Game-Based Learning and Gamification for Education—Series 2
A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Technology Enhanced Education".
Deadline for manuscript submissions: closed (30 September 2023) | Viewed by 28979
Special Issue Editor
Interests: gamification for learning; learning behavioral pattern analysis; game-based learning
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
In the recent global education revolution, there is a trend to use digital educational games in teaching and learning, or to adapt information technology into gamified teaching and learning activities. Digital game-based learning emphasizes the design and deployment of digital educational games to support teaching. Meanwhile, gamification focused on employing the game mechanisms and elements (such as points, badge, interaction design, etc.) to transform the learning activity into a game. Gamified learning is not only helpful in strengthening learning motivation and performance; it can also promote critical abilities of learners, such as problem solving, collaboration, communication, and strategic thinking, etc. Despite the fact that there are many game-based learning-related studies, how to employ these findings to the teaching practices requires further inquiry and scrutiny. It can also bridge the gap between academic research and teaching practices. In this regard, this Special Issue mainly looks for research that employs games or gamification to the teaching practices.
The scope of this Special Issue including designing and employing digital education games, as well as the theoretical development, educational game demonstrations, empirical studies, case studies, action research and practices of adapting technology with gamification mechanisms for education. Other topics related to game-based learning and gamification for education are also welcome.
Topic of interest to this Special Issue will include but not be limited to:
- Literature Review, Theoretical and Trends of Game-Based Learning or Gamified Teaching;
- Applications and Development of Educational Games in Education;
- Action Research/Case Studies of Employing Game-Based Learning in Education;
- Gamed-Based Learning Activity Design and Teaching Plan;
- Adapting Technology in Gamified Teaching Activity;
- Empirical Studies of Game-Based Learning and Gamified Teaching Activity;
- Process/Behavior Analysis of Game-Based Learning and Gamified Teaching Activity;
- Learners’ Feedbacks on Game-Based Learning and Gamified Teaching Activity;
- Interface Design of Digital Educational Games;
- Adapting Technology in Board Games or Physical Games;
- Management of Teacher Community for Game-Based Learning and Gamified Teaching;
- Social Culture Issues on Game-Based Learning and Gamified Teaching.
Prof. Dr. Huei Tse Hou
Guest Editor
Manuscript Submission Information
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Keywords
- game-based learning
- gamification
- educational games
- board games
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