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11,473 Results Found

  • Article
  • Open Access
83 Citations
9,791 Views
23 Pages

Population Games, Stable Games, and Passivity

  • Michael J. Fox and
  • Jeff S. Shamma

7 October 2013

The class of “stable games”, introduced by Hofbauer and Sandholm in 2009, has the attractive property of admitting global convergence to equilibria under many evolutionary dynamics. We show that stable games can be identified as a special case of the...

  • Article
  • Open Access
7 Citations
5,686 Views
24 Pages

On Metrics for Location-Aware Games

  • Luis E. Rodríguez-Pupo,
  • Sven Casteleyn and
  • Carlos Granell

Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to a...

  • Article
  • Open Access
2 Citations
5,043 Views
49 Pages

Partial Order Games

  • Valeria Zahoransky,
  • Julian Gutierrez,
  • Paul Harrenstein and
  • Michael Wooldridge

21 December 2021

We introduce a non-cooperative game model in which players’ decision nodes are partially ordered by a dependence relation, which directly captures informational dependencies in the game. In saying that a decision node v is dependent on decision...

  • Review
  • Open Access
91 Citations
20,103 Views
19 Pages

25 August 2022

In recent years, the use of VR games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game...

  • Article
  • Open Access
2 Citations
2,542 Views
15 Pages

Cooperative Games Based on Coalition Functions in Biform Games

  • Chenwei Liu,
  • Shuwen Xiang,
  • Yanlong Yang and
  • Enquan Luo

13 March 2023

In this paper, we try to study a class of biform games with the coalition function from the cooperation of players. For this purpose, we interpret the biform games as cooperative games by defining a characteristic function of minimax representation b...

  • Article
  • Open Access
40 Citations
15,057 Views
25 Pages

31 December 2022

The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together. While several domains have been the recipient of such focus, particular...

  • Review
  • Open Access
784 Views
29 Pages

Games and Creativity: A Theoretical Framework

  • Maxence Mercier,
  • Samira Bourgeois-Bougrine and
  • Todd Lubart

This article introduces a theoretical framework centered on enhancing creativity through gaming, termed the Game-based Creativity Enhancement Framework (G-CEF). Rooted in experiential learning and game-based learning theories, the framework adopts an...

  • Article
  • Open Access
3 Citations
6,059 Views
14 Pages

Addictive Games: Case Study on Multi-Armed Bandit Game

  • Xiaohan Kang,
  • Hong Ri,
  • Mohd Nor Akmal Khalid and
  • Hiroyuki Iida

15 December 2021

The attraction of games comes from the player being able to have fun in games. Gambling games that are based on the Variable-Ratio schedule in Skinner’s experiment are the most typical addictive games. It is necessary to clarify the reason why...

  • Article
  • Open Access
16 Citations
12,143 Views
20 Pages

Coordination Games on Dynamical Networks

  • Marco Tomassini and
  • Enea Pestelacci

29 July 2010

We propose a model in which agents of a population interacting according to a network of contacts play games of coordination with each other and can also dynamically break and redirect links to neighbors if they are unsatisfied. As a result, there is...

  • Article
  • Open Access
3 Citations
3,739 Views
23 Pages

On Multidimensional Congestion Games

  • Vittorio Bilò,
  • Michele Flammini,
  • Vasco Gallotti and
  • Cosimo Vinci

15 October 2020

We introduce multidimensional congestion games, that is, congestion games whose set of players is partitioned into d+1 clusters C0,C1,,Cd. Players in C0 have full information about all the other participants in the game, while players in Ci,...

  • Article
  • Open Access
13 Citations
25,209 Views
18 Pages

25 June 2021

Video games are powerful narrative media that continue to evolve. Romance games in Japan, which began as text-based adventure games and are today known as bishōjo games and otome games, form a powerful textual corpus for literary and media studies. T...

  • Review
  • Open Access
2 Citations
2,928 Views
25 Pages

Digital Serious Games for Undergraduate Nursing Education: A Review of Serious Games Key Design Characteristics and Gamification Elements

  • Vasiliki Eirini Chatzea,
  • Ilias Logothetis,
  • Michail Kalogiannakis,
  • Michael Rovithis and
  • Nikolas Vidakis

9 October 2025

Serious games in nursing education provide students with unique opportunities to increase knowledge and enhance decision-making and problem-solving skills. Hence, serious games from simple quizzes that test students’ knowledge to Virtual Realit...

