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Virtual Worlds, Volume 2, Issue 1

2023 March - 5 articles

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Articles (5)

  • Concept Paper
  • Open Access
8 Citations
5,076 Views
15 Pages

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources

  • Panagiotis E. Antoniou,
  • Matthew Pears,
  • Eirini C. Schiza,
  • Fotos Frangoudes,
  • Constantinos S. Pattichis,
  • Heather Wharrad,
  • Panagiotis D. Bamidis and
  • Stathis Th. Konstantinidis

Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student&r...

  • Article
  • Open Access
11 Citations
3,852 Views
22 Pages

Online classes are typically conducted by using video conferencing software such as Zoom, Microsoft Teams, and Google Meet. Research has identified drawbacks of online learning, such as “Zoom fatigue”, characterized by distractions and la...

  • Article
  • Open Access
25 Citations
6,512 Views
17 Pages

While VR-based training has been proven to improve learning effectiveness over conventional methods, there is a lack of study on its learning effectiveness due to the implementation of training modes. This study aims to investigate the learning effec...

  • Article
  • Open Access
98 Citations
19,746 Views
20 Pages

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

  • Panagiotis Kourtesis,
  • Josie Linnell,
  • Rayaan Amir,
  • Ferran Argelaguet and
  • Sarah E. MacPherson

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure...

  • Article
  • Open Access
3 Citations
3,103 Views
15 Pages

Characterization of Functional Connectivity in Chronic Stroke Subjects after Augmented Reality Training

  • Gilda A. de Assis,
  • Alexandre F. Brandão,
  • Ana G. D. Correa and
  • Gabriela Castellano

Augmented reality (AR) tools have been investigated with promising outcomes in rehabilitation. Recently, some studies have addressed the neuroplasticity effects induced by this type of therapy using functional connectivity obtained from resting-state...

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Virtual Worlds - ISSN 2813-2084