Advances in Augmented Reality, Virtual Reality and Computer Graphics

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: closed (10 February 2022) | Viewed by 3354

Special Issue Editor

Department of Informatics, Computer and Telecommunications Engineering, International Hellenic University, Terma Magnesias Str., 62124 Serres, Greece
Interests: image processing; computer vision; computer graphics; pattern recognition; virtual and augmented reality; multimedia systems and applications
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The terms “virtual reality” (VR) and “augmented reality” (AR), as well as the recently coined “mixed reality” (MR), are collectively called “immersive experiences”. These technologies, coupled with the more conventional field of computer graphics, reflect the degree of digital content presented to users as they move from the real world towards a virtual world experience. They are also changing the way we manipulate and interact with multimedia content.

Originally, applications of immersive technologies were almost exclusively focused on entertainment and interactive gaming experiences. However, nowadays, research and industry are utilizing these technologies within education, health, manufacturing, telecommunications, human–machine interaction, and robotics, amongst others.

This Special Issue welcomes the submission of papers discussing key issues, new approaches, ideas, open problems, innovative applications, and trends in the following (non-exclusive) areas:

  • Virtual reality;
  • Augmented and mixed reality;
  • Computer graphics;
  • Human–computer interaction;
  • Rendering and textures;
  • Fluid simulation and control;
  • Meshes and topology;
  • Visual simulation and aesthetics;
  • Computer animation;
  • Geometric computing;
  • Robotics and vision;
  • Scientific visualization;
  • Machine learning for graphics;
  • Applications of VR/AR in medicine;
  • Applications of VR/AR in cultural heritage;
  • Applications of VR/AR in industry;
  • Applications of VR/AR in education.

Prof. Dr. Athanasios Nikolaidis
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • multimedia systems
  • digital image processing
  • digital signal processing

Published Papers (1 paper)

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Research

9 pages, 836 KiB  
Article
Assessing the Pedological Impact of Local Anesthesia Dental Simulator as Serious Game
by Sobia Zafar, Kristina Mladenovic, Sakher AlQahtani, Chaitanya Puranik and Rasa Mladenovic
Appl. Sci. 2022, 12(7), 3285; https://doi.org/10.3390/app12073285 - 23 Mar 2022
Viewed by 2459
Abstract
The aim of our study was to determine the effectiveness of a mobile 3D augmented reality (AR) simulator for local anesthesia training as a serious game. We present a mobile simulator which has three modes for learning: study, 3D simulation, and AR reality. [...] Read more.
The aim of our study was to determine the effectiveness of a mobile 3D augmented reality (AR) simulator for local anesthesia training as a serious game. We present a mobile simulator which has three modes for learning: study, 3D simulation, and AR reality. Both pre- and post-training surveys contained open-ended and Likert-scale questions (comprising five response options) on demographics and students’ experiences. The response rate was 90.1%. Of the total participants, 37 subjects were female and 27 were male. The mean age was 20 years. The results of the pre-training survey showed that over 80% of dental students from both universities agreed that they were excited about using the mobile simulator. The results from the post training survey showed that 78.7–88.2% of participants felt comfortable using the mobile application, over 72% agreed that it was user friendly, and over 82.3% of participants agreed that it looked realistic. It was also found that 76.6–88.2% of participants agreed that the 3D anatomical structures improved their understanding of LA administration. A serious game for learning local anesthesia can be a very interesting and valuable learning tool for dental students. Full article
(This article belongs to the Special Issue Advances in Augmented Reality, Virtual Reality and Computer Graphics)
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