  • Article
  • Open Access
14 Citations
14,489 Views
25 Pages

Evolutionary Inspection and Corruption Games

  • Stamatios Katsikas,
  • Vassili Kolokoltsov and
  • Wei Yang

24 October 2016

We extend a standard two-person, non-cooperative, non-zero sum, imperfect inspection game, considering a large population of interacting inspectees and a single inspector. Each inspectee adopts one strategy, within a finite/infinite bounded set of st...

  • Article
  • Open Access
3,148 Views
32 Pages

3 November 2022

We experimentally investigated the effects of the possibility of taking in the dictator game and the choices of passive players between the dictator game and the taking game on the distribution decisions of active players. Our main findings support o...

  • Article
  • Open Access
29 Citations
7,081 Views
13 Pages

Towards an Iterative Design for Serious Games

  • Sergio J. Viudes-Carbonell,
  • Francisco J. Gallego-Durán,
  • Faraón Llorens-Largo and
  • Rafael Molina-Carmona

17 March 2021

The design and development of Serious Games is a complex task, including a considerable risk of failure. Many attempts end up in non-fun, non-engaging games that fail to meet the purpose of improving education. Many different proposals have been publ...

  • Article
  • Open Access
71 Citations
15,504 Views
13 Pages

24 December 2019

Educational serious games are primarily intended to teach about or train on a subject. However, a serious game must also be catchy for the player to want to play it multiple times and thus learn while playing. The design of educational serious games...

  • Article
  • Open Access
8 Citations
3,378 Views
29 Pages

Training and Certification of Competences through Serious Games

  • Ricardo Baptista,
  • António Coelho and
  • Carlos Vaz de Carvalho

15 August 2024

The potential of digital games, when transformed into Serious Games (SGs), Games for Learning (GLs), or game-based learning (GBL), is truly inspiring. These forms of games hold immense potential as effective learning tools as they have a unique abili...

  • Article
  • Open Access
912 Views
14 Pages

25 March 2025

Linguistic tasks such as Part-of-Speech (PoS) tagging can be tedious, but are crucial for the development of Natural Language Processing (NLP) tools. Games With A Purpose (GWAPs) aim to reduce the monotony of the task for native speakers and non-expe...

  • Review
  • Open Access
35 Citations
7,984 Views
26 Pages

Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping

  • Andreas Gerber,
  • Markus Ulrich,
  • Flurin X. Wäger,
  • Marta Roca-Puigròs,
  • João S. V. Gonçalves and
  • Patrick Wäger

12 February 2021

The challenges posed to humanity by climate change require innovative approaches. Well-designed games are powerful tools with the potential to support solving climate related challenges. In this article, we present a mapping review study of games tha...

  • Article
  • Open Access
12 Citations
8,771 Views
18 Pages

Unraveling Public Good Games

  • Pablo Brañas-Garza and
  • Maria Paz Espinosa

21 November 2011

This paper provides experimental evidence on how players predict end-game effects in a linear public good game. Our regression analysis yields a measure of the relative importance of priors and signals on subjects’ beliefs on contributions and allows...

  • Article
  • Open Access
13 Citations
7,993 Views
21 Pages

Conceptual Approach to the Pedagogy of Serious Games

  • María Rosa Fernández-Sánchez,
  • Alberto González-Fernández and
  • Jesús Acevedo-Borrega

17 February 2023

The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an ac...

  • Article
  • Open Access
3,129 Views
12 Pages

μσ Games

  • Uwe Dulleck and
  • Andreas Löffler

12 January 2021

Risk aversion in game theory is usually modeled using expected utility, which was criticized early on, leading to an extensive literature on generalized expected utility. In this paper we are the first to apply μσ theory to the analys...

  • Review
  • Open Access
11 Citations
10,467 Views
29 Pages

Computational thinking and problem-solving skills have become vital for students to develop. Digital games and serious games are increasingly being used in educational settings and present great potential to aid students’ learning. This study a...

