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Open AccessArticle

Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

1
School of Computing and Communications, Lancaster University, Lancaster LA1 4YW, UK
2
Department of Digital Media, University of Applied Sciences Upper Austria, 4600 Wels, Austria
*
Authors to whom correspondence should be addressed.
Multimodal Technologies Interact. 2019, 3(4), 65; https://doi.org/10.3390/mti3040065
Received: 31 July 2019 / Revised: 3 September 2019 / Accepted: 17 September 2019 / Published: 21 September 2019
(This article belongs to the Special Issue Novel User Interfaces and Interaction Techniques in the Games Context)
Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world). View Full-Text
Keywords: Gaze interaction; games; game design; play; eye-tracking; Gaze roles; Gaze metaphors Gaze interaction; games; game design; play; eye-tracking; Gaze roles; Gaze metaphors
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Ramirez Gomez, A.; Lankes, M. Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors. Multimodal Technologies Interact. 2019, 3, 65.

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