is changed according to the user’s head pose so as to fix the superimposed image on the surface, which realizes a large effective screen size. In this paper, we conducted an experiment for evaluating the accuracy of registration by measuring the positional and rotational errors between the real world and the superimposed image using our experimental system. As a result, the mean absolute errors of translation were about 10 mm when the user stopped his head, and the delay was estimated to be about 0.2 s. We also discuss the limitations of our prototype and show the direction of future development. Full article
(This article belongs to the Special Issue Wearable Augmented and Mixed Reality Applications)
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