Boosting Sustainable Action: Co-Designing Interactive Visualizations to Bridge Awareness Gaps in Universities
Abstract
1. Introduction
2. Related Work
3. Materials and Methods
3.1. Methodology
3.1.1. Interviews
Participants and Results
3.1.2. Data Analysis
3.1.3. Co-Design
- A summary of the interview outcomes;
- Reports from the university, focusing on the dimensions highlighted during the interviews;
- Information on external rankings comparable to university reports.
Participants
Guidelines for Prototypes
- G1: Technology. The system should make use of some kind of technology, in addition to the main application, to increase engagement and daily life usage;
- G2: Content. The system should display information and data about all 17 SDGs to convey a more complete idea of what sustainability is (highlighting that it includes social, economic, and environmental aspects) and what can be done to improve it in daily life;
- G3: Data producer. The system should display individuals’ data to make them aware of their impact and to mitigate feelings of eco-powerlessness;
- G4: Learning strategy. The system should include at least one explicit learning strategy (e.g., fun facts or quizzes) to make the users learn directly through the system’s usage;
- G5: Gamification. The system should make use of gamification strategies as a way to engage the community, exploiting a sense of competition between individuals;
- G6: Data Visualization. The system should make use of data visualization techniques to make the data easier to understand.
3.2. The System
3.2.1. G1: Technology
3.2.2. G2: Content
3.2.3. G3: Data Producer
3.2.4. G4: Learning Strategy
3.2.5. G5: Gamification
3.2.6. G6: Data Visualization
3.3. Evaluation
3.3.1. Interaction with Our Prototype
- 1.
- learn more about SDG 6;
- 2.
- discover more about the course number and how this number is calculated;
- 3.
- discover more about the number of publications and how this number is calculated;
- 4.
- discover more about the projects;
- 5.
- discover more about the water consumption trend based on the university policies.
3.3.2. Online Questionnaire
Section One: User Experience
Section Two: Guidelines Effectiveness
Section Three: Relationship Between the User and the University
Section Four: General Questions
4. Results
4.1. Participants
4.2. User Experience
4.3. Guidelines Effectiveness
G1: Technology
G2: Content
G3: Data Producer
G4: Learning Strategy
G5: Gamification
G6: Data Visualization
4.4. Relationship Between the User and the University
5. Discussion
5.1. Policy and Practice Implications
5.2. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| SDG | Sustainable Development Goal |
| LLM | Large Language Model |
| HCI | Human–Computer Interaction |
| 1 | UI GreenMetric. Overall Rankings 2023. https://uigreenmetric.com/rankings/university/overall-rankings-2023 (accessed on 26 May 2024). |
| 2 | Times Higher Education (THE). Impact Rankings 2023. https://www.timeshighereducation.com/rankings/impact/2023/overall (accessed on 26 May 2024). |
| 3 | https://maze.co/ (accessed on 25 September 2025). |
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| ID | Question |
|---|---|
| 1 | What does sustainability mean to you? |
| 2 | In what ways do you perceive sustainability being implemented on campus? |
| 3 | What actions do you personally take to support sustainability while you are on campus? |
| 4 | Do you have any suggestions for improving sustainable behaviors within the campus community? |
| Bonus | Could you draw something that represents sustainability on campus? If you wish, you may describe your drawing during the process. |
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Ceccarini, C.; Zambon, T.; De Luigi, N.; Prandi, C. Boosting Sustainable Action: Co-Designing Interactive Visualizations to Bridge Awareness Gaps in Universities. Educ. Sci. 2026, 16, 771. https://doi.org/10.3390/educsci16050771
Ceccarini C, Zambon T, De Luigi N, Prandi C. Boosting Sustainable Action: Co-Designing Interactive Visualizations to Bridge Awareness Gaps in Universities. Education Sciences. 2026; 16(5):771. https://doi.org/10.3390/educsci16050771
Chicago/Turabian StyleCeccarini, Chiara, Tommaso Zambon, Nicola De Luigi, and Catia Prandi. 2026. "Boosting Sustainable Action: Co-Designing Interactive Visualizations to Bridge Awareness Gaps in Universities" Education Sciences 16, no. 5: 771. https://doi.org/10.3390/educsci16050771
APA StyleCeccarini, C., Zambon, T., De Luigi, N., & Prandi, C. (2026). Boosting Sustainable Action: Co-Designing Interactive Visualizations to Bridge Awareness Gaps in Universities. Education Sciences, 16(5), 771. https://doi.org/10.3390/educsci16050771

