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10 Results Found

  • Article
  • Open Access
21 Citations
9,136 Views
18 Pages

21 July 2017

Design for sustainable behavior has become more important for product or service design considering environmental sustainability in the use stage. The goal of this work is to specifically help design for encouraging energy-saving behavior in selectin...

  • Article
  • Open Access
8 Citations
9,729 Views
15 Pages

The Design and Application of Game Rewards in Youth Addiction Care

  • Marierose M. M. van Dooren,
  • Valentijn T. Visch and
  • Renske Spijkerman

6 April 2019

Different types of rewards are applied in persuasive games to encourage play persistence of its users and facilitate the achievement of desired real-world goals, such as behavioral change. Persuasive games have successfully been applied in mental hea...

  • Article
  • Open Access
1 Citations
2,726 Views
18 Pages

Information Design for Multiple Interdependent Defenders: Work Less, Pay Off More

  • Chenghan Zhou,
  • Andrew Spivey,
  • Haifeng Xu and
  • Thanh H. Nguyen

30 January 2023

This paper studies the problem of information design in a general security game setting in which multiple self-interested defenders attempt to provide protection simultaneously for the same set of important targets against an unknown attacker. A prin...

  • Article
  • Open Access
17 Citations
6,159 Views
21 Pages

20 June 2022

The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect. Therefore, the aim of this paper was to determine how to select pe...

  • Article
  • Open Access
8 Citations
6,059 Views
19 Pages

Addressing the Use of Artificial Intelligence Tools in the Design of Visual Persuasive Discourses

  • Ana Erika Ruiz-Arellano,
  • David A. Mejía-Medina,
  • Victor H. Castillo-Topete,
  • María Berenice Fong-Mata,
  • Ervey L. Hernández-Torres,
  • Paloma Rodríguez-Valenzuela and
  • Enrique Berra-Ruiz

6 December 2022

Artificial intelligence (AI) systems to generate images from natural language are a game changer in graphic design. However, in visual persuasive communication, the image is not just a drawing, but is the message itself. It arises from the need for u...

  • Article
  • Open Access
8 Citations
8,266 Views
17 Pages

Let’s Play Democracy, Exploratory Analysis of Political Video Games

  • Angel Torres-Toukoumidis,
  • Isidro Marín Gutiérrez,
  • Mónica Hinojosa Becerra,
  • Tatiana León-Alberca and
  • Concha Pérez Curiel

28 January 2023

In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation. Recognizing that video games maintain a prominent role in the new generatio...

  • Article
  • Open Access
39 Citations
12,766 Views
34 Pages

A Survey on the Design of Gamified Systems for Energy and Water Sustainability

  • Spartaco Albertarelli,
  • Piero Fraternali,
  • Sergio Herrera,
  • Mark Melenhorst,
  • Jasminko Novak,
  • Chiara Pasini,
  • Andrea-Emilio Rizzoli and
  • Cristina Rottondi

21 June 2018

In a world affected by the constant growth and concentration of the population in urban areas, the problem of preserving natural resources has become a priority. A promising approach to resource conservation is demand management, i.e., the ability to...

  • Article
  • Open Access
69 Citations
11,570 Views
27 Pages

Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients

  • Randy Klaassen,
  • Kim C. M. Bul,
  • Rieks Op den Akker,
  • Gert Jan Van der Burg,
  • Pamela M. Kato and
  • Pierpaolo Di Bitonto

30 January 2018

Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care. Various tools have been developed, e.g., mobile digital coaching systems connected with wea...

  • Article
  • Open Access
55 Citations
12,839 Views
20 Pages

How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

  • Aguiar-Castillo Lidia,
  • Rufo-Torres Julio,
  • De Saa-Pérez Petra and
  • Perez-Jimenez Rafael

12 May 2018

Gamification lies in using elements explicitly designed for games in non-playful environments to achieve the player’s commitment and to encourage the development of specific behaviors. These tools can also be used as persuasion when it is inten...

  • Article
  • Open Access
658 Views
29 Pages

27 October 2025

Gamified recommender systems, which mix game design with recommendation frameworks, are a new way to increase user involvement and satisfaction. Even though they have a lot of potential, there has not been any systematic research on how their design...