Teaching and Learning with Virtual/Augmented Reality
A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Technology Enhanced Education".
Deadline for manuscript submissions: closed (29 March 2024) | Viewed by 15160
Special Issue Editors
Interests: AR/VR/XR technology; computer vision; AIoT; Artificial Neural Network
Interests: VR/XR in nursing education; nursing innovation
Special Issue Information
Dear Colleagues,
The use of virtual and augmented reality (VR/AR) in teaching and learning has becoming an increasingly popular trend in education. VR/AR provides a new and innovative way to engage students in the learning process, allowing them to explore concepts in a more interactive and immersive manner. By using VR/AR, educators can create virtual environments that replicate real-life scenarios, a tool which can be particularly beneficial for students who struggle with traditional learning methods. Some of the potential benefits of teaching and learning with VR/AR include increased student motivation, better retention of information, and improved problem-solving skills. However, there are also some challenges and limitations associated with implementing VR/AR in the classroom, such as the cost of equipment and the need to provide specialized training for educators.
The aim of this Special Issue is to explore the various ways in which AR/VR can be used in educational settings to enhance teaching and learning experiences. The SI scope includes:
- To examine the potential benefits of using VR/AR technology for teaching and learning, such as increased engagement, improved retention, and enhanced understanding of complex concepts.
- To explore the various ways in which VR/AR technology can be integrated into different educational contexts, including use in K-12 classrooms, higher education, and vocational training.
- To investigate the challenges and limitations associated with using VR/AR technology in education, such as cost, accessibility, and the need for specialized equipment and training.
- To showcase innovative examples of VR/AR technology being used in education, including virtual field trips, immersive simulations, and interactive learning experiences.
- To discuss the implications of VR/AR technology for teaching and learning, including its potential to transform traditional educational models and the role of teachers and learners in this new paradigm.
Overall, the goal of this Special Issue on teaching and learning with VR/AR technology is to promote discussion and collaboration among educators, researchers, and technology developers, advancing, if possible, our understanding of how these emerging technologies can best be used to support effective teaching and learning.
Suggested themes for this Special Issue include, but are not limited to:
- Pedagogical approaches for using VR/AR technology in education.
- The impact of VR/AR technology on student engagement and motivation.
- Best practices for designing and implementing VR/AR learning experiences.
- The role of VR/AR technology in promoting equity and accessibility in education.
- Assessment and evaluation of VR/AR learning experiences.
- VR/AR technology for vocational education and training.
- Ethical considerations and challenges of using VR/AR technology in education.
- Teacher preparation and professional development for incorporating VR/AR technology in the classroom.
- The role of collaboration and social interaction in VR/AR learning environments.
- Emerging technologies and future directions for VR/AR in education.
Dr. Chinlun Lai
Dr. Yumei Chang
Dr. Yingling Chen
Guest Editors
Manuscript Submission Information
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Keywords
- virtual reality
- augmented reality
- immersive learning
- student engagement
- education technology
- teaching methods
- simulation learning
- problem-solving skills
- critical thinking
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