  • Article
  • Open Access
1 Citations
2,309 Views
19 Pages

City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games. These games, resulting from the game design innovations of the last decades, are engaging a gr...

  • Article
  • Open Access
9 Citations
2,621 Views
13 Pages

Blockchain for Healthcare Games Management

  • Sheng Chen,
  • Qi Cao and
  • Yiyu Cai

More and more serious games have been developed in recent years for patients with aging, rehabilitation, mental, and other healthcare needs. Often, such healthcare games have different experiments or evaluations associated. Rapid advancements in heal...

  • Article
  • Open Access
23 Citations
10,524 Views
25 Pages

A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

  • Kim Martinez,
  • María Isabel Menéndez-Menéndez and
  • Andres Bustillo

19 November 2022

Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learn...

  • Article
  • Open Access
2,590 Views
18 Pages

Learn, Earn, and Game on: Integrated Reward Mechanism Between Educational and Recreational Games

  • Jos Timanta Tarigan,
  • Niskarto Zendrato,
  • Pedro Isaias and
  • Piet Kommers

11 September 2025

Rewards play a key role in gamifying education, especially when learners perceive them as valuable. However, in many educational games, rewards often lack a meaningful impact or long-term appeal, which limits their ability to motivate user performanc...

  • Article
  • Open Access
7 Citations
7,565 Views
26 Pages

Digital entertainment games frequently address current societal issues that are also dealt with in geography education, such as climate change or sustainable city development, and give various opportunities for learning. However, in order to be fully...

  • Article
  • Open Access
10 Citations
5,776 Views
26 Pages

How to Tailor Educational Maze Games: The Student’s Preferences

  • Valentina Terzieva,
  • Boyan Bontchev,
  • Yavor Dankov and
  • Elena Paunova-Hubenova

1 June 2022

Personalized learning has gained in popularity over the past decade. It provides learners with learning resources that comply with their characteristics and preferences or offers them tasks and quizzes adapted to their performance. This research pres...

  • Article
  • Open Access
5 Citations
2,700 Views
13 Pages

10 November 2019

Playing the Cournot duopoly in the quantum domain can lead to the optimal strategy profile in the case of maximally correlated actions of the players. However, that result can be obtained if the fact that the players play the quantum game is common k...

  • Article
  • Open Access
2 Citations
4,809 Views
37 Pages

Mean-Payoff Games with ω-Regular Specifications

  • Julian Gutierrez,
  • Thomas Steeples and
  • Michael Wooldridge

9 February 2022

Multi-player mean-payoff games are a natural formalism for modelling the behaviour of concurrent and multi-agent systems with self-interested players. Players in such a game traverse a graph, while attempting to maximise a (mean-)payoff function that...

  • Article
  • Open Access
1 Citations
2,870 Views
23 Pages

Model for Semi-Automatic Serious Games Generation

  • Pedro Omar Silva-Vásquez,
  • Viviana Yarel Rosales-Morales,
  • Edgard Benítez-Guerrero,
  • Giner Alor-Hernández,
  • Carmen Mezura-Godoy and
  • Luis Gerardo Montané-Jiménez

20 April 2023

Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development p...

  • Article
  • Open Access
7 Citations
7,929 Views
23 Pages

12 April 2016

Social motives are frequently used to explain deviations from selfishness in non-strategic settings such as the Dictator Game. Previous research has mainly focused on two-player games; the workings of social motives in multiplayer Dictator Games are...

  • Article
  • Open Access
10 Citations
6,712 Views
10 Pages

18 August 2017

Cooperation in repeated public goods game is hardly achieved, unless contingent behavior is present. Surely, if mechanisms promoting positive assortment between cooperators are present, then cooperators may beat defectors, because cooperators would c...

  • Article
  • Open Access
2 Citations
4,183 Views
36 Pages

Design Patterns for Mobile Games Based on Structural Similarity

  • Ghulam Rasool,
  • Yasir Hussain,
  • Tariq Umer,
  • Jawad Rasheed,
  • Sook Fern Yeo and
  • Fatih Sahin

16 January 2023

Software design patterns have a proven impact on the quality of software applications and the development process of an application. The success of design patterns in the software industry has attracted mobile game developers and researchers to apply...

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