ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing
Tolks, D.; Sailer, M.; Dadaczynski, K.; Lampert, C.; Huberty, J.; Paulus, P.; Horstmann, D. ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing. Information 2019, 10, 58. https://doi.org/10.3390/info10020058
Tolks D, Sailer M, Dadaczynski K, Lampert C, Huberty J, Paulus P, Horstmann D. ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing. Information. 2019; 10(2):58. https://doi.org/10.3390/info10020058
Chicago/Turabian StyleTolks, Daniel, Michael Sailer, Kevin Dadaczynski, Claudia Lampert, Julia Huberty, Peter Paulus, and David Horstmann. 2019. "ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing" Information 10, no. 2: 58. https://doi.org/10.3390/info10020058