Computational Thinking, Programming and Robotics in Educational Contexts
A special issue of Education Sciences (ISSN 2227-7102).
Deadline for manuscript submissions: closed (31 August 2023) | Viewed by 30563
Special Issue Editors
Interests: active methodologies; information and communication technologies (ICT) in education; reading promotion for educational inclusion
Special Issues, Collections and Topics in MDPI journals
Interests: smart learning environments; robotics and computational thinking; active learning methodologies (gamification, game based learning, etc.); E-assessment
Interests: educational innovation; learning communities; processes of educational change and improvement
Interests: development and implementation of quality management systems; training and development of human capital; evaluation of educational programs
Special Issue Information
Dear Colleagues,
In the 1980s, the importance of computational thinking, programming, and robotics for the integral development of any person began to be alluded to. However, it was not until years later that it became an object of study with a global scope. In fact, there are numerous educational laws that currently make explicit reference to the importance of developing computational thinking at any educational level.
The development of the skills inherent in this type of thinking (abstraction, decomposition, algorithmic thinking, etc.) not only represents an opportunity for future programming or engineering professionals, but the benefits are numerous and transferable to any educational level, even from early childhood education. This monograph aims to highlight this reality, i.e., the possibilities that programming, robotics, and the development of computational thinking can bring to any educational level and context, whether formal or non-formal.
Currently, the promotion of computational thinking is being appreciated as a new form of literacy, or even a branch of digital competence, that any student should develop transversally. For this reason, the commercial catalog of robots with an educational perspective has grown significantly in recent years (mBot Neo, mTiny, Joy-it MB-Joy-Car, etc.). However, this monograph also aims to expose good practices based on unplugged computational thinking (without the need for technology) or experiences supported by open resources, such as the Scratch programming environment.
In addition to research on the implementation of robots or experiences related to programming and computational thinking to achieve various purposes in the educational context, this monograph also expects papers related to continuing or professional training on this topic, papers on ethics and safety in the use of these resources, evaluations of programs or institutional initiatives or research projects, systematic reviews or meta-analysis of the state of the art, and in general, any paper whose object of study is robotics and the development of skills at any age and context.
Dr. Magdalena Ramos Navas-Parejo
Dr. Pedro Antonio García-Tudela
Dr. Lucía Lomba Portela
Prof. Dr. Marco Antonio Zamora Antuñano
Guest Editors
Manuscript Submission Information
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Keywords
- computational thinking
- programming
- robotics
- problem solving
- educational technology
- formal education
- non-formal education
- digital literacy
- digital competence
- cross-cutting skills
- digital skills
- educational experiences
- teacher training
- ethics and safety
- creativity
- educational innovation
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