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Information, Volume 10, Issue 2

February 2019 - 48 articles

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Articles (48)

  • Article
  • Open Access
12 Citations
4,739 Views
13 Pages

14 February 2019

Three-way decision is a class of effective ways and heuristics commonly used in human problem solving and information processing. As an application of three-way decision in clustering, three-way clustering uses core region and fringe region to repres...

  • Article
  • Open Access
16 Citations
5,241 Views
13 Pages

14 February 2019

The ever-increasing complexity in manufacturing environments has caused delay and uncertainty for on-site personnel when retrieving critical information. Currently, information associated with manufacturing environments is created and stored in centr...

  • Article
  • Open Access
6 Citations
4,877 Views
22 Pages

Dynamic Top-K Interesting Subgraph Query on Large-Scale Labeled Graphs

  • Xiaohuan Shan,
  • Chunjie Jia,
  • Linlin Ding,
  • Xingyan Ding and
  • Baoyan Song

14 February 2019

A labeled graph is a special structure with node identification capability, which is often used in information networks, biological networks, and other fields. The subgraph query is widely used as an important means of graph data analysis. As the siz...

  • Communication
  • Open Access
16 Citations
10,326 Views
7 Pages

ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing

  • Daniel Tolks,
  • Michael Sailer,
  • Kevin Dadaczynski,
  • Claudia Lampert,
  • Julia Huberty,
  • Peter Paulus and
  • David Horstmann

12 February 2019

The Wellbeing Game uses game design elements to promote wellbeing. Players document their daily activities in the game and categorize them to one or more of five wellbeing-related factors. The users join teams and can create team events to work toget...

  • Article
  • Open Access
2 Citations
4,005 Views
17 Pages

11 February 2019

The adaptability of an in-progress business process is an essential requirement for any business process management system in dynamic business process environments. Over the last two decades, the artifact-centric approach for business process managem...

  • Article
  • Open Access
5 Citations
4,858 Views
13 Pages

Implementing Mobile Games into Care Services—Service Models for Finnish and Chinese Elderly Care

  • Sari Merilampi,
  • Antti Koivisto,
  • Mirka Leino,
  • Nuno Pombo,
  • Virginie Felizardo,
  • Jue Lu,
  • Anja Poberznik and
  • Johanna Virkki

8 February 2019

The purpose of this paper was to create service models for cognitively stimulating mobile games and incorporate them into Finnish and Chinese elderly care. The implementation involved the use of two different mobile games as part of the everyday live...

  • Article
  • Open Access
16 Citations
5,814 Views
14 Pages

7 February 2019

Solving programming exercises is the best way to promote practice in computer programming courses and, hence, to learn a programming language. Meanwhile, programming courses continue to have an high rate of failures and dropouts. The main reasons are...

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Information - ISSN 2078-2489