Virtual, Augmented, and Mixed Reality in Manufacturing Systems

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Mechanical Engineering".

Deadline for manuscript submissions: closed (20 December 2022) | Viewed by 5594

Special Issue Editor


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Guest Editor
School of Mechanical Science and Engineering, Huazhong University of Science and Technology, Wuhan 430074, China
Interests: manufacturing/production system: design, modeling, simulation, and optimization; digital twin; virtual and augmented reality; human–robot collaboration

Special Issue Information

Dear Colleagues,

Virtual, augmented, and mixed reality (VAMR) have introduced a lot of convenience to design, manufacturing, assembly, and maintenance work, whose efficiency has been greatly improved based on simulated virtual models and their information, both in virtual and real environments. With the development of hardware of VAMR, more and more remarkable academic research and  practical applications of VAMR in product realization process are emerging. There are still many challenges in VAMR under the Industrial 4.0 environment, considering both the technology and human factors. VAMR integration with other technologies, e.g., digital twin and cobot, is also a strong and growing area in the manufacturing industry. In the digital economy era, VAMR is a key technology for shortening lead times, reducing cost, and improving the quality of products. In this Special Issue, we invite submissions exploring cutting-edge research and recent advances in the fields of VAMR in the manufacturing sector. Both theoretical and experimental studies are welcome, as well as comprehensive review and survey papers.

Prof. Dr. Junfeng Wang
Guest Editor

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Keywords

  • data management and visualization
  • activity assistance and monitoring
  • registration and occlusion method
  • usability evaluation and ergonomics
  • context-awareness and interaction
  • VAMR in digital twin and cobot

Published Papers (2 papers)

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Research

19 pages, 1958 KiB  
Article
The Use of Virtual Reality in Training Paramedics for a Mass Casualty Incident
by Alena Lochmannová, Michal Šimon, Petr Hořejší, Marek Bárdy, Stanislava Reichertová and Klára Gillernová
Appl. Sci. 2022, 12(22), 11740; https://doi.org/10.3390/app122211740 - 18 Nov 2022
Cited by 3 | Viewed by 2390
Abstract
This paper presents the design of a virtual reality learning module inspired by the exercises of healthcare professionals and its limitations as a result of action research carried out by the authors’ collective. The module is implemented on a car crash scenario as [...] Read more.
This paper presents the design of a virtual reality learning module inspired by the exercises of healthcare professionals and its limitations as a result of action research carried out by the authors’ collective. The module is implemented on a car crash scenario as a emergency event. Virtual reality training is presented here as an important supplement to traditional paramedic training with the potential to reduce costs and make paramedic training more effective as part of their refresher training for their job roles. Real-time training and its limitations are described, especially regarding patient triage, this aspect being considered as one of the key aspects in the context of virtual reality. Furthermore, the results of a questionnaire survey among the mannequins and interviews with the trainees are presented, while the virtual reality environment of the module was designed to be intuitive for each student with the possibility of self-service without major demands on the logistical organization of the staff for the updating training. The authors relied on an expert group of multi-disciplinary experts for development. The outcome of the action research and the data collected by it is a fully prepared module for teaching selected skills in reflection of the situational context of a traffic accident with mass casualties. In the context of the presented module, measurements are being prepared to compare selected variables between real training and virtual reality training with the same scenario on student paramedics and professional paramedics. Full article
(This article belongs to the Special Issue Virtual, Augmented, and Mixed Reality in Manufacturing Systems)
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24 pages, 5003 KiB  
Article
A Quick Development Toolkit for Augmented Reality Visualization (QDARV) of a Factory
by Chengjun Chen, Runbei Liang, Yong Pan, Dongnian Li, Zhengxu Zhao, Yang Guo and Qinghai Zhang
Appl. Sci. 2022, 12(16), 8338; https://doi.org/10.3390/app12168338 - 20 Aug 2022
Cited by 4 | Viewed by 2208
Abstract
Augmented reality (AR) technology has been applied to the industrial field; however, at present, most industrial AR applications are developed for specific application scenarios, which are difficult to develop and have a long development cycle, and lack universality. To this end, this paper [...] Read more.
Augmented reality (AR) technology has been applied to the industrial field; however, at present, most industrial AR applications are developed for specific application scenarios, which are difficult to develop and have a long development cycle, and lack universality. To this end, this paper proposed a quick development toolkit for augmented reality visualization (QDARV) of a factory by using the script configuration and parsing approach. With QDARV, designers can quickly develop industrial AR applications, achieve AR registration based on quick response (QR) code and simultaneous localization and mapping (SLAM), and superpose information such as disassembly animations, industrial instruments, pictures, and texts on real scenes. In QDARV, an AR registration method based on SLAM map reloading is proposed. Through saving and reloading the map and the configuration and analysis of the SLAM-AR display content script, the AR scene configured by the designer is displayed. Meanwhile, the objects detected using YOLOv5 are used as a landmark to assist the SLAM system in positioning. The QDARV can be applied to realize AR visualization of factories with a large area. Full article
(This article belongs to the Special Issue Virtual, Augmented, and Mixed Reality in Manufacturing Systems)
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