Sánchez-Herrera-Baeza, P.; Cano-de-la-Cuerda, R.; Oña-Simbaña, E.D.; Palacios-Ceña, D.; Pérez-Corrales, J.; Cuenca-Zaldivar, J.N.; Gueita-Rodriguez, J.; Balaguer-Bernaldo de Quirós, C.; Jardón-Huete, A.; Cuesta-Gomez, A.
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study. Sensors 2020, 20, 2168.
https://doi.org/10.3390/s20082168
AMA Style
Sánchez-Herrera-Baeza P, Cano-de-la-Cuerda R, Oña-Simbaña ED, Palacios-Ceña D, Pérez-Corrales J, Cuenca-Zaldivar JN, Gueita-Rodriguez J, Balaguer-Bernaldo de Quirós C, Jardón-Huete A, Cuesta-Gomez A.
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study. Sensors. 2020; 20(8):2168.
https://doi.org/10.3390/s20082168
Chicago/Turabian Style
Sánchez-Herrera-Baeza, Patricia, Roberto Cano-de-la-Cuerda, Edwin Daniel Oña-Simbaña, Domingo Palacios-Ceña, Jorge Pérez-Corrales, Juan Nicolas Cuenca-Zaldivar, Javier Gueita-Rodriguez, Carlos Balaguer-Bernaldo de Quirós, Alberto Jardón-Huete, and Alicia Cuesta-Gomez.
2020. "The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study" Sensors 20, no. 8: 2168.
https://doi.org/10.3390/s20082168
APA Style
Sánchez-Herrera-Baeza, P., Cano-de-la-Cuerda, R., Oña-Simbaña, E. D., Palacios-Ceña, D., Pérez-Corrales, J., Cuenca-Zaldivar, J. N., Gueita-Rodriguez, J., Balaguer-Bernaldo de Quirós, C., Jardón-Huete, A., & Cuesta-Gomez, A.
(2020). The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study. Sensors, 20(8), 2168.
https://doi.org/10.3390/s20082168