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Multimodal Technologies and Interaction, Volume 3, Issue 4

December 2019 - 9 articles

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Articles (9)

  • Article
  • Open Access
19 Citations
6,359 Views
18 Pages

Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game

  • Emmanouel Rovithis,
  • Nikolaos Moustakas,
  • Andreas Floros and
  • Kostas Vogklis

Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to express their content and mechanics. Existing ARAG implementations have focused on exploring the surroundings and navigating to virtual sound sources as the main mo...

  • Article
  • Open Access
17 Citations
5,239 Views
24 Pages

Conventional digital and remote forms of play lack the physicality associated with analog play. Research on the materiality of boardgames has highlighted the inherent material aspects to this analog form of play and how these are relevant for the des...

  • Review
  • Open Access
17 Citations
5,219 Views
25 Pages

The importance of familiarizing children with the Maker Movement, Makerspaces and Maker mindset has been acknowledged. In this literature review, we examine the complex social action of children, aged from 7 to 17 (K-12), engaging in technology Makin...

  • Article
  • Open Access
15 Citations
4,775 Views
24 Pages

Prediction of Who Will Be Next Speaker and When Using Mouth-Opening Pattern in Multi-Party Conversation

  • Ryo Ishii,
  • Kazuhiro Otsuka,
  • Shiro Kumano,
  • Ryuichiro Higashinaka and
  • Junji Tomita

We investigated the mouth-opening transition pattern (MOTP), which represents the change of mouth-opening degree during the end of an utterance, and used it to predict the next speaker and utterance interval between the start time of the next speaker...

  • Article
  • Open Access
17 Citations
6,554 Views
17 Pages

F-formations are a set of possible patterns in which groups of people tend to spatially organize themselves while engaging in social interactions. In this paper, we study the behavior of teleoperators of mobile robotic telepresence systems to determi...

  • Article
  • Open Access
26 Citations
6,595 Views
21 Pages

Immersion is often argued to be one of the main driving forces behind children’s learning in digital educational games. Researchers have supported that movement-based interaction afforded by emerging embodied digital educational games may heigh...

  • Article
  • Open Access
30 Citations
6,401 Views
17 Pages

The Influence of Feedback Type in Robot-Assisted Training

  • Neziha Akalin,
  • Annica Kristoffersson and
  • Amy Loutfi

Robot-assisted training, where social robots can be used as motivational coaches, provides an interesting application area. This paper examines how feedback given by a robot agent influences the various facets of participant experience in robot-assis...

  • Article
  • Open Access
2 Citations
5,913 Views
20 Pages

Reorganize Your Blogs: Supporting Blog Re-visitation with Natural Language Processing and Visualization

  • Shuo Niu,
  • D. Scott McCrickard,
  • Timothy L. Stelter,
  • Alan Dix and
  • G. Don Taylor

Temporally-connected personal blogs contain voluminous textual content, presenting challenges in re-visiting and reflecting on experiences. Other data repositories have benefited from natural language processing (NLP) and interactive visualizations (...

  • Article
  • Open Access
9 Citations
6,410 Views
19 Pages

Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a die...

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Multimodal Technol. Interact. - ISSN 2414-4088