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Multimodal Technologies and Interaction, Volume 6, Issue 4

April 2022 - 8 articles

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Articles (8)

  • Article
  • Open Access
14 Citations
5,869 Views
14 Pages

A Trustworthy Robot Buddy for Primary School Children

  • Matthijs H. J. Smakman,
  • Daniel F. Preciado Vanegas,
  • Koen Smit,
  • Sam Leewis,
  • Youri Okkerse,
  • Jesper Obbes,
  • Thom Uffing,
  • Marina Soliman,
  • Tony van der Krogt and
  • Lucas Tönjes

Social robots hold potential for supporting children’s well-being in classrooms. However, it is unclear which robot features add to a trustworthy relationship between a child and a robot and whether social robots are just as able to reduce stre...

  • Article
  • Open Access
22 Citations
7,411 Views
23 Pages

Emotion Classification from Speech and Text in Videos Using a Multimodal Approach

  • Maria Chiara Caschera,
  • Patrizia Grifoni and
  • Fernando Ferri

Emotion classification is a research area in which there has been very intensive literature production concerning natural language processing, multimedia data, semantic knowledge discovery, social network mining, and text and multimedia data mining....

  • Article
  • Open Access
17 Citations
7,992 Views
18 Pages

A Record Linkage-Based Data Deduplication Framework with DataCleaner Extension

  • Otmane Azeroual,
  • Meena Jha,
  • Anastasija Nikiforova,
  • Kewei Sha,
  • Mohammad Alsmirat and
  • Sanjay Jha

The data management process is characterised by a set of tasks where data quality management (DQM) is one of the core components. Data quality, however, is a multidimensional concept, where the nature of the data quality issues is very diverse. One o...

  • Article
  • Open Access
2 Citations
3,557 Views
21 Pages

Videogame research needs to identify how game features impact learning outcomes. This study explored the impact of the game feature–human interaction on training outcomes (i.e., affective states and declarative knowledge), and examined possible...

  • Article
  • Open Access
2 Citations
3,470 Views
16 Pages

This article takes a somatic dance standpoint to investigate bodily sensorial encounters with virtual reality technology (VR). Using somatic dance practices as sensory tuning methods, this article investigates the virtuality and corporeality of human...

  • Article
  • Open Access
10 Citations
5,693 Views
22 Pages

The Compositor Tool: Investigating Consumer Experiences in the Circular Economy

  • Bruna Petreca,
  • Sharon Baurley,
  • Katrine Hesseldahl,
  • Alexa Pollmann and
  • Marianna Obrist

Humanity is living through a crisis that sees our way of life exhausting the resources of the earth and ourselves. The fashion sector shows the negative impacts of conspicuous consumption on our socioenvironmental wellbeing. Despite citizens’ g...

  • Article
  • Open Access
3,012 Views
18 Pages

In many popular songs, lyrics are an important element. The act of collaborative lyric writing by multiple people may produce richer ideas than creative acts by individuals. However, if all members of a songwriting group do not accurately share the e...

  • Article
  • Open Access
6 Citations
3,825 Views
20 Pages

Creative Probes, Proxy Feelers, and Speculations on Interactive Skin

  • Carey Jewitt,
  • Ned Barker and
  • Lili Golmohammadi

This paper critically discusses the combination of creative and social research methods to generate a novel approach to explore the multimodal technoscape. This paper draws on an interdisciplinary exploratory case study on interactive skin—an e...

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Multimodal Technol. Interact. - ISSN 2414-4088Creative Common CC BY license