Artificial Intelligence for Computer Games
A special issue of Computers (ISSN 2073-431X).
Deadline for manuscript submissions: closed (31 March 2017) | Viewed by 7286
Special Issue Editor
Special Issue Information
Dear Colleagues,
Computer games are providing exciting possibilities to study and extend the use of artificial intelligence (AI). Traditionally, AI methods have formed an essential part of controlling the non-player characters (NPCs) in a game, providing a challenge to human players. AI methods are also necessary in building believable virtual game worlds procedurally, and they are used in analyzing player behavior to enhance the gaming experience. Additionally, with the advent of gamification (i.e., the use of game mechanics and thinking), game AI is finding new application areas, for example, in health-care, education, and business.
To reflect this multi-faceted field of game AI research, we are inviting authors to submit original contributions including (but not limiting to) the following topics:
• Path finding
• Group movement
• Automated planning
• Decision-making
• Statistical reasoning
• Character behavior modeling
• Soft computing
• Procedural generation
• Simulation modeling
• Game trees
• Gamification and serious games
• Interactive storytelling
Dr. Jouni Smed
Guest Editor
Manuscript Submission Information
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Keywords
- Computer games
- Game algorithms
- Non-player characters
- Artificial intelligence
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