Special Issue "Wearable Augmented and Mixed Reality Applications"
Deadline for manuscript submissions: closed (31 July 2019).
Interests: computer graphics; virtual and augmented reality; human-machine interaction
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Interests: human–machine interaction; computer graphics and augmented reality
Interests: human–computer/human–robot interaction; augmented reality and virtual reality
Although the terms Augmented Reality and Mixed Reality appear with increasing frequency, they are often used inappropriately to express the same concept. Milgram and Kishino defined Mixed Reality (MR) as a continuum space going from full reality to full virtuality; within this definition it is possible to identify Augmented Reality (AR) as a category where real elements are dominant and are supplemented by virtual elements. Until some years ago, there was a lack of low-cost AR devices and AR was used only in a limited number of cases. Thanks to the technology improvements, it is now possible to find on the market several AR wearable devices; these devices greatly improve the synergy between real and virtual world, allowing users to be part of an immersive experience in which they can easily interact with 3D assets and real objects at the same time. Thus, the number of AR/MR applications is greatly increased, from educational or cultural heritage applications to industry ones, such as maintenance-assembly-repair processes or product inspection and building monitoring. Indeed, several improvements have been developed to enhance this technology, but AR is still affected by several issues, such as limited filed-of-view of the wearable devices or the tracking stability. Moreover, to improve the user experience, it is still necessary to develop more effective AR interfaces that simplify the interaction with the 3D contents.
This Special Issue encourages the submission of state-of-the-art researches in wearable AR/MR applications. Topics of interest include (but are not limited to) the following subject categories:
- wearable AR/MR applications in Automotive;
- wearable AR/MR applications in Education;
- wearable AR/MR applications in Entertainment;
- wearable AR/MR applications in Industry;
- wearable AR/MR applications in Medicine;
- wearable AR/MR applications in Military;
- wearable AR/MR applications in Tourism and Cultural Heritage;
- wearable AR/MR technologies;
- wearable AR/MR indoor/outdoor tracking systems.
Prof. Andrea Sanna
Dr. Federico Manuri
Dr. Francesco De Pace
Manuscript Submission Information
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- Augmented Reality
- Mixed Reality
- Tracking Systems