Game-Based Learning, Gamification in Education and Serious Games
Excerpt
Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects [...]
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de Carvalho, C.V.; Coelho, A. Game-Based Learning, Gamification in Education and Serious Games. Computers 2022, 11, 36. https://doi.org/10.3390/computers11030036
de Carvalho CV, Coelho A. Game-Based Learning, Gamification in Education and Serious Games. Computers. 2022; 11(3):36. https://doi.org/10.3390/computers11030036
Chicago/Turabian Stylede Carvalho, Carlos Vaz, and Antonio Coelho. 2022. "Game-Based Learning, Gamification in Education and Serious Games" Computers 11, no. 3: 36. https://doi.org/10.3390/computers11030036
APA Stylede Carvalho, C. V., & Coelho, A. (2022). Game-Based Learning, Gamification in Education and Serious Games. Computers, 11(3), 36. https://doi.org/10.3390/computers11030036
